var
AliveChildren
IsLoaded
BeatmapCarousel
ScreenSpaceDrawQuad
Fixes failure seen at https://ci.appveyor.com/project/peppy/osu/builds/39302762/tests.
TernaryStateMenuItem
Due to pooling usage, there is no time we need to unload. Switching to DelayedLoadWrapper cleans up the code and reduces overhead substantially.
Doesn't make send to be 'add to' when it can also remove