Chandler Stowell
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682dab5d83
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check if parent was hit in taiko's DrawableDrumRoll.CheckForResult
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2024-01-25 11:30:52 -05:00 |
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Chandler Stowell
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93bd3ce5ae
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update DrawableHitCircle.ApplyResult to pass this to its callback
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2024-01-25 11:25:41 -05:00 |
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Chandler Stowell
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d2775680e6
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use stack to pass action state when applying hit results
this removes closure allocations
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2024-01-24 13:13:45 -05:00 |
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chayleaf
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3e91d30825
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move StrongNestedHit OnKilled to DrawableStrongNestedHit
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2023-07-15 22:33:16 +07:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dan Balasescu
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792b410c04
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Merge branch 'master' into classic_drumrolls
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2022-09-06 16:29:45 +09:00 |
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sw1tchbl4d3
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b185194d07
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Apply comments by smoogi
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2022-08-30 14:44:44 +02:00 |
|
Dean Herbert
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ad28bfc9b2
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Fix taiko blueprints displaying incorrectly for drum rolls
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2022-08-18 17:18:11 +09:00 |
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sw1tchbl4d3
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e0426836c1
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Make swells and drumrolls optional by default
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2022-08-05 16:30:07 +02:00 |
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sw1tchbl4d3
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98527fec26
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Make mod selfcontained
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2022-06-19 15:11:12 +02:00 |
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sw1tchbl4d3
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a5bf16e873
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Make drum rolls and swells optional with Classic mod
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2022-06-19 02:10:23 +02:00 |
|
Dan Balasescu
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f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Bartłomiej Dach
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c6adbdd46f
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Fix drum rolls nested objects not applying min result on kill
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2022-01-16 17:53:37 +01:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
|
2021-09-16 18:26:12 +09:00 |
|
Bartłomiej Dach
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370f56eadb
|
Make strong hit DHOs public for pool registration
|
2020-12-20 18:02:34 +01:00 |
|
Bartłomiej Dach
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0c5333bd58
|
Adjust top-level hitobjects to support nested pooling
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2020-12-20 17:57:19 +01:00 |
|
Bartłomiej Dach
|
ae6dedacaf
|
Implement nested strong hit application
|
2020-12-20 16:26:39 +01:00 |
|
Bartłomiej Dach
|
8b6bc09b8f
|
Implement drum roll application
|
2020-12-20 16:26:16 +01:00 |
|
Bartłomiej Dach
|
512549b4ea
|
Rename DrawableTaikoStrong{-> able}HitObject
|
2020-12-14 21:47:31 +01:00 |
|
Bartłomiej Dach
|
091b08b507
|
Scope drawable nested hits more closely to models
|
2020-12-13 14:38:16 +01:00 |
|
Bartłomiej Dach
|
4d444df6b3
|
Rename DHO CreateStrong{-> Nested}Hit
|
2020-12-13 13:08:32 +01:00 |
|
Bartłomiej Dach
|
b1635ecd16
|
Reflect can-be-strong split in DHO structure
|
2020-12-13 13:08:30 +01:00 |
|
Bartłomiej Dach
|
1ddc896b76
|
Rename Strong{-> Nested}HitObject
|
2020-12-13 12:34:14 +01:00 |
|
ekrctb
|
c70b13ecc2
|
Adjust namespace
|
2020-12-07 12:30:25 +09:00 |
|
Dean Herbert
|
a3dc1d5730
|
Update existing implementations
|
2020-11-04 17:14:23 +09:00 |
|
Bartłomiej Dach
|
1f0620ffd4
|
Replace assignment references to HitResult.Miss with Judgement.MinResult
|
2020-10-02 23:31:24 +02:00 |
|
Bartłomiej Dach
|
2b1ef16f89
|
Replace comparison references to HitResult.Miss with IsHit
|
2020-10-02 23:31:24 +02:00 |
|
smoogipoo
|
f439c1afbc
|
Make osu/taiko/catch use Ok+Great
|
2020-09-29 17:16:55 +09:00 |
|
smoogipoo
|
903bcd747e
|
Revert unintended changes
|
2020-09-29 16:39:29 +09:00 |
|
smoogipoo
|
c45b5690cf
|
Use new hit results in taiko
|
2020-09-29 16:33:38 +09:00 |
|
Dean Herbert
|
a2eec5d963
|
Fix strong bindable changes for DrumRolls
|
2020-05-29 16:45:47 +09:00 |
|
Tim Oliver
|
2be3a8184d
|
Removed modifications to drum roll object
|
2020-04-25 00:15:37 +08:00 |
|
Tim Oliver
|
81c51f0661
|
Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
|
2020-04-22 23:15:48 +08:00 |
|
Dean Herbert
|
58a1c6e171
|
Reapply taiko visibility hack at a higher level
|
2020-04-17 19:52:58 +09:00 |
|
Dean Herbert
|
07632cd1e5
|
Remove unnecessary container logic
|
2020-04-15 18:44:12 +09:00 |
|
Dean Herbert
|
eb165840cb
|
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
|
2020-04-15 18:03:23 +09:00 |
|
Dean Herbert
|
7fba291134
|
Change inheritance of taiko hit pieces to better allow for skinning
|
2020-04-11 13:33:49 +09:00 |
|
Tim Oliver
|
b883586add
|
Added logic to allow strong notes
|
2020-04-08 12:46:02 +08:00 |
|
Tim Oliver
|
1057981c79
|
Added arbitrary hit handler to drum roll object
|
2020-04-08 12:46:02 +08:00 |
|
smoogipoo
|
91735ff367
|
Update MathUtils namespace usages
|
2020-01-09 13:43:44 +09:00 |
|
Berkan Diler
|
6cab517b2d
|
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
|
2019-11-20 13:37:47 +01:00 |
|
smoogipoo
|
f429a8f7c2
|
Add back/obsolete old AddNested() method
|
2019-10-17 14:02:08 +09:00 |
|
smoogipoo
|
d8f3678c3c
|
Rename parameter
|
2019-10-17 12:53:54 +09:00 |
|
smoogipoo
|
d49ef6a36b
|
Make taiko use the new nested hitobject structure
|
2019-10-17 11:57:00 +09:00 |
|
Dean Herbert
|
f21e47d6d2
|
Move expire to DrawableHitObject
|
2019-09-12 19:29:08 +09:00 |
|
iiSaLMaN
|
843da26dba
|
Use transform management for taiko hit objects
|
2019-08-27 05:03:56 +03:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
smoogipoo
|
f27bd3ef3e
|
OpenTK -> osuTK
|
2018-11-20 17:14:59 +09:00 |
|