Dean Herbert
80eee6d7b0
Make RealmArchiveModelManager.Update
work using automapper
2022-01-12 17:49:11 +09:00
Dean Herbert
7509a9ff8f
Update BeatmapModelManager.Save
to work for editor scenarios
2022-01-12 17:49:11 +09:00
Dean Herbert
58f8aae731
Fix one missed instance of GetResultSafely
2022-01-12 17:49:11 +09:00
Dean Herbert
02d0ca2741
Fix protected beatmaps showing up in the song select carousel
2022-01-12 17:49:10 +09:00
Dean Herbert
41d90cd0b5
Fix beatmap carousel test failures
2022-01-12 17:49:10 +09:00
Dean Herbert
f4a1fa85a1
Fix incorrect conditional for deciding whether scores can be deleted from UI
2022-01-12 17:49:10 +09:00
Dan Balasescu
52e240230b
Merge branch 'master' into mouse-button-disable-disables-touch
2022-01-12 17:14:39 +09:00
Dean Herbert
5dd0bb1218
Ensure Score
created by GameplayState
has a valid ruleset
2022-01-12 17:00:17 +09:00
Dean Herbert
e74a5022c9
Fix multiple tests via null checks and changing ToLive
to Detach
...
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
6919df18fa
Fix incorrect ordering and grouping of difficulties at song select
2022-01-12 17:00:17 +09:00
Dean Herbert
2b8706b6ce
Detach and reattach scores to make work
2022-01-12 17:00:16 +09:00
Dean Herbert
60d2de8a3b
Fix potential nullref when song select filters to no results
2022-01-12 17:00:16 +09:00
Dean Herbert
de3a338d02
Update realm queries to use Filter
to allow for indirect property filtering
2022-01-12 17:00:16 +09:00
Dean Herbert
8461eaab46
BeatmapSetInfo
detach support
2022-01-12 17:00:16 +09:00
Dean Herbert
de076678fe
Fix some remaining test failures
2022-01-12 17:00:16 +09:00
Dean Herbert
3811bd8520
Fix some null inspections
2022-01-12 17:00:16 +09:00
Dean Herbert
33060990b7
Temporarily disable WorkingBeatmapCache
and fix multiple invalid data flows
2022-01-12 17:00:16 +09:00
Dean Herbert
4295815c7d
Fix invalid equality comparison in BeatmapLeaderboard
2022-01-12 17:00:16 +09:00
Dean Herbert
86ce2256be
Replace SpectatorScreen
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
6d60aa7d9c
Replace TopLocalRank
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
c9257e9ecc
Fix missing disposal of realm subscriptions in BeatmapCarousel
2022-01-12 17:00:16 +09:00
Dean Herbert
5dc497e949
Replace BeatmapLeaderboard
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
1f9318265e
Update ToLive
usages in line with recent changes
2022-01-12 17:00:16 +09:00
Dean Herbert
db05727ec4
Remove unused includeProtected
parameter
2022-01-12 17:00:16 +09:00
Dean Herbert
a3276758b8
Remove unnecessary re-query of beatmap set in editor menu construction
2022-01-12 17:00:16 +09:00
Dean Herbert
1d536fd0bc
Start introducing ILive
2022-01-12 17:00:16 +09:00
Dean Herbert
3152d2d8a0
"Update" BeatmapCarousel
2022-01-12 17:00:16 +09:00
Dean Herbert
8696f82627
Fix intro screen
...
Fix things
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
4f6a05ce3d
Reimplement all query methods
2022-01-12 16:57:27 +09:00
Dean Herbert
53792811b2
more fixes (almost compiles, except ruleset and manager)
2022-01-12 16:57:27 +09:00
Dean Herbert
2a4bee61dd
Update many score-related classes to move closer to being able to persist to realm
2022-01-12 16:57:27 +09:00
Dean Herbert
b8cd3cdbbc
Various updates to ruleset and primary key usages to move closer to realm support
2022-01-12 16:57:13 +09:00
Dean Herbert
83cbee39de
Mark cases where BeatmapSet
is generally guaranteed to be non-null
2022-01-12 16:39:36 +09:00
Dean Herbert
e6fdd0e969
Miscellaneous fixes that don't fit elsewhere
2022-01-12 16:39:36 +09:00
Dean Herbert
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
Susko3
a0842838e7
Add AllowIme => false
where applicable
...
Also adds `AllowWordNavigation => false` to password text box.
2022-01-12 00:15:17 +01:00
Dean Herbert
e333831c45
Merge pull request #16371 from bdach/angle-of-rotation-display
...
