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mirror of https://github.com/ppy/osu.git synced 2024-11-12 10:17:32 +08:00
Commit Graph

183 Commits

Author SHA1 Message Date
smoogipoo
bf72961959 Add top-level osu! hitobject pooling 2020-11-12 15:39:02 +09:00
smoogipoo
b1e039bcec Prevent overrides from messing with application/freeing 2020-11-07 00:40:26 +09:00
smoogipoo
3a4bd73823 Fix DHOs being freed when not expected 2020-11-07 00:25:26 +09:00
smoogipoo
e190afbfed Remove initial value changed invocations 2020-11-07 00:00:25 +09:00
smoogipoo
33b629a87a Make top-level osu! objects use new methods 2020-11-06 23:09:23 +09:00
Dean Herbert
0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
smoogipoo
400fcedf0f Remove stored hitobject references from skinnable components 2020-11-05 14:40:48 +09:00
smoogipoo
9a7fcadabc Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Dean Herbert
f0b5ba9534
Merge branch 'master' into skin-slider-end-circle-support 2020-10-05 17:45:51 +09:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Dean Herbert
fce3eacd7d Move tail circle to display beneath ticks etc. 2020-10-02 14:50:03 +09:00
Dean Herbert
4b70fe8585 Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek 2020-09-30 22:46:09 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
Dean Herbert
5d1c377379 Fix HitObject samples getting stuck in a playing state on seeking far into the future 2020-09-29 15:07:55 +09:00
Dean Herbert
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
smoogipoo
f883cb85d7 Null out the sample too 2020-07-23 21:24:31 +09:00
Dean Herbert
2126f6bffc Add slider "sliding" sample support 2020-07-22 16:37:58 +09:00
smoogipoo
4e4fe5cc90 Fix slider heads not being blocked when hit out of order 2020-04-17 14:33:29 +09:00
smoogipoo
a2f5a469cf Merge branch 'master' into add-notelock 2020-04-10 01:18:54 +09:00
Dean Herbert
e340d2628b Fix sliderball accent colour not being set correctly 2020-04-05 03:17:11 +09:00
smoogipoo
0d20292992 Fix ticks/spinners contributing to notelock 2020-03-30 16:14:56 +09:00
Dean Herbert
f80efd10c2 Avoid using a miss judgement 2020-03-26 19:54:17 +09:00
Dean Herbert
6555ab6ede Only play slider end sounds if tracking 2020-03-26 17:18:27 +09:00
Dean Herbert
114b46c4f0 Change slider tail to give repeat judgement; slider itself to give none (managed by head already) 2020-03-19 15:01:14 +09:00
Dean Herbert
08b5ab8ec4 SliderRepeatPoint -> SliderRepeat 2020-03-19 14:42:02 +09:00
Dean Herbert
94c3ffb6e5 Fix slider ticks contributing to accuracy 2020-03-19 14:36:15 +09:00
Bartłomiej Dach
434c0d92e4 Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
smoogipoo
35276c3739 Prevent test scene failures through casting softly 2019-12-17 21:26:23 +09:00
smoogipoo
7c2884700e Fix various display issues by abstracting further 2019-12-17 19:29:27 +09:00
smoogipoo
9caed9e98a Add legacy slider body support 2019-12-17 18:16:25 +09:00
smoogipoo
1e798a8dbe Add abstract implementation of slider path 2019-12-17 17:54:05 +09:00
smoogipoo
3ebbf62b2a Initial game-wide update with the new SliderPath 2019-12-05 19:53:36 +09:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Dean Herbert
02efd0e943
Merge pull request #6556 from smoogipoo/fix-slider-stack-change
Fix sliders not moving with stacking changes
2019-10-23 17:48:06 +09:00
smoogipoo
5f8d46f666 Fix sliders not moving with stacking change 2019-10-21 16:24:06 +09:00
smoogipoo
bc41eb176e Clean up head/tail setting in various DHOs 2019-10-17 14:02:23 +09:00
smoogipoo
f429a8f7c2 Add back/obsolete old AddNested() method 2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c Rename parameter 2019-10-17 12:53:54 +09:00
smoogipoo
3a1acf7b0a Fix slider approach circle proxies 2019-10-17 12:50:26 +09:00
smoogipoo
8d7453c251 Rework construction of nested hitobjects 2019-10-16 22:10:50 +09:00
smoogipoo
4ac2e1c58e Move load() to below ctor() 2019-10-16 21:41:18 +09:00
iiSaLMaN
57310c86c7 Remove unnecessary fields 2019-09-20 15:09:51 +03:00
iiSaLMaN
093ed8421e Remove "allow slider ball tinting" ruleset setting 2019-09-20 15:08:00 +03:00
iiSaLMaN
1b45014ff6 Use logical-OR 2019-09-20 00:25:16 +03:00
iiSaLMaN
f6291170b1 Implement tinting slider ball with combo colour 2019-09-20 00:11:37 +03:00
Dean Herbert
5901a915e7 Always update drawable hitobject state on skin change 2019-09-18 20:19:57 +09:00
smoogipoo
5c2c055614 Set lifetime on initial state update 2019-09-13 18:49:21 +09:00
Dean Herbert
f21e47d6d2 Move expire to DrawableHitObject 2019-09-12 19:29:08 +09:00