smoogipooo
7a5708ce92
Further support for null judgements.
2017-08-21 15:35:16 +09:00
Dean Herbert
a63923a497
Remove type check for now
2017-08-21 12:50:48 +09:00
Dean Herbert
16e96888ab
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
smoogipooo
6a7b410bc3
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
2017-08-21 11:58:54 +09:00
MrTheMake
f831832c59
CI fix
2017-08-19 00:13:06 +02:00
MrTheMake
6d401b5f21
Merge branch 'master' into leaderboard-scores
2017-08-19 00:00:40 +02:00
Dean Herbert
bc7621607a
Merge upstream/master in.
2017-08-18 22:20:45 +09:00
smoogipooo
90885a31ae
Round 2 of CI fixes.
2017-08-18 15:09:54 +09:00
smoogipooo
a47b6526a2
Fix CI issues.
2017-08-18 14:40:36 +09:00
Dan Balasescu
68303accef
Merge branch 'master' into make-rulesetinfo-iequatable
2017-08-18 14:28:42 +09:00
tgi74000
dc31a0f0ac
Merged ppy/master
2017-08-17 13:01:42 +02:00
MrTheMake
586a652b08
Changed Mods to be a property
2017-08-17 12:24:22 +02:00
MrTheMake
105048500a
Made modString private and moved the beatmap assignment inside GetScoresRequest
2017-08-15 15:30:53 +02:00
MrTheMake
2c287e1348
CI and comment fix
2017-08-15 12:27:51 +02:00
MrTheMake
21ced32297
Formatted and commented the GetAllMods() function
2017-08-15 12:03:43 +02:00
MrTheMake
e908a3675e
Formatted the GetAllMods() function
2017-08-14 18:24:54 +02:00
MrTheMake
5ed717ef86
Shortened GetAllMods() using LINQ
2017-08-14 15:16:22 +02:00
MrTheMake
920710e7d0
Assign a score's beatmap and cleanup to the Score class
2017-08-14 13:30:54 +02:00
Dean Herbert
7c9d6c9c83
Initial refactoring of key binding logic
2017-08-14 20:19:25 +09:00
MrTheMake
e54f659916
Suggested changes
2017-08-13 22:37:39 +02:00
MrTheMake
2f89fc432b
Removed unused function
2017-08-13 20:28:30 +02:00
MrTheMake
81289db33b
CI fix, fixed nullref and removed abstraction of GetAutoplayMod
2017-08-13 20:12:01 +02:00
MrTheMake
d9c26f98c7
Suggested changes
2017-08-13 19:54:07 +02:00
MrTheMake
997d0c9053
CI fix
2017-08-13 17:45:46 +02:00
MrTheMake
4c2d7bf343
Parse the mods of a leaderboard's score
2017-08-13 17:41:13 +02:00
Shane Woolcock
d19c8f56be
Make RulesetInfo implement IEquatable since EqualityComparer was sometimes giving false negatives and causing Bindable observers to fire
2017-08-13 15:03:01 +09:30
MillhioreF
e42c279229
More generic catching for broken hitobject strings
2017-08-10 01:50:20 -05:00
MillhioreF
c16dbc05aa
Add new error for malformed (too many variables) hit objects during import
2017-08-09 23:41:22 -05:00
smoogipooo
d83c218e08
Remove various scrolling container optimisations (removing when not alive).
2017-08-09 16:19:09 +09:00
tgi74000
b00d1cd077
Merged ppy:master
2017-08-09 08:49:29 +02:00
Dean Herbert
976cff9af6
Merge remote-tracking branch 'upstream/master' into catch
...
# Conflicts:
# osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
2017-08-09 15:08:43 +09:00
smoogipooo
2715324a76
Fix possible incorrect reversing behavior for horizontal playfields.
2017-08-09 14:50:52 +09:00
smoogipooo
f70c00423a
Missed one.
2017-08-09 14:25:49 +09:00
smoogipooo
346aebebc0
Fix origins not being set correctly when reverting from reversed playfield.
2017-08-09 14:24:48 +09:00
smoogipooo
a20753abc6
Applied suggested changes.
2017-08-09 14:24:47 +09:00
smoogipooo
431a9649a4
Remove unused using.
2017-08-09 13:38:12 +09:00
Dean Herbert
723e27353c
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0
Give HitRenderer a reference to Ruleset
...
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
smoogipooo
1c5584f068
Make ScrollingPlayfield store a list of SpeedAdjustments instead of a Container.
...
Because they're removed from the container when they're not alive, and any further adding methods fail.
2017-08-09 12:45:50 +09:00
smoogipooo
dfb47b571a
Make HitRenderer's Playfield public so it can be used in testing.
2017-08-09 12:24:38 +09:00
Dean Herbert
b88f37de45
Add custom actions for Catch
...
Reworks input management for rulesets
2017-08-09 11:50:34 +09:00
tgi74000
3d4db427ff
Pass RuleSet to ScoreStore, compute and store MD5 for legacy replays compatibility
2017-08-08 17:17:53 +02:00
smoogipooo
cae21869d0
Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍 .
2017-08-08 17:37:11 +09:00
smoogipooo
25202b522d
Fix not setting Origin + Anchors properly when reversing.
2017-08-08 14:10:26 +09:00
smoogipooo
e54abe8d0a
Fix not removing queued hit objects.
2017-08-08 13:23:46 +09:00
Dean Herbert
a95aa90adc
Allow DrawableHitObjects to be removed from a Playfield
...
(cherry picked from commit 3926238be9
)
2017-08-08 13:02:51 +09:00
Dean Herbert
ee7bb1b4f5
Don't set RelativePositionAxes when setting ScrollingAxes
...
