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Fix cursortrail texture not being bound

This commit is contained in:
smoogipoo 2019-12-16 18:10:44 +09:00
parent 6ad792d2e0
commit add04e98e1

View File

@ -227,6 +227,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
shader.Bind();
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
texture.TextureGL.Bind();
RectangleF textureRect = texture.GetTextureRect();
foreach (var part in parts)