mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:52:55 +08:00
Fixes for keyboard handling and general code quality
This commit is contained in:
parent
aa8b0d017c
commit
8ac660b0c6
@ -17,6 +17,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
{
|
||||
@ -24,8 +25,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
{
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
private int currentDivisorIndex;
|
||||
private TickSliderBar slider;
|
||||
|
||||
public BeatDivisorControl(BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
this.beatDivisor.BindTo(beatDivisor);
|
||||
@ -52,10 +51,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
slider = new TickSliderBar(beatDivisor, 1, 2, 3, 4, 6, 8, 12, 16)
|
||||
new TickSliderBar(beatDivisor, 1, 2, 3, 4, 6, 8, 12, 16)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = 5 }
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
@ -122,8 +120,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
slider.Current.BindTo(beatDivisor);
|
||||
}
|
||||
|
||||
private class DivisorText : SpriteText
|
||||
@ -180,18 +176,17 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
|
||||
private class TickSliderBar : SliderBar<int>
|
||||
{
|
||||
public new MarginPadding Padding
|
||||
{
|
||||
set => base.Padding = value;
|
||||
}
|
||||
|
||||
private Marker marker;
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor;
|
||||
private readonly int[] availableDivisors;
|
||||
|
||||
public TickSliderBar(params int[] divisors)
|
||||
public TickSliderBar(BindableBeatDivisor beatDivisor, params int[] divisors)
|
||||
{
|
||||
CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
|
||||
availableDivisors = divisors;
|
||||
|
||||
Padding = new MarginPadding { Horizontal = 5 };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -204,7 +199,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = getTickPosition(t)
|
||||
X = getMappedPosition(t)
|
||||
});
|
||||
}
|
||||
|
||||
@ -212,16 +207,33 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
|
||||
CurrentNumber.ValueChanged += v =>
|
||||
{
|
||||
marker.MoveToX(getTickPosition(v), 100, Easing.OutQuint);
|
||||
marker.MoveToX(getMappedPosition(v), 100, Easing.OutQuint);
|
||||
marker.Flash();
|
||||
|
||||
KeyboardStep = v / 3f;
|
||||
};
|
||||
}
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!IsHovered || CurrentNumber.Disabled)
|
||||
return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Right:
|
||||
beatDivisor.Next();
|
||||
OnUserChange();
|
||||
return true;
|
||||
case Key.Left:
|
||||
beatDivisor.Previous();
|
||||
OnUserChange();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@ -251,16 +263,13 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
private void handleMouseInput(InputState state)
|
||||
{
|
||||
// copied from SliderBar so we can do custom spacing logic.
|
||||
var xPosition = ToLocalSpace(state?.Mouse.NativeState.Position ?? Vector2.Zero).X - RangePadding;
|
||||
|
||||
if (!CurrentNumber.Disabled)
|
||||
CurrentNumber.SetProportional(xPosition / UsableWidth, state != null && state.Keyboard.ShiftPressed ? KeyboardStep : 0);
|
||||
var xPosition = (ToLocalSpace(state?.Mouse.NativeState.Position ?? Vector2.Zero).X - RangePadding) / UsableWidth;
|
||||
|
||||
CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
|
||||
OnUserChange();
|
||||
}
|
||||
|
||||
private float getTickPosition(float divisor) => (float)Math.Pow((divisor - 1) / availableDivisors.Last(), 0.90f);
|
||||
|
||||
private float getMappedPosition(float divisor) => (float)Math.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
|
||||
|
||||
private class Tick : CompositeDrawable
|
||||
{
|
||||
@ -291,7 +300,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
else
|
||||
colour = Color4.White;
|
||||
|
||||
s Colour = colour.Opacity((float)Math.Pow(0.98f, divisor * 1.2f));
|
||||
Colour = colour.Opacity((float)Math.Pow(0.98f, divisor * 1.2f));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,26 +25,10 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
get { return base.Value; }
|
||||
set
|
||||
{
|
||||
int snapped = 1;
|
||||
if (!VALID_DIVISORS.Contains(value))
|
||||
throw new ArgumentOutOfRangeException($"Provided divisor is not in {nameof(VALID_DIVISORS)}");
|
||||
|
||||
for (int i = 1; i < VALID_DIVISORS.Length; i++)
|
||||
{
|
||||
var curr = VALID_DIVISORS[i];
|
||||
var prev = VALID_DIVISORS[i - 1];
|
||||
if (value < prev + (curr - prev) / 2f)
|
||||
{
|
||||
snapped = prev;
|
||||
break;
|
||||
}
|
||||
|
||||
snapped = curr;
|
||||
}
|
||||
|
||||
if (snapped == Value)
|
||||
// it may be that we are already at the snapped value, but we want bound components to still be made aware that we possibly modified an incoming ValueChanged.
|
||||
TriggerValueChange();
|
||||
else
|
||||
base.Value = snapped;
|
||||
base.Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user