smoogipoo
2a4994e5ce
Make hitobjects only have one judgement + result
2018-08-03 15:38:48 +09:00
smoogipoo
35b4ab5456
Introduce the concept of a "MainResult"
2018-08-02 21:07:40 +09:00
smoogipoo
3619290c34
Split out judgement definition from judgement result
2018-08-02 20:35:54 +09:00
smoogipoo
d51d0e8547
Initial structure for new hitobject judgement system
2018-08-01 21:45:59 +09:00
Dean Herbert
da8fc0ee5d
ToLower -> ToLowerInvariant
2018-07-25 07:37:05 +02:00
Dean Herbert
d561f54282
Merge branch 'master' into per-object-css
2018-07-23 03:01:17 +09:00
smoogipoo
c087a73f40
Implement per-hitobject custom sample banks
2018-07-20 15:12:44 +09:00
David V
9eb69a1e76
Restructure + corrects converting to support all systems
2018-07-19 17:47:55 +02:00
David V
4e72794101
Converts float to int.
2018-07-19 15:55:38 +02:00
Dean Herbert
dbc538abbe
Use Enum.HasFlag
...
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
2018-07-16 16:18:46 +09:00
Dean Herbert
4f894969df
Merge branch 'master' into hitobject-samples
2018-07-05 19:43:19 +09:00
Dean Herbert
d11ba2df0e
Merge remote-tracking branch 'upstream/master' into smoogipoo-legacy-custom-banks
2018-07-05 14:53:31 +09:00
smoogipoo
45a4187923
Tidy up lookups to NestedHitObjects
2018-07-02 16:10:56 +09:00
smoogipoo
7f832e34c0
Reorder sample bank property setters
2018-07-02 14:29:18 +09:00
smoogipoo
73fac2115a
Implement hitobject sample files
2018-07-02 14:20:35 +09:00
smoogipoo
9f85c55915
Merge remote-tracking branch 'origin/master' into legacy-custom-banks
2018-07-02 12:34:51 +09:00
Dean Herbert
70a119dde7
Remove unused/duplicate interface
2018-06-29 12:20:53 +09:00
smoogipoo
781095b96b
Encapsulate the method to apply SampleControlPoints to SampleInfos
2018-06-28 18:29:07 +09:00
smoogipoo
80501de4b9
Add legacy slider offsets
2018-06-27 12:09:21 +09:00
Dean Herbert
8e784d9104
Merge branch 'master' into fix-conversion-hitwindows
2018-05-18 11:59:16 +09:00
smoogipoo
43cdbec0a3
Fix hold note hitwindow lenience
2018-05-17 13:59:04 +09:00
smoogipoo
f67d263596
Move ruleset-specific hitwindows to post-converted hitobjects
2018-05-17 13:35:15 +09:00
smoogipoo
c67f372560
Don't create nested hitobjects unless absolutely required
2018-05-17 12:29:33 +09:00
Dean Herbert
6bf1092c7d
Merge branch 'master' into enable-distance-overflow
2018-05-15 18:56:51 +09:00
smoogipoo
f5068804d5
Re-enable slider distance overflow
...
Fixes #2467 .
2018-05-14 15:14:29 +09:00
smoogipoo
97a523584d
Make HitWindows not return null by default
2018-05-11 15:52:51 +09:00
smoogipoo
bfad101d17
Standardise naming
2018-05-11 15:42:34 +09:00
smoogipoo
5245d2d426
Add info about when CreateHitWindows is invoked
2018-05-11 15:36:53 +09:00
smoogipoo
8563291796
Add convert mania HitWindows
2018-05-11 15:32:00 +09:00
smoogipoo
c052ee71c1
Add convert osu HitWindows
2018-05-11 15:31:36 +09:00
smoogipoo
9c65d347ba
Add convert taiko HitWindows
2018-05-11 15:31:12 +09:00
smoogipoo
8216bc311a
Restructure HitWindows to allow outside setting
2018-05-11 15:30:26 +09:00
Adonais Romero González
06c6f55995
Apply offset to end times on legacy converter
2018-04-30 00:43:32 -07:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
Dean Herbert
af65f2dd48
Move AccentColour changes local to rulesets which rely on it
2018-03-22 18:53:16 +09:00
Dean Herbert
366b7fca65
Remove GetColour method
2018-03-22 18:50:19 +09:00
Dean Herbert
c4fe6a04c5
Use string lookups for combo colours
2018-03-22 17:32:05 +09:00
Dan Balasescu
ab9505652b
Merge branch 'master' into skin--completion
2018-03-22 16:44:00 +09:00
Dean Herbert
78a8f60b39
IHasComboIndex -> IHasComboInformation
2018-03-22 12:35:17 +09:00
Dean Herbert
1a782a840c
Fix xmldoc
2018-03-22 12:34:29 +09:00
Dean Herbert
9ad4e9284a
Add skin source fallback chain
2018-03-20 16:40:11 +09:00
Dean Herbert
c38c26eacb
Move combo index processing to BeatmapProcessor
2018-03-20 15:57:43 +09:00
Dean Herbert
a42035f494
Make DrawableHitObject a CompositeDrawable
...
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
Dean Herbert
217dd2ecdc
Initial push for better decoders
2018-03-09 21:24:15 +09:00
smoogipoo
2a9fb2c2c6
Make NestedHitObjects lazily-constructed
2018-03-05 21:40:26 +09:00
smoogipoo
8a15d4e677
Fix linear perfect-curves not being cased to CurveType.Linear
...
Fixes #2151 .
2018-03-02 18:21:40 +09:00
Dean Herbert
5b4fef0180
Add bare minimum sanity checking of beatmap input values to make broken maps load
...
Resolves ppy/osu#1988 .
2018-02-28 18:12:24 +09:00
Dean Herbert
9cbed461c4
Merge branch 'master' into sliderbody-rework
2018-02-26 15:00:18 +09:00
Dean Herbert
4a52df2dd4
Apply review
2018-02-24 23:07:02 +09:00