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Commit Graph

3105 Commits

Author SHA1 Message Date
Dan Balasescu
1ccfd69690
Merge pull request #18978 from peppy/send-beatmap-hash-to-server
Send beatmap hash to server on solo score request
2022-07-03 13:18:17 +09:00
Salman Ahmed
19d300e311 Fix player loader not accepting star difficulty updates after display 2022-07-02 09:17:38 +03:00
Dean Herbert
634b6cdbbe Send beatmap has to server on solo score request
Right now, the client does nothing to ensure a beatmap is in a valid
state before requesting to submit a score. There is further work to be
done client-side so it is more aware of this state (already handled for
playlists, but not for the solo gameplay loop), but the solution I have
in mind for that is a bit more involved.

This is not used server-side yet, but I want to get this sending so we
can start using it for some very basic validation.

Will resolve the basic portion of #11922 after implemented server-side.
2022-07-02 12:16:17 +09:00
cdwcgt
33209ecd25
remove useless value change 2022-06-30 19:51:58 +09:00
cdwcgt
fd0d8b1ce3
Add button state, fix async issues, watch replay method
Most borrowed from `ReplayDownloadButton`
2022-06-29 22:50:47 +09:00
Dean Herbert
6bfd351dec Add logging of GameplayClockContainer seeks 2022-06-28 15:23:29 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
cdwcgt
bff35cb348
Shake button when replay already save 2022-06-22 01:19:20 +09:00
cdwcgt
f2eb7e0551
Use better design and fix some problem
Let saveReplay async but still void
Make failed score's rank = F
2022-06-21 19:06:38 +08:00
Dan Balasescu
b3e5642dfd Use WaitingOnFrames instead 2022-06-21 12:23:43 +09:00
cdwcgt
43ead5820a
deal with test 2022-06-21 00:54:50 +09:00
cdwcgt
9a6f4ef76d
Save score button on failed screen 2022-06-19 23:59:37 +09:00
Dan Balasescu
98d69c846c Reset spectator speed at last frame 2022-06-19 17:12:20 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
be2b4e68b9 Don't play player exit sound when restarting 2022-06-15 17:49:18 +09:00
Dean Herbert
6136e4e27a Don't play exit sound if screen is in a non-resumable state when exiting 2022-06-15 17:37:25 +09:00
Jamie Taylor
6b744a14b0
Move 'back' sample playback from OnResuming to OnExiting 2022-06-15 15:41:28 +09:00
Dean Herbert
6be4209458 Fix AlwaysPresent specification in wrong container 2022-06-15 01:04:43 +09:00
Dean Herbert
a20e43c2ae Ensure containers which are being used to hide HUD elements still update for now
I don't think this is necessarily a final solution (as this means all
HUD elements are adding overhead even when not visible), but this will
make the implementations much easier for the time being.

I've checked and can't notice any perceivable overhead in profiling so
we should be fine for now.
2022-06-14 18:22:25 +09:00
Dean Herbert
bd9ea9bd6f Revert most unnecessary changes
Turns out `AlwaysPresent` at top level is actually enough.

This reverts commit 86163d2225.
2022-06-13 23:58:14 +09:00
Dean Herbert
86163d2225 Fix hit error meters not updating visual state when hidden
It is an expectation of users that when the HUD is shown after a period
of being hidden, it will visually reflect the state based on recent
judgements.

To achieve this, I've added `AlwaysPresent` and moved the transform
application to the meter level, rather than at a child level. If this is
seen as a bad direction, `AlwaysPresent` can be applied to the drawable
children and the transforms can be moved back.

Also of note, `ColourHitErrorMeter` is pretty weird. The flow class
could potentially be removed and reduce `AlwaysPresent` usage by one.
Can do that refactor as part of this PR if preferred.