(cherry picked from commit debe13629f
)
2017-08-08 13:02:23 +09:00
smoogipooo
c5ce86b9f3
Add reversing capability to ScrollingPlayfield.
2017-08-08 12:59:50 +09:00
smoogipooo
bd2ef4dc6b
Line endings + license headers.
2017-08-07 18:03:44 +09:00
smoogipooo
62ee613da3
Merge remote-tracking branch 'origin/master' into timingchange-improvements
2017-08-07 17:35:53 +09:00
smoogipooo
f3c05fe232
CI fixes.
2017-08-07 17:34:57 +09:00
smoogipooo
9c0a0b1e2c
Rewrite/add comments.
2017-08-07 17:27:50 +09:00
smoogipooo
933740664c
SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
2017-08-07 16:43:54 +09:00
smoogipooo
fc252f8888
Remove exception (this is set in SpeedAdjustmentContainer).
2017-08-07 16:24:51 +09:00
smoogipooo
a3efca9c35
Reduce implementation overhead in actually positioning hitobjects and making them scroll.
2017-08-07 16:02:38 +09:00
smoogipooo
068dfcb19a
Default CreateSpeedAdjustmentContainer implementation.
2017-08-07 15:22:31 +09:00
smoogipooo
c6447e40f9
Reduce implementation overhead for nested playfields (e.g. playfield + columns).
2017-08-07 14:56:26 +09:00
smoogipooo
376f99c1e3
Make VisibleTimeRange transform work again.
2017-08-07 14:32:55 +09:00
smoogipooo
e1dfe364b2
Fix lifetime performance regression.
2017-08-07 14:07:49 +09:00
Dean Herbert
eb190d83bd
Adjust CS multiplier to match stable
2017-08-07 10:43:33 +09:00
Dean Herbert
6f93aa6131
Fix incomplete comment
2017-08-07 09:01:47 +09:00
Dean Herbert
e75f438c29
Add difficulty application mods
...
Also fixes circular references when using IJsonSerializable.
2017-08-07 08:54:54 +09:00
Dean Herbert
224de9cc1e
Implement NoFail mod
2017-08-07 08:54:54 +09:00
Dean Herbert
3416925233
Fix alignment of icons on mod buttons
2017-08-07 08:54:53 +09:00
smoogipooo
b1d25ed388
Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
...
Also removing a lot of mania code relating to gravity mod for now.
2017-08-04 23:07:08 +09:00
smoogipooo
54503eef71
Rename *ScrollingDrawableTimingSection -> *ScrollingContainer, move LinearScrollingContainer to osu.Game, make SpeedAdjustmentContainer non-abstract.
2017-08-04 22:50:29 +09:30
smoogipooo
4a9f3aa70d
Merge remote-tracking branch 'origin/master' into timingchange-improvements
2017-08-04 20:11:24 +09:30
smoogipooo
0f901c99a0
Implement SpeedAdjustedPlayfield and a new HitRenderer derivation.
2017-08-04 20:11:18 +09:30
Huo Yaoyuan
62b3540fd6
Merge branch 'master' into fixes
2017-08-04 13:49:03 +08:00
Huo Yaoyuan
eb9972581e
Provide Autoplay mod in Ruleset.
2017-08-04 00:25:24 +08:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
3b1166d1e6
Optimise file lookups and other database operations
...
FirstOrDefault when called on a TableQuery with a predicate doesn't use table indices
2017-08-01 17:37:21 +09:00
Dean Herbert
5f53426a9a
*Database -> *Store
...
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
Dean Herbert
cbe7b08642
Make BeatmapStore's BeatmapDatabase private
2017-07-27 15:34:13 +09:00
Dean Herbert
9e20a02c0a
Split out BeatmapDatabase into BeatmapStore
...
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
Thomas Müller
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
fc28617099
Merge remote-tracking branch 'upstream/master' into ruleset-settings
2017-07-13 15:35:53 +09:00
Dean Herbert
e1e7cb7178
Remove unnecessary using statements
2017-07-12 12:55:52 +09:00
Jorolf
f7c9e449d4
add ruleset settings
2017-07-11 20:25:24 +02:00
Thomas Müller
4045083dcd
Update sorting comparers in line with framework changes
2017-07-11 21:21:58 +03:00
Thomas Müller
22a987f6cc
Update test cases to new framework and fix old crashes
2017-07-07 15:05:55 +03:00
Dean Herbert
2f8e6f20a6
Fix CI issues
2017-07-05 13:46:53 -07:00
Thomas Müller
2d7eefa6fe
Update Cached usage according to framework
2017-07-02 13:00:02 +03:00
Thomas Müller
f5829860a2
Get rid of AlwaysReceiveInput
2017-06-23 18:02:24 +02:00
smoogipooo
3389c8a4dc
CI fixes.
2017-06-21 20:17:15 +09:00
smoogipooo
34ac932fe2
Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
2017-06-19 10:54:23 +09:00
smoogipooo
38f2bd47c5
Even saner default.
2017-06-16 20:00:16 +09:00
smoogipooo
9fea187788
A bit more commenting.
2017-06-16 19:58:43 +09:00
smoogipooo
28e48eab2b
CI fixes.
2017-06-16 19:30:30 +09:00
smoogipooo
4afe83e74e
Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
...
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
smoogipooo
ea87aca032
We no longer need to pass in the control point.
2017-06-16 13:12:36 +09:00
smoogipooo
874db28478
CI fixes.
2017-06-16 13:09:06 +09:00
smoogipooo
5bac0919f0
Remove gross autoSizingAxes and life time.
2017-06-16 13:00:08 +09:00
Dan Balasescu
6bfb716cc6
CI fixes.
...
Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
smoogipooo
41c6140435
We don't need to use Cached just yet.
...
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00