Dan Balasescu
e8337c592a
Update framework and apply changes to support masking SSBO
2023-08-22 12:50:13 +09:00
Dean Herbert
0a70734331
Adjust ripple size with cursor scale (including CS)
2023-05-01 14:43:49 +09:00
Dean Herbert
5cbfefbcb4
Adjust metrics of default ripple to match stable default better
2023-05-01 13:29:50 +09:00
Dean Herbert
b8ae508639
Fix incorrect starting scale for ripples
2023-05-01 13:09:00 +09:00
Dean Herbert
72b472a756
Change default scaling and add note about legacy cursor-ripple
scale
2023-04-30 14:48:03 +09:00
Dean Herbert
6a62949fcd
Fix positioning and rewinding support for ripples
2023-04-30 14:48:03 +09:00
Dean Herbert
c994adfc22
Add pooling support for ripples
2023-04-30 14:48:03 +09:00
Dean Herbert
a4ae9e409b
Implement ripples (legacy and default)
2023-04-30 14:48:03 +09:00
Dean Herbert
b39a9d816e
Add basic structural requirements for cursor ripples
2023-04-30 14:48:03 +09:00
Dan Balasescu
dd9748a25c
Adjust DrawNodes to use UBOs
2023-02-25 01:42:55 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dan Balasescu
802dc90cb1
Adjust using directives for vertices
2022-08-05 20:37:33 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dan Balasescu
09979d44aa
Apply DrawNode batching changes
2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0
Apply DrawNode parameter changes
2022-07-29 22:33:34 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
Opelkuh
1d7d779f66
Merge branch 'master' into add-legacy-star-particles
2021-09-19 04:34:35 +02:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Opelkuh
8862d3fa1e
Add OsuSkinComponents.CursorParticles
2021-09-13 21:44:23 +02:00
Opelkuh
99eff4f41f
Move cursor particles under OsuCursorContainer
2021-09-13 21:44:22 +02:00
Endrik Tombak
ef367c6547
Move implementation to be legacy only
2021-08-16 22:52:19 +03:00
Endrik Tombak
314c342841
Avoid drawing segments of cursor trail near current cursor position
2021-08-16 22:13:01 +03:00
smoogipoo
7cc0a2a76f
Refactor to fix InterpolateMovements=false
2021-08-13 12:10:33 +09:00
smoogipoo
5241029513
Use new FadeExponent shader uniform
2021-08-13 10:27:26 +09:00
TheOmyNomy
1069f9d501
Always add cursor trail for legacy cursor with disjoint trail
2021-08-13 00:13:03 +10:00
Dean Herbert
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
smoogipoo
34859a4760
Invalidate drawnode on change
2021-04-15 23:37:05 +09:00
Salman Ahmed
367dafab56
Apply CursorCentre
to old-style legacy cursor trail
2021-04-14 08:20:18 +03:00
Endrik Tombak
8cd13729ee
Actually multiply by the multiplier
2020-10-02 19:34:49 +03:00
Endrik Tombak
16f331cf6d
Move implementation to LegacyCursorTrail
2020-10-02 19:34:06 +03:00
Endrik Tombak
fa1903cd03
Get bound copy instead
2020-10-01 23:41:24 +03:00
Endrik Tombak
abf1afd3f1
Do not decrease density
2020-10-01 23:27:57 +03:00
Endrik Tombak
9e52f9c858
Consider cursor size in trail interval
2020-10-01 23:23:28 +03:00
Dean Herbert
c562435267
Adjust cursor transforms for better feel
2020-07-10 14:44:30 +09:00
Dean Herbert
a21c2422c5
Make cursor centre portion non-expanding and more visible with outline
2020-07-10 14:44:20 +09:00
Dean Herbert
e211ba5e7d
Fix cursor scale potentially not being updated if set too early
2020-07-10 14:43:30 +09:00
smoogipoo
dc41e74e19
Fix cursor trail not displaying
2020-06-02 23:54:23 +09:00
smoogipoo
f71c45cb1b
Remove shallPropagate
2020-02-25 11:30:33 +09:00
smoogipoo
6c28fd21c7
osu-side changes
2020-02-24 20:52:15 +09:00
Dean Herbert
9cbb37b682
Fix bindable being created far too late in construction
2020-02-14 15:59:59 +09:00
Dean Herbert
884a5fbad4
Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
2020-02-14 14:30:15 +09:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
add04e98e1
Fix cursortrail texture not being bound
2019-12-16 18:10:44 +09:00
smoogipoo
db3dc4f375
Optimise cursortrail with custom vertex logic
2019-12-16 15:15:26 +09:00