Dean Herbert
47e9846315
Adjust slider tick / end miss animations to be less busy
2024-01-22 18:48:48 +09:00
Dean Herbert
57a6025a2c
Add helper method to bypass judgement woes
2024-01-16 15:52:05 +09:00
Dan Balasescu
807443b648
Add HitResult.SliderTailHit
2023-12-30 10:38:47 +09:00
Dean Herbert
8e6ea2dd9b
Update argon and triangles to match display style
2023-12-25 17:37:28 +09:00
Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor
2023-12-21 14:52:31 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses
2023-12-20 20:23:19 +09:00
Poyo
a73c870712
Allow GameplayRate to be nullable and assert before use
2023-11-15 17:00:35 -08:00
Poyo
064857c40b
Calculate unstable rate using rate-adjusted offsets
2023-11-10 19:57:44 -08:00
Dean Herbert
3787348448
Change Perfect
judgement to not give extra score
2023-10-13 16:29:02 +09:00
Dan Balasescu
18d20cad8b
Adjust xmldoc for readability
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2023-10-10 17:04:21 +09:00
Dan Balasescu
04ce223e66
Remove pairings that shouldn't be valid
2023-10-10 10:03:37 +09:00
Dan Balasescu
65ac617be4
Actually validate judgements
2023-10-09 10:45:29 +09:00
Dan Balasescu
9415fe4446
Add mania hold note body + combo break judgement
2023-10-09 09:47:00 +09:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
7cbf48ffcf
Fix TestSceneScoring and incorrect combo calculations
2023-05-19 14:09:19 +09:00
ekrctb
258de3b2d8
Store RawTime in JudgementResult
2023-02-09 17:15:37 +09:00
ekrctb
5f0636c330
Merge branch 'maximum-judgement-offset-in-hit-object' into revert-result-in-playfield
2023-02-09 16:47:58 +09:00
ekrctb
27578c48f5
Remove JudgementResultEntry
...
It is not needed anymore as TimeAbsolute is stored raw.
2023-01-27 19:35:44 +09:00
ekrctb
efef97d5be
Store Result.TimeAbsolute separately from offset
...
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
ekrctb
e66e43e17c
Remove unused code
2023-01-24 14:15:17 +09:00
ekrctb
812a4b412a
Move judgement result revert logic to Playfield
...
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
Bartłomiej Dach
80de5dac66
Fix judgement text never being added to hierarchy
2022-12-24 09:37:40 +01:00
Bartłomiej Dach
f973befcd4
Remove unused resolved member
2022-12-24 09:34:30 +01:00
Dean Herbert
5e9fb1063a
Move judgement text creation to base class and tidy things up
2022-12-24 12:22:36 +08:00
Dean Herbert
727ac00f6d
Combine base class for JudgementPiece
2022-12-24 03:32:13 +08:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
5bdbf56f43
Merge branch 'master' into taiko-judgement-fixes
2022-11-11 15:48:33 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
bf26dbffc2
Apply nullability to skinning support classes
2022-11-09 13:59:13 +09:00
Dean Herbert
2b72c3833b
Remove unnecessary centering logic in DrawableJudgement
2022-11-07 17:19:32 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
b29172ea45
Increase HP lost for misses
2022-05-20 17:53:14 +09:00
Dan Balasescu
3fdff7bbcb
Make Meh judgements not drain HP
2022-05-20 15:36:30 +09:00
Dean Herbert
b907c2f4f6
Fix osu! judgements getting scaled twice over different durations
2021-09-02 16:31:43 +09:00
Bartłomiej Dach
f868a201f5
Ensure proxied judgement content is correctly depth-ordered
2021-08-01 15:21:31 +02:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
f41e34ae2c
Remove more obsoleted members
2021-06-09 14:10:48 +09:00
Dean Herbert
a87226ab10
Remove obsoleted DrawableJudgement
methods
...
Undated, but change was made on 2020-11-18.
2021-06-09 14:09:23 +09:00
smoogipoo
8293b06c0a
Remove obsolete code
2021-04-09 13:56:58 +09:00
smoogipoo
3acc612a67
Adjust scoring values to better fit osu!mania
2021-04-05 13:28:46 +09:00
Bartłomiej Dach
06e42b4b4c
Fix taiko leaving behind empty judgements on legacy skins
2021-03-06 16:02:20 +01:00
smoogipoo
d5878db615
Fix default judgement text mispositioned for one frame
2021-01-14 12:33:33 +09:00
Dean Herbert
c46d655832
Uncomment incorrectly commented lines
2020-11-25 12:11:44 +09:00
Dean Herbert
1682260677
Remove left over logging line
2020-11-24 15:28:03 +09:00
Dean Herbert
ee33f62809
Fix DrawableJudgement not always animating correctly on skin change
...
If the skin is changed before gameplay has started (at the loading
screen) it is possible for a sequence of events to occur which results
in the animation not being played:
- `SkinReloadableDrawable` runs its BDL load (and calls `OnSkinChanged`
once)
- User changes skin, triggering `DrawableJudgement`'s skin change
handling (binding directly on the `SkinSource` locally)
- This will call `PrepareDrawables` and reinitialise the
`SkinnableDrawable` child hierarchy, then immediately apply the
animations to it.
- The new `SkinnableDrawable` will then get the `SkinChanged` event and
schedule a handler for it, which will run on its first Update call.
- Any added animations will be lost as a result.
Fixed by binding directly to the `SkinnableDrawable`'s `OnSkinChanged`.
This has the added bonus of not needing to reinitialise the child
hierarchy on skin change (which felt a bit weird in the first place).
2020-11-24 15:23:53 +09:00
Dean Herbert
19faa2b9bb
Add comment covering intentional call to ClearTransformsAfter
2020-11-23 15:20:59 +09:00
Bartłomiej Dach
9f997db958
Rewind judgement transforms before clearing
2020-11-21 17:56:49 +01:00