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Commit Graph

137 Commits

Author SHA1 Message Date
smoogipoo
22d2607ff5 Only commit if placement is active 2020-04-23 12:53:09 +09:00
smoogipoo
c59096a941 Fix note placement 2020-04-23 12:36:40 +09:00
Dean Herbert
12c21cba7e Add missing masking specification 2020-04-11 15:20:27 +09:00
smoogipoo
1952fcc0ce Implement mania hold note skinning 2020-03-31 16:42:35 +09:00
smoogipoo
c4f76ffdaf Implement mania note skinning 2020-03-31 15:29:25 +09:00
Dean Herbert
0fe41fd50a Fix blueprint showing even when mouse outside of container 2020-02-13 09:03:48 +09:00
Dean Herbert
e31d69c749 Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00
Dean Herbert
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
Dean Herbert
6dd50572d2 Break mania more 2020-01-21 17:37:43 +09:00
Dean Herbert
bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Dean Herbert
d57f55f053 Apply remaining changes required to restore previous functionality 2020-01-15 19:09:49 +09:00
Dean Herbert
ee332e0d42 Split out BlueprintContainer functionality further 2020-01-02 18:21:16 +09:00
smoogipoo
7ac6f68de8 Rewrite hold note input handling 2019-12-23 17:48:57 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
Huo Yaoyuan
818553027b Merge branch 'master' into sharpen 2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Huo Yaoyuan
7d7b9e36b2 Use compound assignment. 2019-11-12 19:53:50 +08:00
smoogipoo
1f9f03dc66 Add temporary fix for null references 2019-11-07 13:36:54 +09:00
smoogipoo
8d42e45fd3 Make holdnote notes update lazily 2019-11-07 13:23:00 +09:00
smoogipoo
8141509a71 Split hold note blueprints into separate file 2019-11-07 12:59:05 +09:00
smoogipoo
2c1bfd62ef Disallow selections to be moved outside of the playfield 2019-11-06 17:28:04 +09:00
smoogipoo
38c2c328ff Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
Dean Herbert
d0eaf629af
Merge branch 'master' into dho-apply 2019-10-18 19:45:10 +09:00
Dean Herbert
e3740fbc77
Merge pull request #6528 from smoogipoo/fix-mania-selection-movement
Fix mania hitobject selections not moving correctly
2019-10-18 16:28:04 +09:00
smoogipoo
c4cc960e15 Fix mania hitobject selections not moving correctly 2019-10-17 18:00:15 +09:00
smoogipoo
510ce9345f Fix potential blueprint nullrefs with the new structure 2019-10-17 16:14:28 +09:00
smoogipoo
79b2c7b480 Make BeginPlacement() set the hitobject start time 2019-10-16 20:04:15 +09:00
smoogipoo
8b661e624d Remove drag from class/method namings + refactor 2019-10-08 19:08:31 +09:00
smoogipoo
08d043f447 Move selection relative to the hitobject start positions 2019-10-08 18:57:03 +09:00
Dean Herbert
0fdb07346b
Merge branch 'master' into fix-mania-placement 2019-10-06 14:22:03 +08:00
smoogipoo
80585d446c Split applyPositionOffset into two methods and add xmldocs 2019-10-03 18:40:48 +09:00
smoogipoo
f1ff22cf8b Fix hold note blueprint placing in the wrong direction 2019-10-03 18:40:48 +09:00
smoogipoo
39369620fa Remove position offset from ColumnAt 2019-10-03 18:40:48 +09:00
smoogipoo
0a409075be Fix note placement offset not working for down-scroll 2019-10-03 18:40:48 +09:00
smoogipoo
754fbc59e1 Fix note placement being offset 2019-10-03 18:40:48 +09:00
smoogipoo
652acac87f Move placement movement event to BlueprintContainer 2019-10-03 16:14:42 +09:00
smoogipoo
6641811125 Add EditorWorkingBeatmap for reuse of the playable beatmap 2019-08-29 19:41:12 +09:00
smoogipoo
87e28ab1f9 Remove non-generic DrawableEditRuleset 2019-08-29 18:12:29 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
baea7230bc Rename RulesetContainer to DrawableRuleset 2019-03-19 23:47:31 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert
a1666fb7fa MouseDownPosition -> DragPosition 2018-11-30 14:21:20 +09:00
Dean Herbert
5254b07680 Merge remote-tracking branch 'upstream/master' into inter-column-movements 2018-11-30 11:57:53 +09:00
Dean Herbert
085acf29a0 Fix blueprints behaving incorrectly 2018-11-29 19:29:36 +09:00
Dean Herbert
ab0ce46362 Make hold note placement blueprints look a bit more blueprint-y 2018-11-29 18:13:15 +09:00