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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00

Merge branch 'master' into add-notelock

This commit is contained in:
smoogipoo 2020-04-10 01:18:54 +09:00
commit a2f5a469cf
206 changed files with 4620 additions and 1363 deletions

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="1" />
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.24"
"Microsoft.Build.Traversal": "2.0.34"
}
}

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.327.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.407.1" />
</ItemGroup>
</Project>

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
public abstract class CatchSkinnableTestScene : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatchRuleset),
typeof(CatchLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new CatchRuleset();
}
}

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@ -4,21 +4,21 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcher : SkinnableTestScene
public class TestSceneCatcher : CatchSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(CatcherArea),
typeof(CatcherSprite)
};
}).ToList();
[BackgroundDependencyLoader]
private void load()

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@ -17,12 +17,11 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcherArea : SkinnableTestScene
public class TestSceneCatcherArea : CatchSkinnableTestScene
{
private RulesetInfo catchRuleset;

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@ -3,20 +3,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneFruitObjects : SkinnableTestScene
public class TestSceneFruitObjects : CatchSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(CatchHitObject),
typeof(Fruit),
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableBanana),
typeof(DrawableBananaShower),
typeof(Pulp),
};
}).ToList();
protected override void LoadComplete()
{

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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new CatchLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);

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@ -72,10 +72,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap)
{
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatcherWidth = catcher.CatchWidth * 0.5f;
halfCatcherWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
return new Skill[]
{

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@ -37,10 +37,15 @@ namespace osu.Game.Rulesets.Catch.UI
public CatcherAnimationState CurrentState { get; private set; }
/// <summary>
/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
/// </summary>
private const float allowed_catch_range = 0.8f;
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
protected bool Dashing
{
@ -379,7 +384,7 @@ namespace osu.Game.Rulesets.Catch.UI
}
currentCatcher.Show();
(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
}
private void beginTrail()

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.UI
public CatcherSprite(CatcherAnimationState state)
: base(new CatchSkinComponent(componentFromState(state)), _ =>
new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleDownToFit)
new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleToFit)
{
RelativeSizeAxes = Axes.None;
Size = new Vector2(CatcherArea.CATCHER_SIZE);

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@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaColumnTypeTest
{
[TestCase(new[]
{
ColumnType.Special
}, 1)]
[TestCase(new[]
{
ColumnType.Odd,
ColumnType.Even,
ColumnType.Even,
ColumnType.Odd
}, 4)]
[TestCase(new[]
{
ColumnType.Odd,
ColumnType.Even,
ColumnType.Odd,
ColumnType.Special,
ColumnType.Odd,
ColumnType.Even,
ColumnType.Odd
}, 7)]
public void Test(IEnumerable<ColumnType> expected, int columns)
{
var definition = new StageDefinition
{
Columns = columns
};
var results = getResults(definition);
Assert.AreEqual(expected, results);
}
private IEnumerable<ColumnType> getResults(StageDefinition definition)
{
for (var i = 0; i < definition.Columns; i++)
yield return definition.GetTypeOfColumn(i);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
/// <summary>
/// A container to be used in a <see cref="ManiaSkinnableTestScene"/> to provide a resolvable <see cref="Column"/> dependency.
/// </summary>
public class ColumnTestContainer : Container
{
protected override Container<Drawable> Content => content;
private readonly Container content;
[Cached]
private readonly Column column;
public ColumnTestContainer(int column, ManiaAction action)
{
this.column = new Column(column)
{
Action = { Value = action },
AccentColour = Color4.Orange,
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd
};
InternalChild = content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
RelativeSizeAxes = Axes.Both
};
}
}
}

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
/// <summary>
/// A test scene for a mania hitobject.
/// </summary>
public abstract class ManiaHitObjectTestScene : ManiaSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Height = 0.7f,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ColumnTestContainer(0, ManiaAction.Key1)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 80,
Child = new ScrollingHitObjectContainer
{
RelativeSizeAxes = Axes.Both,
}.With(c =>
{
c.Add(CreateHitObject().With(h =>
{
h.HitObject.StartTime = START_TIME;
h.AccentColour.Value = Color4.Orange;
}));
})
},
new ColumnTestContainer(1, ManiaAction.Key2)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 80,
Child = new ScrollingHitObjectContainer
{
RelativeSizeAxes = Axes.Both,
}.With(c =>
{
c.Add(CreateHitObject().With(h =>
{
h.HitObject.StartTime = START_TIME;
h.AccentColour.Value = Color4.Orange;
}));
})
},
}
});
}
protected abstract DrawableManiaHitObject CreateHitObject();
}
}

