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Adjust text size to match design

This commit is contained in:
Dean Herbert 2018-03-21 16:04:43 +09:00
parent 63f0419d6a
commit 48142602ea

View File

@ -25,6 +25,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
{
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private int currentDivisorIndex;
public BeatDivisorControl(BindableBeatDivisor beatDivisor)
{
this.beatDivisor.BindTo(beatDivisor);
@ -40,9 +41,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose
{
new Box
{
Name = "Background",
Name = "Gray Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
Colour = colours.Gray4
},
new GridContainer
{
@ -51,9 +52,22 @@ namespace osu.Game.Screens.Edit.Screens.Compose
{
new Drawable[]
{
new TickSliderBar(beatDivisor, BindableBeatDivisor.VALID_DIVISORS)
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Name = "Black Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
new TickSliderBar(beatDivisor, BindableBeatDivisor.VALID_DIVISORS)
{
RelativeSizeAxes = Axes.Both,
}
}
}
},
new Drawable[]
@ -91,16 +105,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
Action = beatDivisor.Next
}
},
new Drawable[]
{
null,
new TextFlowContainer(s => s.TextSize = 10)
{
Text = "beat snap divisor",
RelativeSizeAxes = Axes.X,
TextAnchor = Anchor.TopCentre
},
},
},
ColumnDimensions = new[]
{
@ -113,6 +117,16 @@ namespace osu.Game.Screens.Edit.Screens.Compose
}
}
},
new Drawable[]
{
new TextFlowContainer(s => s.TextSize = 14)
{
Padding = new MarginPadding { Horizontal = 15 },
Text = "beat snap divisor",
RelativeSizeAxes = Axes.X,
TextAnchor = Anchor.TopCentre
},
}
},
RowDimensions = new[]
{