DavidBeh
331f1f31b0
Attempt to position DrawableOsuJudgement based on its DrawableOsuHitObject instead of DrawableOsuHitObject.HitObject
2024-04-23 19:19:11 +02:00
Bartłomiej Dach
c9bbeeb49a
Merge branch 'master' into heatmap-misses
2024-03-18 14:43:24 +01:00
Dean Herbert
fcc35a6acc
Fix cross-talk between pooled DrawableSliderRepeat
usage causing incorrect rotation
2024-03-08 11:37:13 +08:00
Dean Herbert
646edb239a
Merge pull request #27429 from bdach/rewind-slider-tracking
...
Fix slider tracking state not restoring correctly in all cases on rewind
2024-03-07 22:41:12 +08:00
Dean Herbert
b53b752e54
Update usage of MathUtils
2024-03-06 12:13:12 +08:00
Bartłomiej Dach
876b806423
Store tracking history to slider judgement result instead
2024-02-29 12:11:50 +01:00
Bartłomiej Dach
1d1db951f0
Reset slider input manager state completely on new object application
...
Kind of scary this wasn't happening already.
Mirrors `SpinnerRotationTracker`.
2024-02-29 11:59:19 +01:00
Bartłomiej Dach
d05b31933f
Fix slider tracking state not restoring correctly in all cases on rewind
2024-02-29 11:59:15 +01:00
Bartłomiej Dach
b5ce2642aa
Fix subscribing to ApplyCustomUpdateState
too much
2024-02-28 13:20:41 +01:00
Bartłomiej Dach
bbdd85020c
Fix slider tails sometimes not dimming correctly
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Originally noticed during review of another change:
https://github.com/ppy/osu/pull/27369#issuecomment-1966140198 .
`DrawableOsuHitObject` tries to solve the initial dimming of objects
by applying transform to a list of dimmable parts. For plain drawables
this is safe, but if one of the parts is a DHO, it is not safe,
because drawable transforms can be cleared at will.
In particular, on first use of a drawable slider,
`UpdateInitialTransforms()` would fire via `LoadComplete()` on the
`DrawableSlider`, but *then*, also via `LoadComplete()`,
the `DrawableSliderTail` would update its own state and by doing so
inadvertently clear the dim transform just added by the slider.
To fix, ensure dim transforms are applied to DHOs
via `ApplyCustomUpdateState`.
2024-02-27 11:45:03 +01:00
Bartłomiej Dach
087a2a741a
Merge pull request #27369 from Detze/incorrect-slider-head-dim
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Fix slider head being incorrectly dimmed twice
2024-02-27 11:17:34 +01:00
Detze
91d7bd1026
Don't dim slider head in DrawableSlider
2024-02-24 21:56:44 +01:00
Andrei Zavatski
1fb19e7129
Reduce allocations in DrawableSpinner
2024-02-24 20:18:30 +03:00
Dan Balasescu
1f13124b38
Always process position as long as it's hittable
...
For example... If a hitobject is pressed but the result is a shake, this
will stop processing hits.
