Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
add68ff068
Fix swells not stopping at the hit position
2018-01-04 21:45:29 +09:00
smoogipoo
4fee76ba0b
Fix drumroll lengths
2018-01-04 20:56:28 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
smoogipoo
9690591593
Make taiko use namespaced hitsounds
...
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
35d7fa8a81
Cleanup things that are now not needed with these changes
2017-12-26 14:18:38 +09:00
smoogipoo
14162b5d46
Make InputDrum handle all Normals/Claps, hitobjects all others
2017-12-26 14:18:23 +09:00
smoogipoo
8bfdee586b
Rename SwellSampleMapping -> DrumSampleMapping
2017-12-25 17:29:04 +09:00
smoogipoo
844e39a9f6
Make Swells play samples while they're being hit
2017-12-25 15:04:22 +09:00
smoogipoo
8529eb1d3a
Make strong hit misses not count as misses
2017-12-25 14:49:39 +09:00
Dean Herbert
298ac5468f
Fix regressions
2017-12-23 17:24:28 +09:00
Dean Herbert
46865bbacd
Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
...
# Conflicts:
# osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
smoogipoo
6a29f6020a
Make HitObjects construct nested hit objects
2017-12-22 21:42:54 +09:00
FreezyLemon
9d3d9bcdc8
Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit)
2017-12-08 09:42:10 +01:00
FreezyLemon
43c270ea49
Rolled back the bad earlier implementation
2017-12-07 21:18:51 +01:00
FreezyLemon
3e8db8c5e1
Enabled strong taiko hitobjects playing samples again.
...
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
2017-11-29 06:27:25 +01:00
FreezyLemon
bc3f11fdb8
Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
2017-11-29 06:24:13 +01:00
smoogipoo
5c2b1d4be2
Update xmldoc
2017-11-02 21:58:29 +09:00
smoogipoo
e2b6003f98
Make taiko use the new "Final" field
...
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
2017-11-02 21:55:50 +09:00
smoogipoo
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
Dean Herbert
d5892cf54e
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
2017-10-09 20:17:05 +09:00
smoogipooo
fb05552ac4
Fix one more case of incorrect offset.
2017-09-12 18:36:31 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00
smoogipooo
19db7a8f72
Update in line with framework changes.
2017-09-07 22:46:21 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
29941019a5
Hacky way to make osu! and taiko work again.
2017-09-06 17:44:51 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
smoogipooo
d080a7e970
Determine size of ScrollingContainer a bit better to avoid taiko weirdness
2017-08-22 20:53:19 +09:00
smoogipooo
6a7e868a2e
Make taiko major bar line triangles show up again. Fixes #1081
2017-08-21 15:36:01 +09:00
smoogipooo
7a5708ce92
Further support for null judgements.
2017-08-21 15:35:16 +09:00
Dean Herbert
8364339617
Adjust with proposed formatting
2017-08-20 23:47:07 +09:00
Dean Herbert
a18b2bd5f0
Hook everything up
2017-08-20 22:21:16 +09:00
Dean Herbert
59fc6cbed7
Add action support to InputDrum
2017-08-20 21:51:56 +09:00
Dean Herbert
ff84eb219b
Add action support to taiko
2017-08-20 21:38:09 +09:00
smoogipooo
bb8c533802
Fix CI issues.
2017-08-09 17:34:09 +09:00
smoogipooo
8b4f28318f
Fix drum roll ticks.
2017-08-09 16:19:31 +09:00
smoogipooo
27e63eb7c4
Fix up sizing issues.
2017-08-09 10:54:00 +09:00
smoogipooo
a95ee7494f
Initial conversion of taiko to use ScrollingPlayfield.
2017-08-08 16:01:18 +09:00
smoogipooo
ba31bfcdf1
CI fixes.
2017-08-03 20:44:05 +09:30
smoogipooo
351d255355
Fix brokenness due to relative sizes.
2017-08-03 20:12:31 +09:30
smoogipooo
0a4464bbe8
Merge remote-tracking branch 'origin/master' into taiko-fixes
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs
2017-08-03 20:02:19 +09:30
smoogipooo
74e9449a75
Make symbol pieces relative sized.
2017-08-03 15:57:45 +09:30
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
smoogipooo
dc0d0a3602
CI.
2017-08-03 14:31:20 +09:30
smoogipooo
c2475f6721
Fix gravity.
2017-08-03 14:18:54 +09:30
smoogipooo
e55a406e4d
Fix DrawableTaikoHitObject + drawable hit objects.
2017-08-03 13:54:13 +09:30
smoogipooo
786bad3d71
Simplify + fix up circle pieces.
2017-08-03 13:53:12 +09:30
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
a7dc8a892b
Update framework
2017-07-21 17:24:09 +02:00
Thomas Müller
440878945e
Remove remaining usages of AddDelay
2017-07-17 18:16:15 +03:00
Thomas Müller
19fb03e737
Try different formatting style
2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4
Replace several usages of BeginDelayedSequence with LINQ-style
2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
John Neijzen
2f7d9655fd
More Clean up
2017-06-08 15:27:35 +08:00
Dean Herbert
391134b1d3
Adjust glow a bit
2017-05-24 17:16:02 +09:00
smoogipooo
c29f4b2ee8
Fix weird glow + add small pre-beat transition.
2017-05-24 15:40:34 +09:00
smoogipooo
445b469e47
Use ligher hue instead of white.
2017-05-24 15:22:46 +09:00
smoogipooo
9255297075
Cleanup.
2017-05-23 17:59:45 +09:00
smoogipooo
25a48d832f
Make kiai time hit object pulse on bar line beats.
2017-05-23 17:36:43 +09:00
smoogipooo
6cef3021c7
Adjust sizing to better fit glows within the playfield.
2017-05-22 19:50:01 +09:00
Dean Herbert
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
Dean Herbert
94c259bd59
Remove most usages of DelayReset
...
ButtonSystem requires some more work.
2017-04-27 18:39:40 +09:00
Dean Herbert
2d53ad4c0a
Remove xmldoc-only using usage.
2017-04-21 14:01:58 +09:00
smoogipooo
ef56058ad2
Drum roll ticks shouldn't be able to result in miss judgements.
2017-04-20 15:09:49 +09:00
smoogipooo
a958c99e22
Make ticks smaller (as per flyte's suggestion).
2017-04-20 13:12:43 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00