OsuHitObject
HitObject
Done to allow overriding in the other object classes.
BeatmapDifficulty
IBeatmapDifficultyInfo
ComboIndexWithOffsetsBindable
ComboIndexBindable
ComboOffset
BeatmapSkinComboIndex
To avoid further floating-point comparison bugs, remove all usages of Bindable<{float,double}>, replacing them with their Bindable<Float,Double> counterparts.
Also fixes some typos and reduces spelling suggestions to hints.
- use doubles instead of floats - simplify logic