Dean Herbert
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5c2fb3e434
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Simplify calculation method
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2022-09-08 18:22:53 +09:00 |
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Dean Herbert
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7337d4c1aa
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Merge branch 'master' into kps
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2022-08-31 15:41:42 +09:00 |
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Dan Balasescu
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2bf74d2b38
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Merge pull request #20039 from peppy/fix-skip-button-permanent-display
Fix skip button getting stuck on screen for certain beatmaps
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2022-08-31 14:17:39 +09:00 |
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Dean Herbert
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cfc7c32aff
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Merge pull request #20009 from frenzibyte/fix-back-to-front-comparison
Adjust weirdly back-to-front fallback comparison in `HitObjectOrderedSelectionContainer`
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2022-08-31 14:14:10 +09:00 |
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Dean Herbert
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51346e0154
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Fix skip button getting stuck on screen for certain beatmaps
Closes #20034.
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2022-08-31 13:22:51 +09:00 |
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Dean Herbert
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5d41fdfc89
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Remove unnecessary usage of DrawableAudioMixer in ScorePanel
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2022-08-30 15:05:21 +09:00 |
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Dan Balasescu
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0491addbbd
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Merge pull request #19974 from peppy/no-gameplay-clock-editor-offset
Fix editor not applying offsets
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2022-08-29 21:10:29 +09:00 |
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Dean Herbert
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82b9e1f0eb
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Merge pull request #20011 from smoogipoo/scoring-refactor
Refactor scoring to remove async methods / simplify
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2022-08-29 19:55:27 +09:00 |
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Salman Ahmed
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f2378d3fde
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Merge branch 'master' into carousel-maintain-selection-over-update
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2022-08-29 11:23:22 +03:00 |
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Dean Herbert
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2dafa041a7
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Account for offset being applied to editor clock time in TestSceneEditorClock
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2022-08-29 16:42:50 +09:00 |
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Dan Balasescu
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423f6f90f2
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Remove async calls from ScoreManager
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2022-08-29 15:34:08 +09:00 |
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Salman Ahmed
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3ff2058975
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Fix back-to-front fallback comparison in HitObjectOrderedSelectionContainer
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2022-08-29 09:23:53 +03:00 |
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Dan Balasescu
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c0b13c7e1f
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Refactor ScoreProcessor ComputeScore() methods
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2022-08-29 13:51:10 +09:00 |
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Dan Balasescu
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cf6bb3b030
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Merge pull request #19958 from peppy/fix-fail-freq-stuck
Ensure fail animation sequence isn't run after the player exit sequence has started
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2022-08-27 00:58:41 +09:00 |
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Dean Herbert
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b9d9bf3004
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Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
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2022-08-26 21:53:17 +09:00 |
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Salman Ahmed
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a3e595a9aa
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Update comment to include inserted indices
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2022-08-26 14:51:19 +03:00 |
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Salman Ahmed
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81c0a641b4
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Fix selection fallback path not updated to check inserted indices
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2022-08-26 14:51:08 +03:00 |
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Salman Ahmed
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f38194fb40
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Merge branch 'master' into carousel-maintain-selection-over-update
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2022-08-26 14:35:19 +03:00 |
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Dean Herbert
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cd90536e4b
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Remove Track access in Timeline
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2022-08-26 18:25:48 +09:00 |
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Dean Herbert
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12d6d6793c
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Move EditorClock processing to Update and always decouple
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2022-08-26 18:08:43 +09:00 |
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Dean Herbert
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31e459364b
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Use FramedBeatmapClock in EditorClock
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2022-08-26 17:28:58 +09:00 |
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Dean Herbert
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ed0843aa84
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Reword xmldoc regarding final clock source to read better
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2022-08-26 16:46:22 +09:00 |
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Dean Herbert
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9862b79b47
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Fix typo in long comment
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2022-08-26 15:20:09 +09:00 |
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Dean Herbert
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a546aa2673
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Clamp SpectatorPlayerClock 's elapsed calculation to avoid player clocks getting too far ahead
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2022-08-25 21:33:33 +09:00 |
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Dean Herbert
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3a17c6df08
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-25 16:24:55 +09:00 |
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Dean Herbert
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a6ed589db4
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Remove guard against RemoveFilters running more than once
It turns out this is required to remove some filters immediate, and some
later. Weird.
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2022-08-25 14:47:33 +09:00 |
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Dean Herbert
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ad3dd1c700
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Fix a couple of oversights regarding track nullability
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2022-08-25 14:45:00 +09:00 |
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Dean Herbert
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ec60e16439
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Apply NRT to FailAnimation
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2022-08-25 14:35:42 +09:00 |
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Dean Herbert
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8f4a953d11
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Ensure fail animation sequence isn't run after the player exit sequence has started
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2022-08-25 14:26:42 +09:00 |
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Dean Herbert
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4c45f7d938
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Ensure FailAnimation can't be Start ed after filters are already removed
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2022-08-25 14:26:20 +09:00 |
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Ryuki
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5cddc7ed1f
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Code cleanup (CPS)
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2022-08-24 17:13:23 +02:00 |
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Dean Herbert
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f3847b90fd
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Tidy up attach logic
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2022-08-24 19:36:01 +09:00 |
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Dean Herbert
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5129716612
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Merge branch 'master' into kps
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2022-08-24 18:18:45 +09:00 |
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Dean Herbert
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2af8c4a2ea
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Merge pull request #19904 from novialriptide/add-date-created-sort
Add date submitted sorting
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2022-08-24 17:43:28 +09:00 |
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Dean Herbert
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27b57947e4
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Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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5f01f461b3
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Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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af56cd0126
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Fix merge breakage
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2022-08-24 16:52:36 +09:00 |
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Dean Herbert
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5079e0d83d
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-24 16:52:10 +09:00 |
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Salman Ahmed
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e378c5b866
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Remove no longer necessary switch case
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2022-08-24 10:50:40 +03:00 |
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Salman Ahmed
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8f4a2b4936
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Separate passed/failed states from calling EndGameplay
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2022-08-24 10:36:13 +03:00 |
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Andrew Hong
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a8867d4245
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Merge branch 'master' into add-date-created-sort
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2022-08-24 03:23:27 -04:00 |
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Dean Herbert
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7f9246637a
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Simplify MultiSpectatorScreen hierarchy construction
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2022-08-24 16:08:48 +09:00 |
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Dean Herbert
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7c1fc4814e
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Remove unused CreateMasterGameplayClockContainer method
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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871365bbb0
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Inline ReadyToStart action binding for added safety
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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6c50f618a3
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Don't use bindable flow for masterState
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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683d49c608
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Move MasterClockState handling in to SpectatorSyncManager
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d33d705684
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Make WaitingOnFrames non-bindable
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d05d8aeb22
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Simplify interface implementations
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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2f5be6efca
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Tidy up ProcessFrame and privatise const
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b564c34dbc
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Don't process master clock (is a noop)
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2022-08-24 16:03:38 +09:00 |
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