Bartłomiej Dach
3a2645efb1
Seal ModAutoplay
playability flags
...
Can't do much more than that due to the unfortunate fact of Cinema
inheriting from Autoplay.
2023-10-31 16:15:10 +01:00
Bartłomiej Dach
7ea298a1b6
Add xmldoc to Mod
playability flags
2023-10-31 16:13:44 +01:00
Bartłomiej Dach
cff69d63a6
Add inline commentary in Mod{Day,Night}core
about different speed adjustments
2023-10-18 12:27:16 +02:00
Dean Herbert
9907adc337
Take in IBindable
s and tidy up multiplier handling
2023-10-18 17:39:13 +09:00
Dean Herbert
161890292f
Move audio adjustment hookup to own method for clarity
2023-10-18 17:38:11 +09:00
Dean Herbert
e56ff33271
Also share ScoreMultiplier
implementation
2023-10-18 17:23:50 +09:00
Dean Herbert
43238b0cee
Split common functionality from rate adjust mods into helper class
2023-10-18 17:23:50 +09:00
Dean Herbert
eabfcfbf2a
Merge branch 'master' into pitch_change
2023-10-18 16:33:03 +09:00
Dean Herbert
3849b11644
Fix "Hard Rock" mod affecting CS/AR in osu!mania
...
Closes https://github.com/ppy/osu/issues/25090 .
Not sure if there are other exceptions we should account for here.
2023-10-12 19:48:47 +09:00
Bartłomiej Dach
8215c4cb0e
Merge branch 'master' into mods-stable-ordering
2023-09-28 18:30:56 +02:00
Dean Herbert
e0e222c1fa
Include mention of what to do when not using field in xmldoc
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-09-28 22:10:30 +09:00
Dean Herbert
7d74d84e6c
Display mod icons using stable ordering
...
In discussion with nanaya, we likely want this now that we're adding the
ability for some icons to be extended. Historically mod icons have been
displayed in a stable but arbitrary order (based on their position in
the `Mods` enum).
This change aims to make them stable across lazer scores (where they are
stored based on .. the order the user selected them).
2023-09-28 16:48:09 +09:00
Dean Herbert
16e752e07d
Add basic structure and test coverage for extended info on mod icon
2023-09-27 19:29:03 +09:00
Dean Herbert
d146da9546
Fix rate adjust mods not showing "x" prefix on customisation slider's tooltip
2023-09-13 16:43:48 +09:00
Bartłomiej Dach
9c6f77b26e
Fix too many things being exposed
2023-09-07 08:11:04 +02:00
Dean Herbert
e05d7d5f8d
Inline local control
2023-09-07 14:22:06 +09:00
Dean Herbert
d2a6235135
Fix code quality issues
2023-09-07 14:19:19 +09:00
isakvik
2ab11ab568
adds new diffsetting control that shows millisecond values for approach rate override
2023-09-07 01:41:22 +02:00
isakvik
3db0d0d341
extendable minimum AR value for osu!std diff adjust mod, set to -10
2023-09-06 23:26:34 +02:00
Dean Herbert
cbd4b91feb
Merge pull request #24678 from Nabile-Rahmani/bot-scores
...
Fix and use score user's IsBot property in results screen animation
2023-08-30 14:00:35 +09:00
Nabile Rahmani
270e2a6600
Update osu.Game/Rulesets/Mods/ModExtensions.cs
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-29 23:59:08 +02:00
Nabile Rahmani
b658b0e346
Fix and use score user's IsBot property in results screen animation
...
While a mod-created replay did flag itself as performed by a bot, the extension method converting it into a Score did not copy all the generated properties.
As noted, it might be preferable for ModCreatedUser to inherit APIUser and forward it as-is to the Score instance.
Related to PR #24675
2023-08-29 23:28:50 +02:00
Bartłomiej Dach
d07530b241
Mark "Score V2" mod as not user-playable
...
The mod generally will only be present on scores imported from stable.
As such, it's probably ok to mark it as such.
The primary reason for this change is to address #24436 (Score V2 being
visible on beatmap overlay leaderboard mod selector).
There is one possibly-unintended consequence of this change, namely that
the results screen uses `UserPlayable` to determine as to whether
animations should be played back, with the intention of turning off the
animation playback for autoplay scores specifically. Therefore, turning
off this flag will mean that the results screen animations will not play
out for Score V2 scores - but I tend to consider this as either largely
unimportant, or something that should be fixed in some other way
(possibly by checking against the autoplay mod directly).
Other usages of `UserPlayable` are either innocuous, or straight-up good
safeties going forward in the context of Score V2 (guards against
selection in mod select overlays, against score submission with
the mod).
2023-08-29 11:52:11 +02:00
Givikap120
49598774e0
Added a "Adjust pitch" switch
...
