Dean Herbert
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89bea2868a
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Move bool one level down
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2021-03-30 14:33:55 +09:00 |
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Dean Herbert
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013ddc734c
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Fix osu!catch fruit showing on plate when hidden mod is enabled
Closes https://github.com/ppy/osu/issues/12065.
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2021-03-25 17:04:37 +09:00 |
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Dean Herbert
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1793385e96
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Pass a score to the replay recorder to allow reading more general scoring data
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2020-12-14 16:52:14 +09:00 |
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ekrctb
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96f3e0dad8
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Replace CatchHitObject.X usage to EffectiveX and OriginalX
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2020-12-14 11:03:14 +09:00 |
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ekrctb
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2634c6b8d9
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Combine DisplayRadius and Scale to DisplaySize
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2020-12-10 20:43:01 +09:00 |
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ekrctb
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a8e2f35b62
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Remove unneeded check of caught object removal
The logic was public but now it is private
so the condition is ensured by the caller
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2020-12-09 10:50:35 +09:00 |
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ekrctb
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b52e279702
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Reword exception message
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2020-12-09 10:38:11 +09:00 |
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ekrctb
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86445e7c23
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Remove unnecessary copy
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2020-12-09 10:36:54 +09:00 |
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ekrctb
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c8b0934573
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Rename caughtFruitContainer -> caughtObjectContainer
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2020-12-09 10:35:36 +09:00 |
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ekrctb
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ccca7e0b25
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more specific type droppedObjectContainer
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2020-12-09 10:35:01 +09:00 |
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ekrctb
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b80204642e
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Revert rename error
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2020-12-09 10:25:35 +09:00 |
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ekrctb
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1212ffd24f
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Rename to CopyStateFrom, and add comment
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2020-12-08 23:35:24 +09:00 |
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ekrctb
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1f36bbecd1
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Fix dropped objects not removed on revert result
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2020-12-08 23:07:30 +09:00 |
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ekrctb
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749d5380ca
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Pool caught objects and dropped objects
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2020-12-08 22:38:10 +09:00 |
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ekrctb
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a32dac00dd
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Introduce IHasCatchObjectState implemented by DHO and CaughtObject
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2020-12-08 21:29:26 +09:00 |
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ekrctb
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c301223d8c
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Make object on the catcher plate separate CaughtObject class
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2020-12-08 21:11:40 +09:00 |
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ekrctb
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94a59ac3b2
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Make catch hit lighting logic not dependent on caught object
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2020-12-08 20:41:26 +09:00 |
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ekrctb
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56721a6fa9
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Compute object position in stack via a pure function
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2020-12-08 20:36:59 +09:00 |
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Dan Balasescu
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c3241f163d
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Merge pull request #11126 from ekrctb/fix-catcher-trail-sprite-pooled
Clear all transforms of catcher trail sprite before returned to pool
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2020-12-08 17:59:23 +09:00 |
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ekrctb
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22a5df6309
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Clear all transforms of catcher trail sprite before returned to pool
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2020-12-08 17:31:00 +09:00 |
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ekrctb
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02571ec7ae
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Remove hit explosion on revert result
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2020-12-08 15:43:17 +09:00 |
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ekrctb
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1a66d8f2bc
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Remove caught objects on revert result
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2020-12-08 15:24:39 +09:00 |
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ekrctb
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100b365c98
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Restore hyper dash state on revert judgement result
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2020-12-08 15:21:47 +09:00 |
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ekrctb
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cb76a2d7b5
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Restore catcher state on revert judgement result
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2020-12-08 15:03:03 +09:00 |
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ekrctb
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0213f77b4b
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Move catcher state changing logic to OnNewResult method
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2020-12-08 14:28:30 +09:00 |
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ekrctb
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12c6b3c1fb
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Pool catcher trail sprite
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2020-12-07 18:12:55 +09:00 |
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Dean Herbert
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d3a17b65d5
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Move public methods upwards
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2020-12-04 14:36:40 +09:00 |
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Dean Herbert
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8988023407
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Tidy up code formatting and remove unnecessarily publicly exposed methods
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2020-12-04 14:35:56 +09:00 |
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ekrctb
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23af70dd32
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Invert if
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2020-12-04 10:24:25 +09:00 |
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ekrctb
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e82ca66d3e
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Fix depth of dropped objects
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2020-12-04 10:21:54 +09:00 |
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ekrctb
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7e66714c2f
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Use ApplyCustomUpdateState for dropping transformation
We cannot just apply the transforms because DHO clears transforms when state is updated
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2020-12-03 18:46:58 +09:00 |
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ekrctb
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be456f9c6b
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Make DroppedObjectAnimation private
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2020-12-03 18:46:58 +09:00 |
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ekrctb
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5a5c956ced
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Move more logic to Catcher from CatcherArea
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2020-12-03 16:44:36 +09:00 |
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ekrctb
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2eb2c934cc
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Refactor fruit dropping code
- The repeated `Remove` call was quadratic complexity.
Now it is linear time.
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2020-12-03 16:44:36 +09:00 |
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ekrctb
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873f2363c1
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Simplify the fruit stacking code
It is now more clear that
the expression of distance checking is probably unintended (a bug)
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2020-12-03 16:44:36 +09:00 |
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ekrctb
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8d32cca5d6
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Use more specific type for caught object
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2020-12-03 16:44:36 +09:00 |
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ekrctb
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a231a4aa6d
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Remove unused method
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2020-12-03 16:44:36 +09:00 |
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ekrctb
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af45e8d97b
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Don't delay caught fruit loading
It is not needed anymore because
some code in DCHO is moved from `load` to constructor.
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2020-12-03 16:44:36 +09:00 |
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ekrctb
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e5c8e06c4b
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Create children in the constructor
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2020-12-03 16:44:36 +09:00 |
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Dan Balasescu
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2e0fdf9bca
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Merge pull request #11011 from ekrctb/catch-pooling-initial
Initial implementation of hit object pooling in osu!catch ruleset
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2020-12-02 13:02:22 +09:00 |
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ekrctb
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e8842eed81
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Use bigger initial capacity for catch hit object pool
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2020-12-01 14:50:42 +09:00 |
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ekrctb
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a16b265090
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Apply suggested styling changes
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2020-12-01 14:46:04 +09:00 |
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smoogipoo
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5945c088cb
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A few code standard cleanups
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2020-12-01 12:57:37 +09:00 |
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ekrctb
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08cb84b325
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Pool osu!catch hit explosion
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2020-12-01 11:32:20 +09:00 |
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ekrctb
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d1076778fd
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Convert switch expression to switch statement
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2020-12-01 09:50:52 +09:00 |
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ekrctb
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70628235e3
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Use hit object pooling for BananaShower .
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2020-11-30 19:22:40 +09:00 |
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ekrctb
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9611aaf09e
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Use hit object pooling for JuiceStream .
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
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2020-11-30 19:19:14 +09:00 |
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ekrctb
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b76ae525b2
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Use hit object pooling for Fruit and Banana .
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2020-11-30 19:07:50 +09:00 |
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ekrctb
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94fd607a7c
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Use hit object pooling for Droplet and TinyDroplet .
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2020-11-30 19:04:09 +09:00 |
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ekrctb
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05aaa377e7
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Don't use CreateDrawableRepresentation in CatcherArea
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2020-11-30 19:02:49 +09:00 |
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