Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Huo Yaoyuan
ddb2cfc46d
Use GetEndTime in Taiko and Mania
2019-12-14 18:16:13 +08:00
Dean Herbert
709ec1404f
Centralise End/StartTime retrieval to extension method
2019-11-25 19:09:14 +09:00
smoogipoo
6fc1be64c2
Make hitobject samples a bindable list
2019-11-08 14:04:57 +09:00
smoogipoo
9a896d52bf
Fix nested hitobjects not updating
2019-10-18 13:18:41 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
smoogipoo
897b3233af
Add start time tracking to EditorBeatmap
2019-10-03 14:23:48 +09:00
smoogipoo
45f2bcc440
Fix combo bindings not being bound to nested hitobjects
2019-09-26 17:39:19 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
f20e07136a
Add attribute to catch potential future nullrefs
2019-09-02 17:48:41 +09:00
smoogipoo
f6102b4d92
Adjust xmldoc
2019-09-02 17:15:36 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
9fdd48ded2
Add 1ms offset to controlpoint lookup times
2018-12-04 12:08:46 +09:00
smoogipoo
eb88768bd0
Fix incorrect controlpoint being applied to samples
2018-12-03 17:21:27 +09:00
smoogipoo
1fffa48aa0
Sort nested hitobjects post-creation
2018-11-05 12:15:45 +09:00
smoogipoo
d282d16e1c
Use SortedList again
2018-10-11 20:49:12 +09:00
smoogipoo
f53bb81723
Remove unnecessary lambda allocation
2018-10-10 14:58:54 +09:00
smoogipoo
417ebaeb85
Reduce hitobject size by removing lazy
2018-10-10 13:03:18 +09:00
smoogipoo
1125075b37
Use list with post-sort for nested hitobjects
2018-10-10 13:02:27 +09:00
smoogipoo
3a7488767c
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
smoogipoo
0d6a8a2bf5
More xmldocs
2018-08-06 11:31:54 +09:00
smoogipoo
b35817c877
More xmldocs to hitobject/drawablehitobject
2018-08-06 10:55:38 +09:00
smoogipoo
2a4994e5ce
Make hitobjects only have one judgement + result
2018-08-03 15:38:48 +09:00
smoogipoo
d51d0e8547
Initial structure for new hitobject judgement system
2018-08-01 21:45:59 +09:00
smoogipoo
c67f372560
Don't create nested hitobjects unless absolutely required
2018-05-17 12:29:33 +09:00
smoogipoo
97a523584d
Make HitWindows not return null by default
2018-05-11 15:52:51 +09:00
smoogipoo
5245d2d426
Add info about when CreateHitWindows is invoked
2018-05-11 15:36:53 +09:00
smoogipoo
8216bc311a
Restructure HitWindows to allow outside setting
2018-05-11 15:30:26 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
0511728fbe
Remove "keypress" from comment
2018-02-08 17:38:46 +09:00
smoogipoo
70462ebee3
Make HitWindows settable by derived HitObjects
2018-02-02 18:53:05 +09:00
smoogipoo
558c53a6ba
Give HitObject some HitWindows
2018-02-02 18:47:10 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
0fb620a8d3
Make HitObject.Samples non-nullable
2017-12-25 16:41:18 +09:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
Dean Herbert
aeafa5645a
Make Samples null by default and prepopulate in mania
2017-12-23 18:06:46 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
smoogipoo
6a29f6020a
Make HitObjects construct nested hit objects
2017-12-22 21:42:54 +09:00
smoogipoo
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
smoogipoo
e573db04d4
Don't serialize HitObject.Kiai
2017-12-07 14:42:36 +09:00
smoogipoo
41b607c165
Dont serialize hitobject sample properties copied from the control point
2017-12-07 03:40:43 +09:00
smoogipooo
d6bf5c38b7
Move Kiai bool to HitObject.
2017-09-12 10:01:07 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
smoogipooo
c2d3b6c05a
Remove late initialization of head + tail, keep them updated with start time and end time.
2017-05-26 15:53:49 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dan Balasescu
22be765323
Update HitObject.cs
2017-04-26 14:45:30 +09:00
smoogipooo
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00