Dean Herbert
4314f9f46a
Merge branch 'master' into fix-distance-snap-grid-centering
2023-06-19 20:22:09 +09:00
Bartłomiej Dach
28696f595f
Privatise setter
2023-06-16 16:24:07 +02:00
Dean Herbert
d965d39c44
Fix distance snap grid circles not correctly being centered on snap point
2023-06-16 17:21:32 +09:00
Dean Herbert
36954e55ad
Fix incorrect mapping when distance spacing is not 1.0x
2023-06-16 17:15:45 +09:00
Dean Herbert
78b2e6f3df
Add setting to limit distance snapping to current time
...
As discussed in https://github.com/ppy/osu/discussions/23815#discussioncomment-6124116 .
2023-06-09 15:54:33 +09:00
Bartłomiej Dach
4b3b22f046
Merge branch 'master' into beat-divisor-better-defaults
2023-06-08 20:35:03 +02:00
Bartłomiej Dach
3c8f387a6c
Remove unused method
2023-06-07 23:38:06 +02:00
Bartłomiej Dach
d9281ac8c7
Remove unused virtual
spec
2023-06-07 23:38:06 +02:00
Dean Herbert
3a01498789
Use existing next/previous methods (and remove looping behaviour)
2023-06-08 01:01:29 +09:00
Dean Herbert
2c89af608a
Add ability to cycle beat snap divisor using hotkeys
...
Defaults to Ctrl+Shift+Wheel (as per stable).
Closes #23785 .
2023-06-07 17:15:15 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Bartłomiej Dach
c2d89a32a9
Adjust inline comment
2023-06-01 21:18:00 +02:00
Andrei Zavatski
03eb7c7830
Fix nullability
2023-06-01 21:21:01 +03:00
Andrei Zavatski
949fe32740
Use combined area of children as a mask instead
2023-06-01 15:32:17 +03:00
Dean Herbert
32207d4112
Remember the last used custom divisor when cycling divisor types
2023-06-01 17:11:49 +09:00
Dean Herbert
bcde2cbc73
Apply NRT to BeatDivisorControl
2023-06-01 16:58:14 +09:00
Dean Herbert
f52ed41f10
Use better defaults of 1/4 and 1/6 when cycling types
2023-06-01 16:28:03 +09:00
Andrei Zavatski
d119447a10
Fix editor timeline hitobjects popping in
2023-05-30 16:41:42 +03:00
Dean Herbert
725734bc03
Merge pull request #23649 from peppy/keep-selection-buttons-on-screen
...
Ensure editor selection buttons remain on screen when selection is near edge
2023-05-26 20:51:45 +09:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls
2023-05-25 21:58:16 +02:00
Bartłomiej Dach
7d8f08c0ea
Fix ComposeBlueprintContainer
briefly assigning auto
bank
...
Seems to have had no consequence due to the way
`AutomaticBankAssignment` works (that flag is checked in
`PlacementBlueprint.UpdateTimeAndPosition()`, which runs essentially
every frame), but let's avoid putting it there at all ever.
2023-05-25 21:49:29 +02:00
Bartłomiej Dach
3ad5f8b9c9
Polish a few extreme edge cases
2023-05-25 16:39:54 +02:00
Dean Herbert
949de35664
Ensure selection is reset after immediately deleting objects
...
Closes https://github.com/ppy/osu/issues/23518 .
2023-05-25 23:20:32 +09:00
Bartłomiej Dach
beeca5a8dd
Use alternative layouting implementation
2023-05-25 16:17:44 +02:00
Dean Herbert
1049257b56
Simplify SelectionHandler
's DeselectAll
implementation
...
We are already doing other operations in this class directly on `SelectedItems`, so might as well change this one to match
2023-05-25 18:46:31 +09:00
Dean Herbert
1e14b02493
Fix bindable feedback loop
2023-05-25 17:58:38 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements
2023-05-24 22:28:26 +02:00
Dean Herbert
b14b1072c2
Allow deselecting any selection in the editor using the Back
binding (escape key)
2023-05-24 19:24:14 +09:00
Dean Herbert
3b9e1e8a94
Ensure editor selection buttons remain on screen when selection is near edge
...
Addresses https://github.com/ppy/osu/discussions/23599 .
2023-05-24 19:16:53 +09:00
Dean Herbert
3a05dffa50
Add "auto" bank selection during placement
2023-05-24 17:11:12 +09:00
Dean Herbert
fc22c75464
Don't use switch
for single case
statement
2023-05-24 16:14:05 +09:00
Dean Herbert
a9ba16a2be
Update to support non-control-point sample changes
2023-05-24 14:20:38 +09:00
Dean Herbert
298989ffd2
Merge branch 'master' into sample-set-controls
2023-05-24 14:03:04 +09:00
Dean Herbert
561b759bf9
Tidy up implementation and ensure non-solid ticks start at zero alpha
2023-05-24 13:49:29 +09:00
Dean Herbert
8f1f1955df
Merge pull request #66 from Gyoshi/beat-divisor-visual-improvements
...
Add ghost ticks to exhibit current divisor on `BeatDivisorControl`
2023-05-24 13:41:48 +09:00
Gyoshi
7fe19d1992
Last
instead of Max
divisor to match code elsewhere
2023-05-23 18:45:49 +02:00
Gyoshi
c5ef3ae181
Code styling
2023-05-23 18:44:20 +02:00
Gyoshi
b5f8093941
Use RangePadding
to align mouse with slider
2023-05-23 18:16:14 +02:00
Gyoshi
7b1e8ede54
Small format
2023-05-23 15:11:27 +02:00
Gyoshi
1b32370c6a
Remove duplicate code by making GetDivisorForBeatIndex
method more general
2023-05-23 15:05:38 +02:00
Gyoshi
37a796306d
Small format & comment
2023-05-23 14:30:35 +02:00
Johannes vd Berg
ebda35c3c9
Add ghost ticks to exhibit current divisor on BeatDivisorControl
2023-05-23 12:57:25 +02:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
...
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Dean Herbert
214d7e07fa
Add TODO regarding failing stack display code
2023-05-17 17:52:17 +09:00
Dean Herbert
9563d4f730
Fix weird purple tint on placement object in timeline
2023-05-17 17:26:19 +09:00
Dean Herbert
87ff28b022
Update beat divisor control to show ticks in more visually correct locations
...
As proposed in https://github.com/ppy/osu/discussions/23527 .
2023-05-17 16:34:12 +09:00
Dean Herbert
dc51d5ecf3
Rename GetSampleInfo
to better describe what method does
...
Also add full xmldoc
2023-05-17 14:07:48 +09:00
Dean Herbert
d9ae822966
Fix bank not correctly being assigned when adding sample additions in editor
2023-05-16 18:52:52 +09:00
Dean Herbert
70e248b927
Force placement of in-progress object when changing tools in the editor
2023-05-12 16:06:01 +09:00
Dean Herbert
2085833a84
Fix missing delegate unsubscribe
2023-05-09 17:08:03 +09:00