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@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
/// <summary>
/// A test scene for skinnable mania components.
/// </summary>
public abstract class ManiaSkinnableTestScene : SkinnableTestScene
{
protected const double START_TIME = 1000000000;
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ManiaRuleset),
typeof(ManiaLegacySkinTransformer),
typeof(ManiaSettingsSubsection)
};
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
protected ManiaSkinnableTestScene()
{
scrollingInfo.Direction.Value = ScrollingDirection.Down;
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray.Opacity(0.2f),
Depth = 1
});
}
[Test]
public void TestScrollingDown()
{
AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down);
}
[Test]
public void TestScrollingUp()
{
AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up);
}
private class TestScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
IBindable<double> IScrollingInfo.TimeRange { get; } = new Bindable<double>(1000);
IScrollAlgorithm IScrollingInfo.Algorithm { get; } = new ZeroScrollAlgorithm();
}
private class ZeroScrollAlgorithm : IScrollAlgorithm
{
public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
=> double.MinValue;
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
=> scrollLength;
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
=> (float)((time - START_TIME) / timeRange) * scrollLength;
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
=> 0;
public void Reset()
{
}
}
}
}

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneColumnBackground : ManiaSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ColumnTestContainer(0, ManiaAction.Key1)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both
}
},
new ColumnTestContainer(1, ManiaAction.Key2)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both
}
}
}
});
}
}
}

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneColumnHitObjectArea : ManiaSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ColumnTestContainer(0, ManiaAction.Key1)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(0, new HitObjectContainer())
{
RelativeSizeAxes = Axes.Both
}
},
new ColumnTestContainer(1, ManiaAction.Key2)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(1, new HitObjectContainer())
{
RelativeSizeAxes = Axes.Both
}
}
}
});
}
}
}

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@ -6,15 +6,14 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Tests.Visual;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Tests
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneDrawableJudgement : SkinnableTestScene
public class TestSceneDrawableJudgement : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
[TestFixture]
public class TestSceneHitExplosion : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableNote),
typeof(DrawableManiaHitObject),
};
public TestSceneHitExplosion()
{
int runcount = 0;
AddRepeatStep("explode", () =>
{
runcount++;
if (runcount % 15 > 12)
return;
CreatedDrawables.OfType<Container>().ForEach(c =>
{
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0),
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
});
}, 100);
}
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new ColumnTestContainer(0, ManiaAction.Key1)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
});
}
}
}

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneHoldNote : ManiaHitObjectTestScene
{
public TestSceneHoldNote()
{
AddToggleStep("toggle hitting", v =>
{
foreach (var holdNote in CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>()))
{
((Bindable<bool>)holdNote.IsHitting).Value = v;
}
});
}
protected override DrawableManiaHitObject CreateHitObject()
{
var note = new HoldNote { Duration = 1000 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new DrawableHoldNote(note);
}
}
}

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@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneKeyArea : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DefaultKeyArea),
typeof(LegacyKeyArea)
};
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ColumnTestContainer(0, ManiaAction.Key1)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 0), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
},
new ColumnTestContainer(1, ManiaAction.Key2)
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 1), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
},
}
});
}
}
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneNote : ManiaHitObjectTestScene
{
protected override DrawableManiaHitObject CreateHitObject()
{
var note = new Note();
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new DrawableNote(note);
}
}
}

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestScenePlayfield : ManiaSkinnableTestScene
{
private List<StageDefinition> stageDefinitions = new List<StageDefinition>();
[Test]
public void TestSingleStage()
{
AddStep("create stage", () =>
{
stageDefinitions = new List<StageDefinition>
{
new StageDefinition { Columns = 2 }
};
SetContents(() => new ManiaPlayfield(stageDefinitions));
});
}
[Test]
public void TestDualStages()
{
AddStep("create stage", () =>
{
stageDefinitions = new List<StageDefinition>
{
new StageDefinition { Columns = 2 },
new StageDefinition { Columns = 2 }
};
SetContents(() => new ManiaPlayfield(stageDefinitions));
});
}
protected override IBeatmap CreateBeatmapForSkinProvider()
{
var maniaBeatmap = (ManiaBeatmap)base.CreateBeatmapForSkinProvider();
maniaBeatmap.Stages = stageDefinitions;
return maniaBeatmap;
}
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneStage : ManiaSkinnableTestScene
{
[BackgroundDependencyLoader]
private void load()
{
SetContents(() =>
{
ManiaAction normalAction = ManiaAction.Key1;
ManiaAction specialAction = ManiaAction.Special1;
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
};
});
}
}
}

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneStageBackground : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DefaultStageBackground),
typeof(LegacyStageBackground),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
});
}
}
}

View File

@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneStageForeground : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(LegacyStageForeground),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
});
}
}
}

View File

@ -28,8 +28,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
typeof(Column),
typeof(ColumnBackground),
typeof(ColumnKeyArea),
typeof(ColumnHitObjectArea)
typeof(ColumnHitObjectArea),
typeof(DefaultKeyArea),
typeof(DefaultHitTarget)
};
[Cached(typeof(IReadOnlyList<Mod>))]

View File

@ -1,62 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestSceneHitExplosion : OsuTestScene
{
private ScrollingTestContainer scrolling;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableNote),
typeof(DrawableManiaHitObject),
};
protected override void LoadComplete()
{
base.LoadComplete();
Child = scrolling = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, NotePiece.NOTE_HEIGHT),
};
int runcount = 0;
AddRepeatStep("explode", () =>
{
runcount++;
if (runcount % 15 > 12)
return;
scrolling.AddRange(new Drawable[]
{
new HitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
}, 100);
}
}
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private readonly List<Stage> stages = new List<Stage>();
private FillFlowContainer<ScrollingTestContainer> fill;
@ -81,9 +81,9 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
}
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool notesInStageAreAnchored(Stage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(Stage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private void createNote()
{
@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var specialAction = ManiaAction.Special1;
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
var stage = new Stage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
stages.Add(stage);
return new ScrollingTestContainer(direction)