Add tooltip with relative rotation in degrees to rotation handles
2022-01-10 22:19:50 +09:00
Dan Balasescu
af9fad00c3
Merge branch 'master' into async-deadlock-safety
2022-01-10 16:11:09 +09:00
Dan Balasescu
928023fabb
Merge pull request #16362 from bdach/multiplayer-wrong-ruleset
...
Fix multiplayer starting gameplay using last picked item ruleset rather than actual current item ruleset
2022-01-10 15:10:27 +09:00
Dean Herbert
02d8a6359a
Update FilterMatchingTest
and filter code to use ruleset's OnlineID
...
The tests were relying on the `RulesetID` being set to 0 in the example
beatmap, even though the ruleset *instance* was set to ID 5.
This explicitly adds that 0 value to show intent, and also removes the
incorrect specification of 5 (which would cause the convert filter tests
to fail).
Also updates the filter code to use `OnlineID`, which is required in
realm changes.
2022-01-10 12:30:34 +09:00
Bartłomiej Dach
d76c674abc
Add tooltip with relative rotation in degrees to rotation handles
2022-01-08 20:24:15 +01:00
Bartłomiej Dach
24d377fddb
Move implementation of drag handle operations to concrete classes
2022-01-08 20:24:00 +01:00
Bartłomiej Dach
9370e84460
Fix effect point multiplier text box displaying too much decimal digits
2022-01-08 16:12:52 +01:00
Bartłomiej Dach
c5ac996e3f
Restore ruleset using current playlist item on resuming room sub screen
...
Ensures that the ruleset selected at the multiplayer song selection
screen does not overwrite the current playlist item's ruleset.
2022-01-08 14:56:01 +01:00
Dean Herbert
0698ef6330
Fix one missed rename
2022-01-07 17:36:29 +09:00
Dean Herbert
2ef791069c
Fix typon on AdvancedStats
2022-01-07 17:33:38 +09:00
Dean Herbert
3cd996eb4a
Merge branch 'master' into async-deadlock-safety
2022-01-07 17:28:59 +09:00
Dan Balasescu
bf328dc9e0
Merge pull request #16291 from peppy/fix-mods-mutated-outside-lease
...
Fix `MultiplayerMatchSubScreen` mutating mods outside of bindable lease
2022-01-07 17:12:12 +09:00
Bartłomiej Dach
f5742d3d2a
Merge branch 'master' into editor-toolbox-expand
2022-01-06 19:01:02 +01:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
3ea7588a91
Update continuation usages to use GetCompletedResult
2022-01-06 22:53:07 +09:00
Dean Herbert
5baaf356aa
Split out SettingsToolboxGroup
from PlayerSettingsGroup
2022-01-06 21:05:00 +09:00
Dean Herbert
df6a755c36
Update player loader screen mouse disable text to use localised version
2022-01-05 18:29:09 +09:00
Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
Dean Herbert
13cce50fa7
Remove existing handling of flip hotkeys
2022-01-05 16:30:42 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
Dean Herbert
675bdd3213
Fix MultiplayerMatchSubScreen
mutating mods outside of bindable lease
...
As seen at https://github.com/peppy/osu/runs/4674501626?check_suite_focus=true .
2022-01-01 12:13:59 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Joseph Madamba
98524d60a4
Fix clear identifier typos
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
5a591713ae
Fix legacy combo counter not fully hiding for rulesets that implement their own
2021-12-26 16:49:20 +01:00
Dan Balasescu
a43cc20ae2
Apply changes to GameplayCompleted from reviews
2021-12-24 21:58:20 +09:00
Dan Balasescu
c6854b37c8
Unbind event on disposal
2021-12-24 21:58:09 +09:00
Dan Balasescu
727335dcad
Improve reliability of exiting gameplay
2021-12-24 14:23:09 +09:00
Dan Balasescu
67e6b50c12
Merge pull request #16135 from stanriders/refactor-diffcalc
...
Slightly refactor difficulty and pp calculators
2021-12-22 19:44:02 +09:00
Dean Herbert
5b3a154431
Fix potential errors thrown during beatmap leaderboard display due to incorrect beatmap reference
...
Specifically, the global `BeatmapInfo` is referenced inside the web
request's success callback, and used to attempt population via methods
which expect non-null beatmap inputs.
Closes #16211 .
2021-12-22 17:24:48 +09:00
Dean Herbert
a88800c99a
Merge pull request #16198 from smoogipoo/fix-current-item-before-population
...
Fix delete button showing on current item before beatmap retrieval
2021-12-22 13:15:07 +09:00
Dan Balasescu
98f044881e
Merge branch 'master' into refactor-diffcalc
2021-12-22 12:31:28 +09:00
Bartłomiej Dach
7ab1c0c99d
Improve contrast of timeline blueprint foreground content for pastel combo colours
2021-12-21 12:54:17 +01:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
Dean Herbert
0bda7892f7
Merge pull request #16197 from bdach/beatmap-card/renames
...