Closes #18624.
2022-06-13 16:38:57 +09:00
Dean Herbert
17eaf7bb5c Add failing test coverage showing hit meters don't update when not visible 2022-06-13 16:36:22 +09:00
Dan Balasescu
6e450b7350 Explicitly handle operation cancelled exceptions 2022-06-09 14:35:53 +09:00
Dan Balasescu
ec03dc16db Don't trigger notification when user quit 2022-06-09 14:13:14 +09:00
Dan Balasescu
bfde334e77 Allow beatmaps to load endlessly when entering Player 2022-06-09 14:03:21 +09:00
Dan Balasescu
22d998dc2a Use new score processor in MultiplayerGameplayLeaderboard 2022-05-30 19:26:26 +09:00
Dan Balasescu
a052e09ac3 Send ScoreProcessor statistics in SpectatorState 2022-05-30 19:26:26 +09:00
Dan Balasescu
c97b477485 Fix inverted operation order 2022-05-30 19:11:54 +09:00
Bartłomiej Dach
1641918c51
Revert "Avoid throwing unobserved exception when PerformancePointsCounter requests timed attributes"
This reverts commit 19b655d75b.
2022-05-28 15:23:28 +02:00
Dean Herbert
9c3d0dafbd Remove implementation at Player level
Turns out this isn't required in the end due to implementation at
`MasterGameplayClockContainer`.
2022-05-23 02:00:21 +09:00
Dean Herbert
007582afb9 Remove unused usings resulting from namespace move 2022-05-22 23:55:33 +09:00
Dean Herbert
eabf578282 Use interface to convey beat sync information 2022-05-22 22:44:54 +09:00
Dean Herbert
1c36995606 Expose HoldingForHUD state from HUDOverlay as bindable 2022-05-11 16:09:16 +09:00
Bartłomiej Dach
cbd1169495
Move cache declarations of ISamplePlaybackDisabler to interface 2022-05-08 10:38:58 +02:00
Bartłomiej Dach
9ae019eb39
Move ISamplePlaybackDisabler to more general namespace 2022-05-08 10:38:58 +02:00
Bartłomiej Dach
f5026bbbeb
Bind to button's activation delay directly 2022-05-06 10:04:36 +02:00
Bartłomiej Dach
f39fcee41b
Remove commented-out code 2022-05-06 10:04:00 +02:00
Dean Herbert
78959a6e05 Add animation to denote a dangerous player exit 2022-05-06 15:02:22 +09:00
Dean Herbert
1c4aa12585 Rename non-descript Button nested class 2022-05-06 14:45:53 +09:00
Dean Herbert
a11771c11b Better encapsulate exposed bindables of HoldToConfirmContainer 2022-05-06 14:45:53 +09:00
Dean Herbert
be960eb092 Move dangerous hold specification to base class 2022-05-06 14:34:31 +09:00
Dean Herbert
2896612c5c Make exiting multiplayer a dangerous operation, requiring hold 2022-05-03 16:06:04 +09:00
Bartłomiej Dach
2b4a49e17f
Merge branch 'master' into move-difficulty-graph-toggle 2022-05-02 16:38:25 +02:00
Dean Herbert
1f1845d69b
Merge branch 'master' into multiplayer-force-start-2 2022-04-29 14:45:40 +09:00
Dean Herbert
c4495dafb6 Merge branch 'master' into move-difficulty-graph-toggle 2022-04-29 13:44:47 +09:00
Dean Herbert
6ccbdc85a3
Improve setting description text
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-29 11:56:46 +09:00
Dan Balasescu
1d8ac6917d Send Loaded state from PlayerLoader on update thread 2022-04-28 20:10:47 +09:00
Salman Ahmed
691bec6f16 Use LocalisableString.Interpolate instead of invalid TranslatableStrings 2022-04-28 11:38:40 +03:00
Dean Herbert
3c45746ba1 Add back schedule for safety 2022-04-28 14:29:57 +09:00
Dean Herbert
7c1b0b41ff Fix migration not working correctly when applying on a default skin 2022-04-28 14:19:24 +09:00
Dean Herbert
7a23363d74 Add migration of song progress setting from config to component 2022-04-27 18:10:58 +09:00
Dean Herbert
e6bb5e84ec Merge branch 'master' into move-difficulty-graph-toggle 2022-04-27 17:22:25 +09:00
Salman Ahmed
e646233722 Use correct translation for "Accuracy" label in break overlay 2022-04-26 19:16:36 +03:00
Dean Herbert
8ab3636f87 Change conditions for HUD being shown to include pause/fail states
As proposed in https://github.com/ppy/osu/discussions/17975. Feels pretty good to me, and probably how it should have been implemented from the start.
2022-04-26 12:09:21 +09:00
Dan Balasescu
b293d3923c Merge branch 'master' into multiplayer-force-start-2 2022-04-23 01:03:55 +09:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dan Balasescu
41355384bd Add support for gameplay abort/force start 2022-04-21 23:14:37 +09:00
Dean Herbert
848366416e Revert string type changes in MetadataLineInfo 2022-04-21 14:10:58 +09:00
Joseph Madamba
5e5c8e78a6 Use existing web localisation for most hardcoded strings 2022-04-20 16:31:11 -07:00
Salman Ahmed
94335c2938 Update further usages to cache/resolve via interface 2022-04-19 00:18:10 +03:00
Dean Herbert
043599081b Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
Dan Balasescu
2abdbe53e7 Cleanup whitespace 2022-04-14 18:55:12 +09:00
Dan Balasescu
9de4d416e2 Merge branch 'master' into fix-spectator-seeks 2022-04-14 18:54:52 +09:00
Dan Balasescu
494955aff1 Resolve inspection issues 2022-04-14 13:11:11 +09:00
Dean Herbert
fbf0e5a45c Remove startFromSkipTarget parameter and update usages that required said behaviour 2022-04-13 14:25:43 +09:00
Dean Herbert
a59c6013c7 Rename latestGameplayStartTime to skipTargetTime 2022-04-13 14:03:52 +09:00
Dean Herbert
d4286255a0 Expose and set GameplayStartTime directly, rather than via Reset parameter 2022-04-13 13:58:44 +09:00
Dean Herbert
017f3852c8 Replace incorrectly chosen ??= with ?? 2022-04-13 13:32:36 +09:00
Dean Herbert
9c68b3edc5 Merge branch 'master' into fix-spectator-seeks 2022-04-13 12:33:41 +09:00
Dean Herbert
282fccb4c8
Fix typo in xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-04-13 12:24:47 +09:00
Dean Herbert
8b1cee75fa Use BindableLong instead of BindableInt for user score tracking 2022-04-12 14:13:07 +09:00
Dean Herbert
0ba95a4483 Ensure all users are shown on leaderboard (even when API lookup fails) 2022-04-12 11:54:30 +09:00
Dean Herbert
ebee9e6888 Fix MultiplayerGameplayLeaderboard not immediately updating totals on scoring mode change 2022-04-12 11:27:27 +09:00
Dean Herbert
cb6e557212 Fix MasterGameplayClockContainer having incorrect rate-based offsets immediately after LoadComplete
I've attempted to explain why this is required using inline comments.
There's also further conversation at
https://github.com/ppy/osu/pull/17302#issuecomment-1091850927.
2022-04-11 14:11:26 +09:00
Dean Herbert
808f0ecb74 Ensure running state is updated before performing Seek in GameplayClockContainer.Reset 2022-04-11 14:10:50 +09:00
Dean Herbert
19b655d75b Avoid throwing unobserved exception when PerformancePointsCounter requests timed attributes 2022-04-11 13:30:21 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks 2022-04-06 12:58:43 +09:00
Dean Herbert
01829cf2d8 Move SkinnableInfo error handling to lower level
Handling was recently added to handle the usage in
`Skin.GetDrawableCompoent`, but it turns out this is also required for
`DrawableExtensions.ApplySkinnableInfo` which can throw in a similar
fashion.