View File

@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania
namespace osu.Game.Rulesets.Mania.Beatmaps
{
public enum ManiaSkinComponents
public enum ColumnType
{
Even,
Odd,
Special
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Beatmaps
@ -21,5 +22,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
/// <summary>
/// Get the type of column given a column index.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>The type of the column.</returns>
public ColumnType GetTypeOfColumn(int column)
{
if (IsSpecialColumn(column))
return ColumnType.Special;
int distanceToEdge = Math.Min(column, (Columns - 1) - column);
return distanceToEdge % 2 == 0 ? ColumnType.Odd : ColumnType.Even;
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
@ -19,13 +20,14 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
Set(ManiaRulesetSetting.ScrollTime, 1500.0, 50.0, 5000.0, 50.0);
Set(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 1);
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime,
v => new SettingDescription(v, "Scroll Speed", $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / v)} ({v}ms)"))
};
}

View File

@ -7,12 +7,12 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
public class EditBodyPiece : BodyPiece
public class EditBodyPiece : DefaultBodyPiece
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Yellow;
AccentColour.Value = colours.Yellow;
Background.Alpha = 0.5f;
Foreground.Alpha = 0;

View File

@ -12,12 +12,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
public EditNotePiece()
{
Height = NotePiece.NOTE_HEIGHT;
Height = DefaultNotePiece.NOTE_HEIGHT;
CornerRadius = 5;
Masking = true;
InternalChild = new NotePiece();
InternalChild = new DefaultNotePiece();
}
[BackgroundDependencyLoader]

View File

@ -4,13 +4,13 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
@ -42,11 +42,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
new BodyPiece
new Container
{
AccentColour = Color4.Transparent,
BorderColour = colours.Yellow
},
RelativeSizeAxes = Axes.Both,
BorderThickness = 1,
BorderColour = colours.Yellow,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
}
}
};
}

View File

@ -122,11 +122,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2;
mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
mousePosition.Y += NotePiece.NOTE_HEIGHT / 2;
mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
@ -143,11 +143,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2;
hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2;
hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new ManiaLegacySkinTransformer(source, beatmap);
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{

View File

@ -1,19 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
{
public ManiaSkinComponent(ManiaSkinComponents component)
/// <summary>
/// The intended <see cref="Column"/> index for this component.
/// May be null if the component does not exist in a <see cref="Column"/>.
/// </summary>
public readonly int? TargetColumn;
/// <summary>
/// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary>
/// <param name="component">The component.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null)
: base(component)
{
TargetColumn = targetColumn;
}
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
}
public enum ManiaSkinComponents
{
ColumnBackground,
HitTarget,
KeyArea,
Note,
HoldNoteHead,
HoldNoteTail,
HoldNoteBody,
HitExplosion,
StageBackground,
StageForeground,
}
}

View File

@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -20,6 +21,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public override bool DisplayResult => false;
public IBindable<bool> IsHitting => isHitting;
private readonly Bindable<bool> isHitting = new Bindable<bool>();
public DrawableHoldNoteHead Head => headContainer.Child;
public DrawableHoldNoteTail Tail => tailContainer.Child;
@ -27,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly Container<DrawableHoldNoteTail> tailContainer;
private readonly Container<DrawableHoldNoteTick> tickContainer;
private readonly BodyPiece bodyPiece;
private readonly Drawable bodyPiece;
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
@ -44,18 +49,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
RelativeSizeAxes = Axes.X;
AddRangeInternal(new Drawable[]
AddRangeInternal(new[]
{
bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece())
{
RelativeSizeAxes = Axes.X
},
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
});
AccentColour.BindValueChanged(colour =>
{
bodyPiece.AccentColour = colour.NewValue;
}, true);
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
@ -168,7 +171,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return;
HoldStartTime = Time.Current;
bodyPiece.Hitting = true;
isHitting.Value = true;
}
public void OnReleased(ManiaAction action)
@ -194,7 +197,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private void endHold()
{
HoldStartTime = null;
bodyPiece.Hitting = false;
isHitting.Value = false;
}
}
}

View File

@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableHoldNoteHead : DrawableNote
{
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead;
public DrawableHoldNoteHead(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Head)
{

View File

@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private const double release_window_lenience = 1.5;
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
private readonly DrawableHoldNote holdNote;
public DrawableHoldNoteTail(DrawableHoldNote holdNote)

