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Fix post-merge issues
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commit
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@ -1 +1 @@
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Subproject commit 86079714a5f5c2678c4cc91df6c0257f33c43bcf
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Subproject commit 9b628d7f51104ac94af2a4739480be0113ad551b
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@ -1 +1 @@
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Subproject commit 883ff04e79a76f5eb1f89c4f59bd7476a803b42b
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Subproject commit db406143da9e791efa04cdac4418c85a6831b739
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@ -4,10 +4,12 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Runtime;
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using osu.Framework;
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using osu.Framework.Platform;
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using osu.Game.IPC;
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#if NET_FRAMEWORK
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using System.Runtime;
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#endif
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namespace osu.Desktop
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{
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@ -58,9 +60,11 @@ namespace osu.Desktop
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private static void useMulticoreJit()
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{
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#if NET_FRAMEWORK
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var directory = Directory.CreateDirectory(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Profiles"));
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ProfileOptimization.SetProfileRoot(directory.FullName);
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ProfileOptimization.StartProfile("Startup.Profile");
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#endif
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}
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}
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}
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@ -20,8 +20,6 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Utils;
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using osu.Game.Storyboards;
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namespace osu.Game.Beatmaps
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{
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@ -197,96 +195,6 @@ namespace osu.Game.Beatmaps
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/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
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public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
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/// <summary>
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/// Delete a beatmap from the manager.
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/// Is a no-op for already deleted beatmaps.
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/// </summary>
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/// <param name="beatmapSet">The beatmap set to delete.</param>
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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lock (importContextLock)
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{
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var context = importContext.Value;
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using (var transaction = context.BeginTransaction())
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{
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context.ChangeTracker.AutoDetectChangesEnabled = false;
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// re-fetch the beatmap set on the import context.
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// ReSharper disable once AccessToModifiedClosure
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beatmapSet = context.BeatmapSetInfo.Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == beatmapSet.ID);
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// create local stores so we can isolate and thread safely, and share a context/transaction.
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var iFiles = new FileStore(() => context, storage);
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var iBeatmaps = createBeatmapStore(() => context);
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if (iBeatmaps.Delete(beatmapSet))
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{
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if (!beatmapSet.Protected)
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iFiles.Dereference(beatmapSet.Files.Select(f => f.FileInfo).ToArray());
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}
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context.ChangeTracker.AutoDetectChangesEnabled = true;
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context.SaveChanges(transaction);
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}
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}
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}
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public void UndeleteAll()
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{
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var deleteMaps = QueryBeatmapSets(bs => bs.DeletePending).ToList();
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if (!deleteMaps.Any()) return;
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var notification = new ProgressNotification
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{
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CompletionText = "Restored all deleted beatmaps!",
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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PostNotification?.Invoke(notification);
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int i = 0;
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foreach (var bs in deleteMaps)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
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return;
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notification.Text = $"Restoring ({i} of {deleteMaps.Count})";
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notification.Progress = (float)++i / deleteMaps.Count;
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Undelete(bs);
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}
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notification.State = ProgressNotificationState.Completed;
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}
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public void Undelete(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.Protected)
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return;
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lock (importContextLock)
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{
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var context = importContext.Value;
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using (var transaction = context.BeginTransaction())
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{
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context.ChangeTracker.AutoDetectChangesEnabled = false;
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var iFiles = new FileStore(() => context, storage);
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var iBeatmaps = createBeatmapStore(() => context);
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undelete(iBeatmaps, iFiles, beatmapSet);
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context.ChangeTracker.AutoDetectChangesEnabled = true;
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context.SaveChanges(transaction);
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}
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}
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}
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/// <summary>
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/// Delete a beatmap difficulty.
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/// </summary>
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Ionic.Zip;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -13,6 +12,7 @@ using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.IPC;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Utils;
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using SharpCompress.Common;
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using FileInfo = osu.Game.IO.FileInfo;
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@ -336,7 +336,7 @@ namespace osu.Game.Database
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/// <returns>A reader giving access to the archive's content.</returns>
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private ArchiveReader getReaderFrom(string path)
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{
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if (ZipFile.IsZipFile(path))
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if (ZipUtils.IsZipArchive(path))
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return new ZipArchiveReader(Files.Storage.GetStream(path), Path.GetFileName(path));
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if (Directory.Exists(path))
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return new LegacyFilesystemReader(path);
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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
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namespace osu.Game.Screens.Edit.Screens.Compose.Layers
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{
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