smoogipoo
4f19059e55
DragBox -> DragLayer
2018-04-03 21:29:49 +09:00
Dean Herbert
57b4cdaf85
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 03:05:42 +09:00
Dan Balasescu
32832304a7
Merge branch 'master' into fix-songselect-exit-notimplemented
2018-04-02 13:53:41 +09:00
smoogipoo
f1f7d978ec
Add some comments
2018-03-30 16:28:59 +09:00
smoogipoo
69a7ddbf1e
Fix ordering of display/input of HitObjectMasks
2018-03-30 16:28:49 +09:00
smoogipoo
53541a5c8d
Add license header
2018-03-30 15:53:31 +09:00
smoogipoo
5d0a636cc4
Rename SelectionBox -> Selection
2018-03-30 15:51:38 +09:00
smoogipoo
1dca1663c3
Handle all selection events within SelectionBox (incl. single-mask)
2018-03-30 15:50:55 +09:00
smoogipoo
082e5e4949
Reduce iterations of DragBox
2018-03-30 15:06:52 +09:00
smoogipoo
6b2ca36657
Add license header
2018-03-29 22:52:42 +09:00
smoogipoo
d9c5a0c6d1
Fix position editing not working
2018-03-29 22:38:44 +09:00
smoogipoo
4446aeaa0d
Commenting + cleanup of HitObjectMask/HitObjectMaskLayer
2018-03-29 22:38:28 +09:00
smoogipoo
d8f26f2260
Make HitObjectMaskLayer not iterate through all masks when deselecting
2018-03-29 22:22:42 +09:00
smoogipoo
1018711cc9
Cleanup SelectionBox
2018-03-29 22:20:56 +09:00
smoogipoo
346de77776
Cleanup DragBox
2018-03-29 22:13:28 +09:00
smoogipoo
04874bcda4
"overlay" -> "mask"
2018-03-29 22:09:22 +09:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
smoogipoo
6314694557
Make HitObjectMaskLayer always create masks for all objects
2018-03-29 17:13:45 +09:00
FreezyLemon
46d859a660
exit player earlier if a dummy map is loaded
2018-03-25 13:25:48 +02:00
smoogipoo
097ab66182
Fix resharper error
2018-03-25 01:54:25 +09:00
Dean Herbert
0e669c9a3f
Fix many warnings
2018-03-24 18:23:22 +09:00
smoogipoo
ffa712dccb
Fix post-merge issues
2018-03-24 15:19:45 +09:00
smoogipoo
c29f7a4333
Merge remote-tracking branch 'origin/master' into netstandard
2018-03-24 14:49:46 +09:00
Dean Herbert
e47aa0edc0
Merge branch 'master' into fix-background-fade
2018-03-24 03:40:13 +09:00
Dan Balasescu
9ab3610b95
Merge branch 'master' into fix-player-disposal
2018-03-23 20:45:42 +09:00
smoogipoo
afdab7895a
Fix beatmap background fade not being updated on retry
...
Fixes #2287
2018-03-23 20:41:38 +09:00
Dean Herbert
b56eee1927
Fix background loaded player never being disposed if early exit occurs
2018-03-23 15:04:40 +09:00
Dean Herbert
d4aeb3d00b
Fix BeatmapCarousel's flush not correctly applying selection changes
...
They may have been delayed until the next Update, which is too late in this case.
2018-03-23 12:10:13 +09:00
FreezyLemon
a3d8048aca
abort loading and exit player for dummy maps
2018-03-22 21:46:35 +01:00
Dean Herbert
92d8781bf0
Merge branch 'master' into beat-snap-divisor
2018-03-22 20:14:50 +09:00
smoogipoo
2b7d22c4ea
Very slightly reduce size of slider bar to increase bottom padding
2018-03-22 20:11:55 +09:00
smoogipoo
090c78bf10
Merge remote-tracking branch 'origin/master' into fix-player-loader
2018-03-22 20:00:21 +09:00
Dan Balasescu
ab9505652b
Merge branch 'master' into skin--completion
2018-03-22 16:44:00 +09:00
Dean Herbert
dade52d15d
Fix vertical padding
2018-03-22 16:15:14 +09:00
Dean Herbert
a4804f47a9
Merge branch 'master' into beat-snap-divisor
2018-03-22 16:06:26 +09:00
Dean Herbert
5f1bb8d753
Merge branch 'master' into fix-player-loader
2018-03-22 15:46:37 +09:00
Dan Balasescu
13a3c728dc
Merge branch 'master' into fix-dummy-ruleset
2018-03-22 15:29:43 +09:00
smoogipoo
3f3f57e51e
Use cached vertexbatch add delegate
2018-03-22 15:13:38 +09:00
Dean Herbert
917334a39a
Move cancel code to exit paths for screen
2018-03-22 13:01:40 +09:00
Dean Herbert
e0b74a357a
Fix osu! logo making hover beat sounds when not visible
2018-03-22 03:31:14 +09:00
Dean Herbert
8f71d53c17
Fix retry not allowing continuing beyond PlayerLoader
...
Resolves #2265 .
2018-03-22 02:10:31 +09:00
Dean Herbert
62229300c4
Fix DummyRuleset getting selected
...
Resolves #2261 .
2018-03-22 00:26:48 +09:00
Dean Herbert
271c082606
Adjust colour assignment
2018-03-21 16:25:32 +09:00
Dean Herbert
48142602ea
Adjust text size to match design
2018-03-21 16:04:43 +09:00
Dean Herbert
63f0419d6a
Apply minor fixes
2018-03-21 15:40:43 +09:00
Dean Herbert
8ac660b0c6
Fixes for keyboard handling and general code quality
2018-03-20 22:25:15 +09:00
Dean Herbert
aa8b0d017c
Adjust colours and spacing
2018-03-20 21:59:56 +09:00
Dean Herbert
dac1ba21db
Make keyboard control work
2018-03-20 21:38:22 +09:00
Dean Herbert
045610dbfe
Adjust styling and colours
2018-03-20 21:31:17 +09:00
Dean Herbert
c2eb32c0e9
DrawableBeatDivisor -> BeatDivisorControl
2018-03-20 20:10:27 +09:00