View File

@ -3,13 +3,12 @@
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -18,7 +17,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
private readonly NotePiece headPiece;
protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
private readonly Drawable headPiece;
public DrawableNote(Note hitObject)
: base(hitObject)
@ -26,22 +27,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
CornerRadius = 5;
Masking = true;
AddInternal(headPiece = new NotePiece());
AccentColour.BindValueChanged(colour =>
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component, hitObject.Column), _ => new DefaultNotePiece())
{
headPiece.AccentColour = colour.NewValue;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour.NewValue.Lighten(1f).Opacity(0.2f),
Radius = 10,
};
}, true);
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
});
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)

View File

@ -2,6 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -9,26 +12,38 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Layout;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
/// <summary>
/// Represents length-wise portion of a hold note.
/// </summary>
public class BodyPiece : Container, IHasAccentColour
public class DefaultBodyPiece : CompositeDrawable
{
private readonly Container subtractionLayer;
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
protected readonly Drawable Background;
protected readonly BufferedContainer Foreground;
private readonly BufferedContainer subtractionContainer;
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
private readonly IBindable<bool> isHitting = new Bindable<bool>();
public BodyPiece()
protected Drawable Background { get; private set; }
protected BufferedContainer Foreground { get; private set; }
private BufferedContainer subtractionContainer;
private Container subtractionLayer;
public DefaultBodyPiece()
{
RelativeSizeAxes = Axes.Both;
Blending = BlendingParameters.Additive;
Children = new[]
AddLayout(subtractionCache);
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] DrawableHitObject drawableObject)
{
InternalChildren = new[]
{
Background = new Box { RelativeSizeAxes = Axes.Both },
Foreground = new BufferedContainer
@ -66,43 +81,37 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
};
AddLayout(subtractionCache);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
if (drawableObject != null)
{
if (accentColour == value)
return;
var holdNote = (DrawableHoldNote)drawableObject;
accentColour = value;
updateAccentColour();
AccentColour.BindTo(drawableObject.AccentColour);
isHitting.BindTo(holdNote.IsHitting);
}
AccentColour.BindValueChanged(onAccentChanged, true);
isHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent<Color4>(AccentColour.Value, AccentColour.Value)), true);
}
public bool Hitting
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
get => hitting;
set
{
hitting = value;
updateAccentColour();
}
}
Foreground.Colour = accent.NewValue.Opacity(0.5f);
Background.Colour = accent.NewValue.Opacity(0.7f);
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
const float animation_length = 50;
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
if (isHitting.Value)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (Foreground.BeginDelayedSequence(synchronisedOffset))
Foreground.FadeColour(accent.NewValue.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
}
subtractionCache.Invalidate();
}
protected override void Update()
{
@ -125,30 +134,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
subtractionCache.Validate();
}
}
private bool hitting;
private void updateAccentColour()
{
if (!IsLoaded)
return;
Foreground.Colour = AccentColour.Opacity(0.5f);
Background.Colour = AccentColour.Opacity(0.7f);
const float animation_length = 50;
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
if (hitting)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (Foreground.BeginDelayedSequence(synchronisedOffset))
Foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
}
subtractionCache.Invalidate();
}
}
}

View File

@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
/// <summary>
/// Represents the static hit markers of notes.
/// </summary>
internal class DefaultNotePiece : CompositeDrawable
{
public const float NOTE_HEIGHT = 12;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Box colouredBox;
public DefaultNotePiece()
{
RelativeSizeAxes = Axes.X;
Height = NOTE_HEIGHT;
CornerRadius = 5;
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both
},
colouredBox = new Box
{
RelativeSizeAxes = Axes.X,
Height = NOTE_HEIGHT / 2,
Alpha = 0.1f
}
};
}
[BackgroundDependencyLoader(true)]
private void load([NotNull] IScrollingInfo scrollingInfo, [CanBeNull] DrawableHitObject drawableObject)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
if (drawableObject != null)
{
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true);
}
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
? Anchor.TopCentre
: Anchor.BottomCentre;
}
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
colouredBox.Colour = accent.NewValue.Lighten(0.9f);
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = accent.NewValue.Lighten(1f).Opacity(0.2f),
Radius = 10,
};
}
}
}