Found while working on sprite support for the editor, where this becomes
an actual issue (ie. switching to a branch where the new sprite support
is not present can cause unexpected crashes).
2022-04-01 14:30:04 +09:00
Joseph Madamba
d0873d67e1 Move difficulty graph toggle to individual skin settings 2022-03-31 18:56:57 -07:00
Salman Ahmed
9c19ae1df8 Remove no longer necessary ruleset field 2022-03-31 06:40:38 +03:00
Dan Balasescu
6e94a9780b Remove ScoreInfo allocations in multi leaderboard 2022-03-31 12:23:00 +09:00
Sebastian Krajewski
cb62d3d4b9 Remove skin dependency as component is reinitialized on skin change 2022-03-30 01:09:05 +02:00
Sebastian Krajewski
7582c943a4 Use In/Out instead of {In/Out}Quad 2022-03-30 00:48:59 +02:00
Dean Herbert
8948bcce19 Restructure transforms slightly 2022-03-29 13:18:31 +09:00
Sebastian Krajewski
caf641e1ab Remove redundant ClearTransforms 2022-03-28 23:50:35 +02:00
Sebastian Krajewski
981ef735cf Always start small pop out from its initial size 2022-03-28 19:57:59 +02:00
Sebastian Krajewski
e3289bb080 Don't scale big pop out as much 2022-03-28 19:33:00 +02:00
Sebastian Krajewski
265b2111ef Remove comment 2022-03-28 18:08:51 +02:00
Sebastian Krajewski
001a98e069 Fix LegacyComboCounter not unsubscribing from skin 2022-03-28 18:08:35 +02:00
Sebastian Krajewski
05a978ce8c Update LegacyComboCounter layout and scaling 2022-03-28 16:36:37 +02:00
Dean Herbert
8ca9cbc866 Set a more correct initial value for pauseFreqAdjust
As the `GameplayClock` now starts paused, this value needs to match to
ensure things work correctly.

For a better explanation of how we got here, see discussion at
https://github.com/ppy/osu/pull/17302#discussion_r830017735.
2022-03-24 14:50:00 +09:00
Dean Herbert
6f529cf7a4 Merge branch 'master' into fix-spectator-seeks 2022-03-24 14:24:20 +09:00
Bartłomiej Dach
b7d5a628bc
Merge branch 'master' into fix-spectator-seeks-hot 2022-03-19 11:39:01 +01:00
Dean Herbert
a903aee17e Use schedule to workaround seek issue instead 2022-03-19 18:00:14 +09:00
Dean Herbert
cf2212e794 Revert "Fix spectator not starting from correct seek point (hotfix)"
This reverts commit 2b59eff465.
2022-03-19 17:20:54 +09:00
Dean Herbert
2b59eff465 Fix spectator not starting from correct seek point (hotfix) 2022-03-19 15:14:25 +09:00
Dean Herbert
dae5569e36 Use nullable in PlayerLoader 2022-03-19 15:06:22 +09:00
Dean Herbert
da76358ee0 Expose the loading player in PlayerLoader 2022-03-19 15:06:22 +09:00
Salman Ahmed
b99541fb5e Revert "Swap placements of "hold for menu" and key counter"
This reverts commit 5bcb7c167c.
2022-03-19 08:08:07 +03:00