Rename beatmap card-related classes
2021-12-21 18:51:34 +09:00
Dan Balasescu
4ce61d4260
Directly bind to room updates
...
Currently doesn't really cause any difference, however it may in the
future if we decide the queueing algorithm shouldn't update PlaylistOrder
when an item has been played.
2021-12-21 18:40:29 +09:00
Dan Balasescu
a34d24fb20
Disallow expired items from showing delete button
...
This isn't possible in practice since expired items are removed from the
queue list, but this helps out in tests.
2021-12-21 18:37:42 +09:00
Dan Balasescu
4ba5a939db
Merge pull request #16178 from bdach/lounge-background-screen-correct
...
Fix lounge screen showing information sourced from wrong playlist item
2021-12-21 17:36:23 +09:00
Dan Balasescu
51b7e920c0
Fix delete button being able to show on current item
2021-12-21 16:57:58 +09:00
Dan Balasescu
32fbaf47c0
Merge pull request #16192 from peppy/add-room-lost-logging
...
Add logging of `MultiplayerMatchSubScreen` exiting from room loss
2021-12-21 16:37:08 +09:00
Bartłomiej Dach
88d4e95ad8
Rename BeatmapCard{ => Normal}
2021-12-21 08:26:21 +01:00
Dean Herbert
d08b66a5ff
Also add logging to OnlinePlayScreen
2021-12-21 15:07:06 +09:00
Dean Herbert
ddadf3c4b5
Add logging of MultiplayerMatchSubScreen
exiting from room loss
2021-12-21 14:53:24 +09:00
Dean Herbert
edcbd4de6d
Fix incorrect event unbind logic
2021-12-21 13:05:26 +09:00
Dean Herbert
52db7b36fc
Move Schedule
call to base implementation of error meter for extra safety
2021-12-21 12:55:21 +09:00
Dean Herbert
28d6ff5d9c
Fix potential wrong thread mutation in ColourHitErrorMeter
2021-12-21 12:36:04 +09:00
Bartłomiej Dach
a5a9922f81
Fix lounge screen content not matching current room playlist item
2021-12-20 13:32:42 +01:00
Dean Herbert
6907a9a3cc
Name some screen stacks for better logging context
2021-12-20 18:24:14 +09:00
Bartłomiej Dach
cbb65e1e07
Merge branch 'master' into beatmap-card-expanded-state-fix
2021-12-15 22:20:30 +01:00
Dean Herbert
cd8dfac625
Merge pull request #16097 from smoogipoo/forego-resetting-spectate-state
...
Don't reset spectating state if spectator exited after gameplay finishes
2021-12-15 22:30:41 +09:00
Dean Herbert
33cf4ba7f6
Merge pull request #16075 from smoogipoo/prevent-idle-transition-during-load
...
Add AbortGameplay() to fix state transition race conditions during multiplayer load
2021-12-15 19:59:19 +09:00
Dean Herbert
9e82a3e79a
Merge branch 'master' into forego-resetting-spectate-state
2021-12-15 18:05:06 +09:00
Dan Balasescu
18d7b79207
Don't reset spectating state if gameplay is finished
2021-12-15 17:40:30 +09:00
Dan Balasescu
740a6f16c7
Fix exception when updating the room's visual playlist
2021-12-15 16:53:25 +09:00
Dean Herbert
ef4ab74565
Also only expose Expanded
state of BeatmapCard
as read-only
2021-12-15 16:26:19 +09:00
Dan Balasescu
9ade8069a1
Rename to AbortGameplay() and handle additional states
2021-12-15 06:40:28 +09:00
Dan Balasescu
4c81fd8b7c
Merge pull request #16068 from peppy/fix-fail-animation-background-dim
...
Improve appearance of player-wide background after failing with low background dim
2021-12-15 06:32:02 +09:00
Bartłomiej Dach
00154fe86d
Merge branch 'master' into fix-menu-background-desync
2021-12-14 21:31:10 +01:00
Dean Herbert
8c6f50ddb1
Fix BackgroundScreenDefault
incorrectly updating current background after being inactive
...
If the beatmap was changed but then reverted to the previously displayed
map, the background may have displayed incorrectly on resuming.
Closes #15804 .
2021-12-14 16:40:50 +09:00
Dean Herbert
b6a272e31a
Add failing test coverage of BackgroundScreeNDefault
's beatmap background tracking when active/non-active
2021-12-14 16:40:34 +09:00
Dean Herbert
7e576ae9d3
Add note about how the background colour is restored
2021-12-14 13:25:19 +09:00
Dan Balasescu
2f1dc91211
Add AbortLoad() method to abort gameplay loads
2021-12-14 11:30:42 +09:00