View File

@ -1,73 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
/// <summary>
/// Represents the static hit markers of notes.
/// </summary>
internal class NotePiece : Container, IHasAccentColour
{
public const float NOTE_HEIGHT = 12;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Box colouredBox;
public NotePiece()
{
RelativeSizeAxes = Axes.X;
Height = NOTE_HEIGHT;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both
},
colouredBox = new Box
{
RelativeSizeAxes = Axes.X,
Height = NOTE_HEIGHT / 2,
Alpha = 0.1f
}
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(dir =>
{
colouredBox.Anchor = colouredBox.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}, true);
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
colouredBox.Colour = AccentColour.Lighten(0.9f);
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyBodyPiece : LegacyManiaColumnElement
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<bool> isHitting = new Bindable<bool>();
private Drawable sprite;
public LegacyBodyPiece()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
{
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
?? $"mania-note{FallbackColumnIndex}L";
sprite = skin.GetAnimation(imageName, true, true).With(d =>
{
if (d == null)
return;
if (d is TextureAnimation animation)
animation.IsPlaying = false;
d.Anchor = Anchor.TopCentre;
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
d.FillMode = FillMode.Stretch;
// Todo: Wrap
});
if (sprite != null)
InternalChild = sprite;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
var holdNote = (DrawableHoldNote)drawableObject;
isHitting.BindTo(holdNote.IsHitting);
isHitting.BindValueChanged(onIsHittingChanged, true);
}
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
{
if (!(sprite is TextureAnimation animation))
return;
animation.GotoFrame(0);
animation.IsPlaying = isHitting.NewValue;
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (sprite == null)
return;
if (direction.NewValue == ScrollingDirection.Up)
{
sprite.Origin = Anchor.BottomCentre;
sprite.Scale = new Vector2(1, -1);
}
else
{
sprite.Origin = Anchor.TopCentre;
sprite.Scale = Vector2.One;
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly bool isLastColumn;
private Container lightContainer;
private Sprite light;
public LegacyColumnBackground(bool isLastColumn)
{
this.isLastColumn = isLastColumn;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string lightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LightImage, 0)?.Value
?? "mania-stage-light";
float leftLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
?.Value ?? 1;
float rightLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
float lightPosition = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
?? 0;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
?? Color4.White;
Color4 backgroundColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
?? Color4.Black;
Color4 lightColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour
},
new Box
{
RelativeSizeAxes = Axes.Y,
Width = leftLineWidth,
Colour = lineColour,
Alpha = hasLeftLine ? 1 : 0
},
new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = rightLineWidth,
Colour = lineColour,
Alpha = hasRightLine ? 1 : 0
},
lightContainer = new Container
{
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = lightPosition },
Child = light = new Sprite
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = lightColour,
Texture = skin.GetTexture(lightImage),
RelativeSizeAxes = Axes.X,
Width = 1,
Alpha = 0
}
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
lightContainer.Anchor = Anchor.TopCentre;
lightContainer.Scale = new Vector2(1, -1);
}
else
{
lightContainer.Anchor = Anchor.BottomCentre;
lightContainer.Scale = Vector2.One;
}
}
public bool OnPressed(ManiaAction action)
{
if (action == Column.Action.Value)
{
light.FadeIn();
light.ScaleTo(Vector2.One);
}
return false;
}
public void OnReleased(ManiaAction action)
{
// Todo: Should be 400 * 100 / CurrentBPM
const double animation_length = 250;
if (action == Column.Action.Value)
{
light.FadeTo(0, animation_length);
light.ScaleTo(new Vector2(1, 0), animation_length);
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyHitExplosion : LegacyManiaColumnElement
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Drawable explosion;
public LegacyHitExplosion()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value
?? "lightingN";
float explosionScale = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.ExplosionScale)?.Value
?? 1;
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
// This animation is discarded and re-queried with the appropriate frame length afterwards.
var tmp = skin.GetAnimation(imageName, true, false);
double frameLength = 0;
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d =>
{
if (d == null)
return;
d.Origin = Anchor.Centre;
d.Blending = BlendingParameters.Additive;
d.Scale = new Vector2(explosionScale);
});
if (explosion != null)
InternalChild = explosion;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (explosion != null)
explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void LoadComplete()
{
base.LoadComplete();
explosion?.FadeInFromZero(80)
.Then().FadeOut(120);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyHitTarget : LegacyManiaElement
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container directionContainer;
public LegacyHitTarget()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string targetImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
?? "mania-stage-hint";
bool showJudgementLine = GetManiaSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
?? true;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
?? Color4.White;
InternalChild = directionContainer = new Container
{
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Sprite
{
Texture = skin.GetTexture(targetImage),
Scale = new Vector2(1, 0.9f * 1.6025f),
RelativeSizeAxes = Axes.X,
Width = 1
},
new Box
{
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = lineColour,
Alpha = showJudgementLine ? 0.9f : 0
}
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
directionContainer.Anchor = Anchor.TopLeft;
directionContainer.Scale = new Vector2(1, -1);
}
else
{
directionContainer.Anchor = Anchor.BottomLeft;
directionContainer.Scale = Vector2.One;
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyHoldNoteHeadPiece : LegacyNotePiece
{
protected override Texture GetTexture(ISkinSource skin)
{
// TODO: Should fallback to the head from default legacy skin instead of note.
return GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyHoldNoteTailPiece : LegacyNotePiece
{
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
// Invert the direction
base.OnDirectionChanged(direction.NewValue == ScrollingDirection.Up
? new ValueChangedEvent<ScrollingDirection>(ScrollingDirection.Down, ScrollingDirection.Down)
: new ValueChangedEvent<ScrollingDirection>(ScrollingDirection.Up, ScrollingDirection.Up));
}
protected override Texture GetTexture(ISkinSource skin)
{
// TODO: Should fallback to the head from default legacy skin instead of note.
return GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteTailImage)
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyKeyArea : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container directionContainer;
private Sprite upSprite;
private Sprite downSprite;
[Resolved]
private Column column { get; set; }
public LegacyKeyArea()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string upImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value
?? $"mania-key{FallbackColumnIndex}";
string downImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value
?? $"mania-key{FallbackColumnIndex}D";
InternalChild = directionContainer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
upSprite = new Sprite
{
Origin = Anchor.BottomCentre,
Texture = skin.GetTexture(upImage),
RelativeSizeAxes = Axes.X,
Width = 1
},
downSprite = new Sprite
{
Origin = Anchor.BottomCentre,
Texture = skin.GetTexture(downImage),
RelativeSizeAxes = Axes.X,
Width = 1,
Alpha = 0
}
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
directionContainer.Anchor = directionContainer.Origin = Anchor.TopCentre;
upSprite.Anchor = downSprite.Anchor = Anchor.TopCentre;
upSprite.Scale = downSprite.Scale = new Vector2(1, -1);
}
else
{
directionContainer.Anchor = directionContainer.Origin = Anchor.BottomCentre;
upSprite.Anchor = downSprite.Anchor = Anchor.BottomCentre;
upSprite.Scale = downSprite.Scale = Vector2.One;
}
}
public bool OnPressed(ManiaAction action)
{
if (action == column.Action.Value)
{
upSprite.FadeTo(0);
downSprite.FadeTo(1);
}
return false;
}
public void OnReleased(ManiaAction action)
{
if (action == column.Action.Value)
{
upSprite.FadeTo(1);
downSprite.FadeTo(0);
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
/// <summary>
/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
/// </summary>
public class LegacyManiaColumnElement : LegacyManiaElement
{
[Resolved]
protected Column Column { get; private set; }
/// <summary>
/// The column type identifier to use for texture lookups, in the case of no user-provided configuration.
/// </summary>
protected string FallbackColumnIndex { get; private set; }
[BackgroundDependencyLoader]
private void load()
{
switch (Column.ColumnType)
{
case ColumnType.Special:
FallbackColumnIndex = "S";
break;
case ColumnType.Odd:
FallbackColumnIndex = "1";
break;
case ColumnType.Even:
FallbackColumnIndex = "2";
break;
}
}
protected override IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
=> base.GetManiaSkinConfig<T>(skin, lookup, index ?? Column.Index);
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
/// <summary>
/// A mania legacy skin element.
/// </summary>
public class LegacyManiaElement : CompositeDrawable
{
/// <summary>
/// Retrieve a per-column-count skin configuration.
/// </summary>
/// <param name="skin">The skin from which configuration is retrieved.</param>
/// <param name="lookup">The value to retrieve.</param>
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
protected virtual IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>(
new ManiaSkinConfigurationLookup(lookup, index));
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyNotePiece : LegacyManiaColumnElement
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container directionContainer;
private Sprite noteSprite;
private float? minimumColumnWidth;
public LegacyNotePiece()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
minimumColumnWidth = skin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.MinimumColumnWidth))?.Value;
InternalChild = directionContainer = new Container
{
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = noteSprite = new Sprite { Texture = GetTexture(skin) }
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(OnDirectionChanged, true);
}
protected override void Update()
{
base.Update();
if (noteSprite.Texture != null)
{
// The height is scaled to the minimum column width, if provided.
float minimumWidth = minimumColumnWidth ?? DrawWidth;
noteSprite.Scale = Vector2.Divide(new Vector2(DrawWidth, minimumWidth), noteSprite.Texture.DisplayWidth);
}
}
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
directionContainer.Anchor = Anchor.TopCentre;
directionContainer.Scale = new Vector2(1, -1);
}
else
{
directionContainer.Anchor = Anchor.BottomCentre;
directionContainer.Scale = Vector2.One;
}
}
protected virtual Texture GetTexture(ISkinSource skin) => GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
protected Texture GetTextureFromLookup(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
{
string suffix = string.Empty;
switch (lookup)
{
case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
suffix = "H";
break;
case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
suffix = "T";
break;
}
string noteImage = GetManiaSkinConfig<string>(skin, lookup)?.Value
?? $"mania-note{FallbackColumnIndex}{suffix}";
return skin.GetTexture(noteImage);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageBackground : LegacyManiaElement
{
private Drawable leftSprite;
private Drawable rightSprite;
public LegacyStageBackground()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
string leftImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LeftStageImage)?.Value
?? "mania-stage-left";
string rightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.RightStageImage)?.Value
?? "mania-stage-right";
InternalChildren = new[]
{
leftSprite = new Sprite
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
X = 0.05f,
Texture = skin.GetTexture(leftImage),
},
rightSprite = new Sprite
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopLeft,
X = -0.05f,
Texture = skin.GetTexture(rightImage)
}
};
}
protected override void Update()
{
base.Update();
if (leftSprite?.Height > 0)
leftSprite.Scale = new Vector2(DrawHeight / leftSprite.Height);
if (rightSprite?.Height > 0)
rightSprite.Scale = new Vector2(DrawHeight / rightSprite.Height);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageForeground : LegacyManiaElement
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Drawable sprite;
public LegacyStageForeground()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string bottomImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
?? "mania-stage-bottom";
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d =>
{
if (d == null)
return;
d.Scale = new Vector2(1.6f);
});
if (sprite != null)
InternalChild = sprite;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (sprite == null)
return;
if (direction.NewValue == ScrollingDirection.Up)
sprite.Anchor = sprite.Origin = Anchor.TopCentre;
else
sprite.Anchor = sprite.Origin = Anchor.BottomCentre;
}
}
}