Adjust pitch switch in DoubleTime and HalfTime mods
Also Nightcore and Daycore is now inherit from RateAdjust
2023-08-24 15:00:32 +03:00
Dean Herbert
72d2715222
Show mod settings as "on" or "off" rather than "True" or "False"
2023-08-23 20:21:43 +09:00
Dean Herbert
91c2cadb47
Add missing colon in mod settings tooltip
2023-08-23 19:13:32 +09:00
Bartłomiej Dach
f3a95d4c13
Merge branch 'master' into menu-star-fountains
2023-07-19 21:26:41 +02:00
Bartłomiej Dach
674eb1a36b
Remove unused property
2023-07-13 21:25:43 +02:00
Bartłomiej Dach
a1e83b20e6
Make autoplay compatible with ModFailCondition
2023-07-13 21:23:57 +02:00
Dean Herbert
20e4e2581a
Change IBeatSyncProvider.Clock
to always be non-null
2023-07-13 22:13:40 +09:00
Dean Herbert
2f40989a4f
Allow no fail mod during autoplay
2023-07-13 17:25:08 +09:00
Dean Herbert
fbf14a0f7c
Allow autoplay to fail
...
Feels more correct.
2023-07-13 13:41:35 +09:00
Bartłomiej Dach
ae05df3b8c
Add ModScoreV2
2023-07-09 15:56:51 +02:00
Dean Herbert
aa96fefae2
Merge branch 'master' into snap-colour-mod
2023-06-19 20:01:36 +09:00
John Biddle
d07437f810
Added recommendations from bdach:
...
Fixed null checking in ApplyToDrawableHitObject
Renamed mod to "Synesthesia"
Moved to the "Fun" mod category
2023-06-08 00:52:28 -07:00
Dean Herbert
247fa088db
Add IHasNoTimedInputs
interface to scope change further
2023-06-06 22:22:42 +09:00
Bartłomiej Dach
5604dfb758
Merge branch 'master' into acc-challenge
2023-05-29 22:33:57 +02:00
Bartłomiej Dach
314a0f80f3
Reword setting name & description
2023-05-29 22:12:37 +02:00
cdwcgt
333e785f8b
Revert "Provides higher precision settings"
...
This reverts commit ec61840e7d
.
😐
2023-05-28 09:50:11 +09:00
cdwcgt
ec61840e7d
Provides higher precision settings
2023-05-27 23:25:01 +09:00
cdwcgt
318431a1b7
make MaximumAchievable
to default
2023-05-27 21:27:32 +09:00
John
7a907f7207
Code quality improvements (thanks to ItsShamed): Removed #nullable disable, fixed incorrect LocalisableString, removed incorrect dependency injection for OsuColour, fixed nullable dependency for IBeatmap
...
Removed unnecessary usage of "this." caught by the CI code quality check
2023-05-12 22:13:39 -07:00
John
e5884016ab
Initial commit for the snap colour mod. Implements basic functionality.
2023-05-12 19:07:25 -07:00
Dan Balasescu
d2380bd840
Remove usages of [ExcludeFromDynamicCompile]
2023-05-08 18:12:56 +09:00
Dean Herbert
698baa78bf
Merge pull request #22711 from Terochi/keep-shared-settings-ruleset-change
...
Keep shared mod settings when changing ruleset
2023-05-05 13:29:55 +09:00
Bartłomiej Dach
485b7282dc
Clarify type check
2023-05-04 19:06:07 +02:00
Bartłomiej Dach
1f1342b099
Reword xmldoc
2023-05-04 18:33:49 +02:00
Bartłomiej Dach
88e77ad390
Rename Settings{-> Map}
2023-05-04 18:30:41 +02:00
Bartłomiej Dach
26337dbcd8
Do not rely on unspecified Dictionary.Values
ordering
2023-05-04 18:29:01 +02:00
Bartłomiej Dach
0d2396c557
Rename method to better indicate directionality
2023-05-04 18:15:12 +02:00
Dean Herbert
414b80d44e
Change flashlight depth in a more standard way
2023-05-02 17:00:54 +09:00
Dean Herbert
b2b9f2a036
Merge branch 'master' into bubble_mod_implementation_clean
2023-05-02 16:59:55 +09:00
Terochi
332c199dc2
further simplification
2023-04-26 10:46:29 +02:00
cdwcgt
bfd81b77fa
provide more Accuracy Mode for ModAccuracyChallenge
2023-04-26 17:40:25 +09:00
Dean Herbert
27f81288ef
Merge branch 'master' into keep-shared-settings-ruleset-change
2023-04-26 15:51:31 +09:00
Dean Herbert
cb7b246e33
Fix naming and update in line with nullability
2023-04-26 15:27:58 +09:00
Dean Herbert
210c5e7c53
Merge branch 'master' into decouple-mod-fails
2023-04-26 15:26:20 +09:00
Terochi
0841e73a39
Improved readability and sounds
