Bartłomiej Dach
ebe5dd2ac9
Interface with SelectionRotationHandler
via DI rather than explicit passing
2023-07-30 20:21:41 +02:00
Bartłomiej Dach
262f25dce8
Make SelectionRotationHandler
a Component
2023-07-30 20:18:33 +02:00
Bartłomiej Dach
821cd08f34
Merge branch 'master' into selection-operations-refactor
2023-07-30 19:29:06 +02:00
Bartłomiej Dach
d75e6f78d6
Adjust cyclic selection test to hitcircle lifetime adjustments
...
As it turns out, the tightening of hitcircle lifetimes in editor caused
the test to fail, since the objects were too far apart and at the
starting time of the test, the first object was fully faded out and as
such not alive, therefore leading cyclic selection to fail to select it.
To fix, bring all three objects closer together time-wise so that this
does not happen and the test can continue to exercise its original
behaviour.
2023-07-25 18:54:13 +02:00
Bartłomiej Dach
21df0e2d60
Migrate test to SelectionRotationHandler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
2ef843261b
Adjust failing test after metrics changes
2023-07-21 19:08:40 +02:00
Dean Herbert
ca3d1538ae
Merge branch 'master' into editor-metrics
2023-07-21 14:26:32 +09:00
Bartłomiej Dach
48024cd17f
Add test coverage of double click behaviour
2023-07-20 20:51:17 +02:00
Bartłomiej Dach
f60a6e9893
Fix test step descriptions
2023-07-20 20:47:33 +02:00
Dean Herbert
94c5b8ed32
Apply NRT to TestSceneComposerSelection
2023-07-19 17:22:25 +09:00
Dean Herbert
d33b174243
Add test coverage of beatmap editor cyclic selection
2023-07-19 17:21:20 +09:00
Dean Herbert
4e4dcc9846
Add test coverage of selection preferring closest objects
2023-07-19 16:56:16 +09:00
Dean Herbert
56acc9e3dd
Change BeatDivisorControl
to retrive bindable divisor via DI
2023-07-14 14:03:25 +09:00
Bartłomiej Dach
0940ab1e11
Add failing tests covering correct flip handling
2023-06-28 20:48:02 +02:00
Dean Herbert
bc26d52dbd
Merge pull request #24067 from bdach/fix-difficulties-not-deleting-from-db
...
Fix delete difficulty flow not actually deleting the difficulty from realm
2023-06-28 12:06:01 +09:00
Bartłomiej Dach
d72a8da295
Add test coverage for deleted difficulties staying in realm
2023-06-27 23:40:12 +02:00
Bartłomiej Dach
444f71541a
Add test coverage for rotate hotkeys
2023-06-27 22:10:53 +02:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Bartłomiej Dach
4b3b22f046
Merge branch 'master' into beat-divisor-better-defaults
2023-06-08 20:35:03 +02:00
Dean Herbert
0875fc6233
Update tests in line with new behaviour
2023-06-09 02:28:38 +09:00
Bartłomiej Dach
35e41d816a
Cover clamping to max beat divisor in test
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
9b665d2e1a
Merge branch 'master' into beat-snap-divisor-hotkeys
2023-06-07 23:38:03 +02:00
Dean Herbert
3a01498789
Use existing next/previous methods (and remove looping behaviour)
2023-06-08 01:01:29 +09:00
Bartłomiej Dach
46ec250d34
Fix test failures due to cross-test state pollution
...
`TestSceneEditorTestGameplay` is not isolated from database, and one of
the tests exiting editor when seeked to 60000 milliseconds
(`TestClockTimeTransferIsOneDirectional()`) ended up changing
`EditorTimestamp` to the same value, causing
`TestSaveChangesBeforeGameplayTest()` to fail due to changing initial
state.
To fix, perform a direct deletion of imported beatmaps in realm to avert
this scenario, contrary to the soft-deletion via `BeatmapManager` done
previously.
2023-06-06 20:21:55 +02:00
Dean Herbert
bcde2cbc73
Apply NRT to BeatDivisorControl
2023-06-01 16:58:14 +09:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap
2023-05-26 19:52:54 +02:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls
2023-05-25 21:58:16 +02:00
Dean Herbert
804671ca74
Split out grid snapping modes into "relative" and "global" types
2023-05-25 21:41:19 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements
2023-05-24 22:28:26 +02:00
Dean Herbert
663cec1ff6
Combine editor navigation test scenes
2023-05-24 23:51:28 +09:00
Dean Herbert
8e5ba2208d
Add test coverage of new hotkeys
2023-05-24 17:33:48 +09:00
Dean Herbert
e68ba6366c
Update new usages of "soft" to use the new constant
2023-05-24 14:04:10 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Gyoshi
b5f8093941
Use RangePadding
to align mouse with slider
2023-05-23 18:16:14 +02:00
Gyoshi
fa00f8b92a
replace manual code with existing method
2023-05-23 18:16:12 +02:00
Gyoshi
921d7e4d89
More fitting tests for new layout
2023-05-23 18:16:10 +02:00
Bartłomiej Dach
2ce150ba2b
Add failing test case for sample undo
2023-05-22 22:23:05 +02:00
Bartłomiej Dach
843d2903d2
Add failing test case for slider velocity undo
2023-05-22 22:18:15 +02:00
Dean Herbert
ec2b9165d5
Adjust BeatDivisorControl
test to show control mmuch larger
2023-05-17 16:33:58 +09:00
Dean Herbert
ebce39cd1c
Add test coverage of failing sample bank transfer
2023-05-16 18:52:52 +09:00
Dean Herbert
8528fcaedc
Rename editor sample adjustment test scene to increase scope of tests
2023-05-16 18:52:52 +09:00
Dean Herbert
83dcd78826
Make HitSampleInfo.Bank
non-nullable
2023-05-16 18:12:56 +09:00
Bartłomiej Dach
a99bf0fc5a
Add test coverage
2023-05-14 12:29:24 +02:00
Bartłomiej Dach
9a327d95b8
Add test coverage
2023-05-14 11:24:24 +02:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
...
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
e42b0cc5b1
Merge pull request #23370 from peppy/fix-editor-playfield-padding
...
Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
Bartłomiej Dach
95badb9455
Adjust composer tests to new screen layout
...
`TestSceneHitObjectComposer.TestPlacementFailsWhenClickingButton()` was
attempting to cover the case of the user clicking a toolbox button which
was in front of the playfield, and ensure that the click did not result
in a placement. However, since the paddings in
67f83f246b
were added, it is impossible
for a toolbox button to be in front of the playfield in the collapsed
state, which the test was relying on.
The test scenario is still however relevant in the case of the toolbox
being expanded, as in that state the toolbux buttons may very well end
up being in front of the playfield, and they still should not result in
a hitobject being placed. To ensure that this is the case, add a few
extra test steps ensuring that the toolbox is expanded first before
trying to retrieve an overlapping button.
2023-05-02 18:45:45 +02:00
Dean Herbert
e3c384c6b5
Merge branch 'master' into sample-control-points
2023-05-02 14:38:39 +09:00
Dean Herbert
983a8f7dfe
Merge branch 'master' into fix-reverse-crash
2023-05-02 13:14:34 +09:00