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@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
@ -14,10 +17,32 @@ namespace osu.Game.Rulesets.Mania.Skinning
public class ManiaLegacySkinTransformer : ISkin
{
private readonly ISkin source;
private readonly ManiaBeatmap beatmap;
public ManiaLegacySkinTransformer(ISkin source)
private Lazy<bool> isLegacySkin;
/// <summary>
/// Whether texture for the keys exists.
/// Used to determine if the mania ruleset is skinned.
/// </summary>
private Lazy<bool> hasKeyTexture;
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
{
this.source = source;
this.beatmap = (ManiaBeatmap)beatmap;
source.SourceChanged += sourceChanged;
sourceChanged();
}
private void sourceChanged()
{
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
GetConfig<ManiaSkinConfigurationLookup, string>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
?? "mania-key1", true, true) != null);
}
public Drawable GetDrawableComponent(ISkinComponent component)
@ -26,6 +51,45 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
case GameplaySkinComponent<HitResult> resultComponent:
return getResult(resultComponent);
case ManiaSkinComponent maniaComponent:
if (!isLegacySkin.Value || !hasKeyTexture.Value)
return null;
switch (maniaComponent.Component)
{
case ManiaSkinComponents.ColumnBackground:
return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
case ManiaSkinComponents.HitTarget:
return new LegacyHitTarget();
case ManiaSkinComponents.KeyArea:
return new LegacyKeyArea();
case ManiaSkinComponents.Note:
return new LegacyNotePiece();
case ManiaSkinComponents.HoldNoteHead:
return new LegacyHoldNoteHeadPiece();
case ManiaSkinComponents.HoldNoteTail:
return new LegacyHoldNoteTailPiece();
case ManiaSkinComponents.HoldNoteBody:
return new LegacyBodyPiece();
case ManiaSkinComponents.HitExplosion:
return new LegacyHitExplosion();
case ManiaSkinComponents.StageBackground:
return new LegacyStageBackground();
case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground();
}
break;
}
return null;
@ -61,7 +125,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) =>
source.GetConfig<TLookup, TValue>(lookup);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
return source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
return source.GetConfig<TLookup, TValue>(lookup);
}
}
}