2023-04-25 21:07:17 +02:00
Dan Balasescu
15f6bc155e
Add progressive score multiplier for HT
2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976
Add progressive score multiplier for DT
2023-04-10 13:31:48 +09:00
Salman Ahmed
678e8ed736
Update UBO usages inline with framework changes
2023-03-16 14:06:35 +03:00
Dean Herbert
7b34607676
Merge branch 'master' into bubble_mod_implementation_clean
2023-03-16 13:45:22 +09:00
Dean Herbert
969c0e9c9d
Merge branch 'master' into veldrid-renderer
2023-03-14 17:35:38 +09:00
Terochi
8e8dda3ac0
Big simplifying
2023-03-11 23:29:36 +01:00
Terochi
b51c41a804
Addressed changes
2023-03-09 20:14:58 +01:00
Terochi
8bf84869a5
Fixed errors covered in new tests
2023-03-07 20:39:50 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage
2023-03-07 19:43:52 +01:00
Dan Balasescu
dd9748a25c
Adjust DrawNodes to use UBOs
2023-02-25 01:42:55 +09:00
Terochi
09e7c21b23
Implemented a more complex setting conversion logic + tests
2023-02-24 15:11:22 +01:00
Terochi
dd53a70071
Addressed change requests
2023-02-21 21:01:31 +01:00
Terochi
191604340f
Added a way for mod settings to be kept when changing ruleset + test
2023-02-21 19:05:10 +01:00
Dean Herbert
9384687d6d
Switch ModMuted
to add its metronome to components rather than overlays
2023-02-21 19:04:06 +09:00
Dean Herbert
5024838f3a
Merge branch 'master' into bubble_mod_implementation_clean
2023-02-15 13:47:18 +09:00
Dean Herbert
b42b5f97cf
Use Overlays
container rather than KeyBindingInputManager
for flashlight
2023-02-14 17:36:07 +09:00
mk56-spn
3f0ce75bf5
Rename NormalSliderBar.cs to RoundedSliderBar.cs
2023-02-02 17:24:45 +01:00
MK56
c50604f701
Merge branch 'master' into bubble_mod_implementation_clean
2023-01-27 11:58:56 +01:00
mk56-spn
3988131475
Rename OsuSliderBar.cs as NormalSliderBar.cs
2023-01-26 12:12:56 +01:00
Gabe Livengood
b46ef67a14
increase min minimum accuracy to 60%
2023-01-24 00:31:46 -05:00
Gabe Livengood
150195b887
use extension method to check accuracy impact
2023-01-18 12:24:41 -05:00
Dean Herbert
522bb8bcca
Use ComputeAccuracy
to get imminent accuracy
2023-01-18 18:08:58 +09:00
Gabe Livengood
0b1e5c0f53
lambdaify function
2023-01-17 10:23:57 -05:00
Dean Herbert
23ea77cb74
Use ScoreProcessor
to fetch accuracy rather than calculating manually
2023-01-17 17:03:04 +09:00
Dean Herbert
70cb23bbc9
Merge branch 'master' into mod-accuracy-challenge
2023-01-17 16:46:54 +09:00
mk56-spn
bbb22479a8
Add "ModBubbles" for the osu ruleset.
2022-12-25 23:09:52 +01:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Bartłomiej Dach
81a42dc05d
Fix extended values in difficulty adjust being truncated to 10 on beatmap change
2022-12-06 23:25:48 +01:00
Dean Herbert
25120060aa
Use new helper method in ModTimeRamp
2022-12-02 16:09:46 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
f6e229c24d
"Fix" mod copy failure
2022-11-25 01:15:11 +09:00
Dean Herbert
a2438428a2
Move base call to end
2022-11-24 13:57:43 +09:00
Dean Herbert
1632df1f4d
Update DifficultyBindable
to match new bindable spec
2022-11-22 14:51:19 +09:00
Dean Herbert
42eafe318c
Remove various simple obsoletions
2022-10-28 13:20:58 +09:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
Dan Balasescu
7385ef3e1b
Extract combo scale to virtual function
2022-10-07 14:26:19 +09:00
Dan Balasescu
deae7cff60
Adjust flashliht scaling to match classic
2022-10-03 18:38:29 +09:00
Dan Balasescu
0df217d85c
Add ability to adjust flashlight smoothness
2022-10-03 18:24:56 +09:00
o-dasher
f3e25eacad
Removes unnecessary setting sources specifications
2022-09-27 09:25:58 -04:00
o-dasher
537796c3a1
Cleanup mod bindings
2022-09-25 15:49:22 -04:00
O Thiago
a4e9c7711c
Fix when flashlight shrinking takes place
2022-09-18 18:59:17 -04:00