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Use SortedList again
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using osu.Framework.Lists;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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public HitWindows HitWindows { get; set; }
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private readonly List<HitObject> nestedHitObjects = new List<HitObject>();
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private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>(compareObjects);
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[JsonIgnore]
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public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
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@ -73,8 +74,6 @@ namespace osu.Game.Rulesets.Objects
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CreateNestedHitObjects();
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nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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foreach (var h in nestedHitObjects)
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{
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h.HitWindows = HitWindows;
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@ -115,5 +114,7 @@ namespace osu.Game.Rulesets.Objects
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/// </para>
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/// </summary>
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protected virtual HitWindows CreateHitWindows() => new HitWindows();
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private static int compareObjects(HitObject first, HitObject second) => first.StartTime.CompareTo(second.StartTime);
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}
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}
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