View File

@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class ManiaSkinConfigurationLookup
{
/// <summary>
/// The configuration lookup value.
/// </summary>
public readonly LegacyManiaSkinConfigurationLookups Lookup;
/// <summary>
/// The intended <see cref="Column"/> index for the configuration.
/// May be null if the configuration does not apply to a <see cref="Column"/>.
/// </summary>
public readonly int? TargetColumn;
/// <summary>
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
/// </summary>
/// <param name="lookup">The lookup value.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null)
{
Lookup = lookup;
TargetColumn = targetColumn;
}
}
}

View File

@ -12,17 +12,19 @@ using osu.Framework.Bindables;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps;
namespace osu.Game.Rulesets.Mania.UI
{
[Cached]
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
public const float COLUMN_WIDTH = 80;
private const float special_column_width = 70;
public const float SPECIAL_COLUMN_WIDTH = 70;
/// <summary>
/// The index of this column as part of the whole playfield.
@ -31,12 +33,9 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
private readonly ColumnBackground background;
private readonly ColumnKeyArea keyArea;
private readonly ColumnHitObjectArea hitObjectArea;
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
public Column(int index)
{
@ -45,95 +44,34 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y;
Width = COLUMN_WIDTH;
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
Container hitTargetContainer;
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both
};
InternalChildren = new[]
{
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
hitTargetContainer = new Container
hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hitObjectArea = new ColumnHitObjectArea(HitObjectContainer)
{
RelativeSizeAxes = Axes.Both,
},
explosionContainer = new Container
{
Name = "Hit explosions",
RelativeSizeAxes = Axes.Both,
}
}
},
keyArea = new ColumnKeyArea
{
RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION,
RelativeSizeAxes = Axes.Both
},
background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(explosionContainer.CreateProxy());
Direction.BindValueChanged(dir =>
{
hitTargetContainer.Padding = new MarginPadding
{
Top = dir.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
};
explosionContainer.Padding = new MarginPadding
{
Top = dir.NewValue == ScrollingDirection.Up ? NotePiece.NOTE_HEIGHT / 2 : 0,
Bottom = dir.NewValue == ScrollingDirection.Down ? NotePiece.NOTE_HEIGHT / 2 : 0
};
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}, true);
TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy());
}
public override Axes RelativeSizeAxes => Axes.Y;
private bool isSpecial;
public ColumnType ColumnType { get; set; }
public bool IsSpecial
{
get => isSpecial;
set
{
if (isSpecial == value)
return;
public bool IsSpecial => ColumnType == ColumnType.Special;
isSpecial = value;
Width = isSpecial ? special_column_width : COLUMN_WIDTH;
}
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
background.AccentColour = value;
keyArea.AccentColour = value;
hitObjectArea.AccentColour = value;
}
}
public Color4 AccentColour { get; set; }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
@ -168,11 +106,15 @@ namespace osu.Game.Rulesets.Mania.UI
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
explosionContainer.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick)
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
{
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre,
Origin = Anchor.Centre
});
RelativeSizeAxes = Axes.Both
};
hitObjectArea.Explosions.Add(explosion);
explosion.Delay(200).Expire(true);
}
public bool OnPressed(ManiaAction action)
@ -197,6 +139,6 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
}
}

