Andrei Zavatski
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2a35c3c3e2
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Calculate real position for judgement lines
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2019-08-11 18:04:54 +03:00 |
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Andrei Zavatski
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ed409d113b
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Add judgement lines generator
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2019-08-11 15:53:15 +03:00 |
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Andrei Zavatski
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fd334e0319
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Implement basic layout for AccuracyBar
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2019-08-11 14:57:21 +03:00 |
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Dean Herbert
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8f2ec73626
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Move logic inside of HUDOverlay
Add vertical offset adjust.
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2019-07-07 05:30:53 +09:00 |
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Salman Ahmed
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8b4ef52c13
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Revert unnecessary changes
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2019-07-03 07:27:24 +03:00 |
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Salman Ahmed
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6a79349f4a
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Move health display out of the visibility container
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2019-07-02 02:19:59 +03:00 |
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smoogipoo
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bde2d552b6
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Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
# osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
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2019-05-10 22:16:59 +09:00 |
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smoogipoo
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01eb1a34a9
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Remove unused variable
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2019-05-10 22:15:33 +09:00 |
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smoogipoo
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6a957ad27f
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Fix pause triggered when already paused
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2019-05-10 15:51:12 +09:00 |
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smoogipoo
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7c105fd99f
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Fix testcase players pausing on window unfocus
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2019-05-10 15:39:25 +09:00 |
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Dean Herbert
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9248e6290c
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Use FrameStabilityClock to denote current position on song progress
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2019-05-09 18:09:26 +09:00 |
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Dean Herbert
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9457a6128e
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Fix game pausing when made inactive while watching a replay
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2019-05-09 10:57:55 +09:00 |
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smoogipoo
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0222424aef
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Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
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2019-04-10 17:20:36 +09:00 |
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smoogipoo
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c584967eb1
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Remove mods from workingbeatmap
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2019-04-09 12:59:32 +09:00 |
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Dean Herbert
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8658de5108
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Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
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2019-03-26 13:52:48 +09:00 |
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Dean Herbert
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5f288650bf
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Fix misses/typos
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2019-03-20 14:49:33 +09:00 |
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Dean Herbert
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baea7230bc
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Rename RulesetContainer to DrawableRuleset
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2019-03-19 23:47:31 +09:00 |
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Dean Herbert
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68f28326a2
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Refactor RulesetContainer for readability
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2019-03-19 20:21:31 +09:00 |
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Dean Herbert
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58ef397f4f
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Move all clock related gameplay logic inside GameplayClockContainer
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2019-03-07 16:02:24 +09:00 |
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Dean Herbert
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01f1018d02
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Tidy up clock logic using DI and a GameplayClock
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2019-03-05 13:37:51 +09:00 |
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Dean Herbert
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e2c6a8bc07
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Use pattern matching wherever possible
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2019-02-28 14:35:00 +09:00 |
|
Dean Herbert
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3fe4b8fd1c
|
Update variable names
Also cleans up some weird code
|
2019-02-22 17:51:39 +09:00 |
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smoogipoo
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d8c55bc729
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Adjust namespaces
|
2019-02-21 19:05:52 +09:00 |
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smoogipoo
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bca347427f
|
Update with framework bindable changes
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2019-02-21 18:56:34 +09:00 |
|
Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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Dean Herbert
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c18ce2c23a
|
Formatting fixes
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2019-01-23 14:51:25 +09:00 |
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chrisny286
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12503b4d07
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revert and make VisibilityContainer not AlwaysPresent
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2019-01-23 02:37:17 +01:00 |
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chrisny286
|
cabcfffdeb
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Fix autoplay rewind/skip usable when UI hidden
|
2019-01-23 01:16:37 +01:00 |
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Dean Herbert
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b373d78143
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Add slight easing
|
2019-01-22 09:47:51 +09:00 |
|
Dean Herbert
|
25b5bbcd8f
|
Merge branch 'master' into score-panel-layout
|
2019-01-22 09:43:37 +09:00 |
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chrisny286
|
d7d2e2fe44
|
trimmed whitespace
|
2019-01-21 19:22:19 +01:00 |
|
chrisny286
|
65fd69c817
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Update HUDOverlay.cs
separate PlayerSettingsOverlay from the other HUD elements in the Visibility Container
|
2019-01-21 19:10:29 +01:00 |
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ekrctb
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e74f0057bd
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Automatically layout based on score display width
|
2019-01-21 17:07:56 +09:00 |
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ekrctb
|
f982b6da55
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Don't hide 'hold for menu' even hud is hidden
|
2019-01-17 16:49:04 +09:00 |
|
smoogipoo
|
ca91dfa091
|
Make hudoverlay always present
|
2018-12-04 19:20:32 +09:00 |
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smoogipoo
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f27bd3ef3e
|
OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
|
Roman Kapustin
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ecf8a89f26
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Set AccentColour and GlowColour in StandardHealthDisplay
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2018-11-16 19:30:58 +03:00 |
|
Roman Kapustin
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37b19f78ae
|
Set AccentColour in concrete counters
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2018-11-15 23:37:21 +03:00 |
|
Dean Herbert
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7f73fc2d39
|
Require holding back button to quit gameplay
Avoids accidental presses and streamlines logic with on-screen element.
|
2018-11-07 01:49:21 +09:00 |
|
Paul Teng
|
4bc9161cd1
|
Leave bigger gap if replaying
|
2018-10-30 08:32:12 -04:00 |
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ekrctb
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b7a2ad1aa5
|
Use UIEvent level getters for modifier keys.
|
2018-10-02 13:26:36 +09:00 |
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ekrctb
|
50091252e2
|
Adapt signature change of event handlers
|
2018-10-02 12:02:55 +09:00 |
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ekrctb
|
99fc04c8af
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Change signature to new event handler
|
2018-10-02 12:02:47 +09:00 |
|
Roman Kapustin
|
125b569ccb
|
Change AudioClock type to IFrameBasedClock and comment its usage
|
2018-09-07 21:39:41 +03:00 |
|
Roman Kapustin
|
1e6220e3c0
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Call KeyCounter.RestoreState itself
|
2018-07-28 13:22:52 +03:00 |
|
Roman Kapustin
|
d387048057
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Resolve KeyCounterCollection merge conflict
|
2018-07-22 21:15:53 +03:00 |
|
Roman Kapustin
|
7f3ad37ede
|
Restore keycounter state on replay seek
|
2018-07-22 19:42:18 +03:00 |
|
Roman Kapustin
|
1d9bf42082
|
Fix clock assigning during KeyCounterCollection creation
|
2018-07-22 18:38:10 +03:00 |
|
Roman Kapustin
|
72959691e9
|
Introduce KeyCounterMemento
|
2018-07-22 17:16:17 +03:00 |
|
Dean Herbert
|
0f37758314
|
Update framework
|
2018-07-21 16:21:53 +09:00 |
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