2024-02-07 03:52:56 +09:00
Dan Balasescu
e2867986c5
Add xmldocs
2024-02-07 03:52:14 +09:00
Dan Balasescu
38f7913b31
Fix inverted condition
2024-02-07 03:50:56 +09:00
Dan Balasescu
9b8f206486
Enable NRT for DrawableHitCircle to clean up
2024-02-07 03:38:07 +09:00
Dan Balasescu
5850d6a578
Show near-misses on the results-screen heatmap
2024-02-06 22:30:22 +09:00
Bartłomiej Dach
fb80d76b4a
Apply further changes to remove remaining weirdness
2024-02-05 13:37:38 +01:00
Bartłomiej Dach
39fe078984
Merge branch 'master' into hit-object-result-allocations
2024-02-05 13:24:10 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
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Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Bartłomiej Dach
2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
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Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Dean Herbert
a3199333bb
Merge pull request #26698 from EVAST9919/slider-sample-alloc
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Reduce sliding sample allocations in `DrawableSlider`
2024-01-29 20:37:32 +09:00
Dean Herbert
034f8c0388
Also fix spinner case
2024-01-29 20:36:59 +09:00
Dean Herbert
b6fa50c312
Reduce allocation overheads in SliderInputManager
2024-01-26 17:49:20 +09:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
Dean Herbert
fd9527d523
Remove weird red fade that didn't work
2024-01-25 19:31:57 +09:00
Dean Herbert
107b37494e
Update triangles skin judgment display
2024-01-25 19:31:57 +09:00
Andrei Zavatski
21b11092d6
Fix slider sliding samples allocation
2024-01-25 04:06:15 +03:00
Chandler Stowell
d2775680e6
use stack to pass action state when applying hit results
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this removes closure allocations
2024-01-24 13:13:45 -05:00
Salman Ahmed
57b2d018a9
Fix slider sometimes not updating relative anchor position
2024-01-22 02:07:32 +03:00
OliBomby
96ffe8e737
change wording
2024-01-15 12:51:08 +01:00
OliBomby
86382f4408
Clarify comment
2024-01-15 12:49:40 +01:00
OliBomby
fca9b1f536
Fix so it reacts to PathVersion with Scheduler
2024-01-13 12:50:39 +01:00
Dean Herbert
5970a68e2d
Use invalidation based logic for child anchor position updpates in DrawableSlider
2024-01-09 14:17:33 +09:00
Dean Herbert
962c8ba4ac
Reset child anchor position cache on hitobject position change
2024-01-07 20:55:28 +09:00
Dean Herbert
5cc4a586ac
Avoid iteration over NestedHitObjects
in silder's Update
unless necessary
2024-01-07 14:31:22 +09:00
Dean Herbert
35eff639cb
Remove unnecessary second iteration over NestedHitObjects
2024-01-07 14:31:22 +09:00
rushiiMachine
cf39bb7a18
Fix spinner max bonus not respecting ISamplePlaybackDisabler
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The spinner max bonus was loaded through SkinnableSound instead of PausableSkinnableSound, leading to it not respecting the case where sample playback is globally disabled through ISamplePlaybackDisabler, and can be easily heard in situations like during the catchup period after seeking using the ArgonSongProgressBar with song volume at 0
2023-12-27 12:55:49 -08:00
Bartłomiej Dach
7e557152fb
Fix relax mod not considering full follow area radius when automatically holding sliders
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Closes https://github.com/ppy/osu/issues/25947 .
Regressed in https://github.com/ppy/osu/pull/25776 with the changes to
`DrawableSliderBall`.
I would have liked to include tests, but relax mod is a bit untestable,
because it disengages completely in the presence of a replay:
7e09164d70/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs (L49-L58)
Additionally, `RulesetInputManager` disengages completely from parent
inputs when there is a replay active:
7e09164d70/osu.Game/Rulesets/UI/RulesetInputManager.cs (L116)
which means there is really no easy way to control positional input
while still having relax logic work. So I'm hoping the fix could be
considered obvious enough to not require test coverage.
2023-12-22 12:50:42 +01:00
Dan Balasescu
6b4b2a57fc
Expose only as one method
2023-12-21 14:58:23 +09:00
Dan Balasescu
4e3b994142
Relocate HitResult numeric score to ScoreProcessor
2023-12-21 14:52:31 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses
2023-12-20 20:23:19 +09:00
Dan Balasescu
fe5e071e70
Fix sliding sample playing before Slider's start time
2023-12-19 17:01:52 +09:00
Dan Balasescu
2b33aec124
Require slider head to be judged before ticks
2023-12-17 21:26:48 +09:00
Dan Balasescu
fddfa33e49
Fix 1-frame issues due to referencing external value
2023-12-17 20:19:25 +09:00
Dan Balasescu
9b02bd712b
Only track if in slider ball after any ticks missed
2023-12-17 20:12:02 +09:00
Dan Balasescu
fbe48d7be8
Fix tail being missed too early
2023-12-17 20:11:15 +09:00
Dan Balasescu
f77884b62f
Only hit passed-through ticks if none were missed
2023-12-17 19:57:48 +09:00
Dan Balasescu
12210017e4
Use the cursor position to test nested object validity
2023-12-15 17:05:14 +09:00