mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 01:47:24 +08:00
81 lines
2.9 KiB
C#
81 lines
2.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections.Generic;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Lists;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
|
|
namespace osu.Game.Rulesets.Objects
|
|
{
|
|
/// <summary>
|
|
/// A HitObject describes an object in a Beatmap.
|
|
/// <para>
|
|
/// HitObjects may contain more properties for which you should be checking through the IHas* types.
|
|
/// </para>
|
|
/// </summary>
|
|
public class HitObject
|
|
{
|
|
/// <summary>
|
|
/// The time at which the HitObject starts.
|
|
/// </summary>
|
|
public virtual double StartTime { get; set; }
|
|
|
|
/// <summary>
|
|
/// The samples to be played when this hit object is hit.
|
|
/// <para>
|
|
/// In the case of <see cref="IHasRepeats"/> types, this is the sample of the curve body
|
|
/// and can be treated as the default samples for the hit object.
|
|
/// </para>
|
|
/// </summary>
|
|
public SampleInfoList Samples = new SampleInfoList();
|
|
|
|
[JsonIgnore]
|
|
public SoundControlPoint SoundControlPoint;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="HitObject"/> is in Kiai time.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public bool Kiai { get; private set; }
|
|
|
|
private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
|
|
|
[JsonIgnore]
|
|
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
|
|
|
|
/// <summary>
|
|
/// Applies default values to this HitObject.
|
|
/// </summary>
|
|
/// <param name="controlPointInfo">The control points.</param>
|
|
/// <param name="difficulty">The difficulty settings to use.</param>
|
|
public void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
{
|
|
ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
|
|
nestedHitObjects.Clear();
|
|
CreateNestedHitObjects();
|
|
nestedHitObjects.ForEach(h => h.ApplyDefaults(controlPointInfo, difficulty));
|
|
}
|
|
|
|
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
{
|
|
SoundControlPoint soundPoint = controlPointInfo.SoundPointAt(StartTime);
|
|
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
|
|
|
|
Kiai = effectPoint.KiaiMode;
|
|
SoundControlPoint = soundPoint;
|
|
}
|
|
|
|
protected virtual void CreateNestedHitObjects()
|
|
{
|
|
}
|
|
|
|
protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
|
|
}
|
|
}
|