View File

@ -1,145 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
public class ColumnHitObjectArea : HitObjectArea
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public readonly Container Explosions;
private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
InternalChildren = new[]
AddRangeInternal(new[]
{
hitTarget = new DefaultHitTarget
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
{
RelativeSizeAxes = Axes.X,
Depth = 1
},
hitObjectContainer
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(dir =>
{
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTarget.Anchor = hitTarget.Origin = anchor;
}, true);
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
if (hitTarget is IHasAccentColour colouredHitTarget)
colouredHitTarget.AccentColour = accentColour;
}
}
private class DefaultHitTarget : CompositeDrawable, IHasAccentColour
{
private const float hit_target_bar_height = 2;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Container hitTargetLine;
private readonly Drawable hitTargetBar;
public DefaultHitTarget()
{
InternalChildren = new[]
Explosions = new Container
{
hitTargetBar = new Box
{
RelativeSizeAxes = Axes.X,
Height = NotePiece.NOTE_HEIGHT,
Alpha = 0.6f,
Colour = Color4.Black
},
hitTargetLine = new Container
{
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(dir =>
{
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
RelativeSizeAxes = Axes.Both,
Depth = -1,
}
}
});
}
private void updateColours()
{
if (!IsLoaded)
return;
protected override void UpdateHitPosition()
{
base.UpdateHitPosition();
hitTargetLine.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
}
if (Direction.Value == ScrollingDirection.Up)
hitTarget.Anchor = hitTarget.Origin = Anchor.TopLeft;
else
hitTarget.Anchor = hitTarget.Origin = Anchor.BottomLeft;
}
}
}

View File

@ -1,124 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container keyIcon;
[BackgroundDependencyLoader]
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
{
this.action.BindTo(action);
Drawable gradient;
InternalChildren = new[]
{
gradient = new Box
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f
},
keyIcon = new Container
{
Name = "Key icon",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(key_icon_size),
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
BorderColour = Color4.White, // Not true
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(dir =>
{
gradient.Colour = ColourInfo.GradientVertical(
dir.NewValue == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
dir.NewValue == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
{
if (!IsLoaded)
return;
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
}
public bool OnPressed(ManiaAction action)
{
if (action == this.action.Value)
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
return false;
}
public void OnReleased(ManiaAction action)
{
if (action == this.action.Value)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
}
}
}

View File

@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class DefaultColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Color4 brightColour;
private Color4 dimColour;
private Box background;
private Box backgroundOverlay;
[Resolved]
private Column column { get; set; }
public DefaultColumnBackground()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
InternalChildren = new[]
{
background = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
},
backgroundOverlay = new Box
{
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Blending = BlendingParameters.Additive,
Alpha = 0
}
};
background.Colour = column.AccentColour.Darken(5);
brightColour = column.AccentColour.Opacity(0.6f);
dimColour = column.AccentColour.Opacity(0);
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.TopLeft;
backgroundOverlay.Colour = ColourInfo.GradientVertical(brightColour, dimColour);
}
else
{
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.BottomLeft;
backgroundOverlay.Colour = ColourInfo.GradientVertical(dimColour, brightColour);
}
}
public bool OnPressed(ManiaAction action)
{
if (action == column.Action.Value)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
return false;
}
public void OnReleased(ManiaAction action)
{
if (action == column.Action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
}
}
}

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class DefaultHitTarget : CompositeDrawable
{
private const float hit_target_bar_height = 2;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container hitTargetLine;
private Drawable hitTargetBar;
[Resolved]
private Column column { get; set; }
public DefaultHitTarget()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
InternalChildren = new[]
{
hitTargetBar = new Box
{
RelativeSizeAxes = Axes.X,
Height = DefaultNotePiece.NOTE_HEIGHT,
Alpha = 0.6f,
Colour = Color4.Black
},
hitTargetLine = new Container
{
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
};
hitTargetLine.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = column.AccentColour.Opacity(0.5f),
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
hitTargetBar.Anchor = hitTargetBar.Origin = Anchor.TopLeft;
hitTargetLine.Anchor = hitTargetLine.Origin = Anchor.TopLeft;
}
else
{
hitTargetBar.Anchor = hitTargetBar.Origin = Anchor.BottomLeft;
hitTargetLine.Anchor = hitTargetLine.Origin = Anchor.BottomLeft;
}
}
}
}

View File

@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class DefaultKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container directionContainer;
private Container keyIcon;
private Drawable gradient;
[Resolved]
private Column column { get; set; }
public DefaultKeyArea()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
InternalChild = directionContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = Stage.HIT_TARGET_POSITION,
Children = new[]
{
gradient = new Box
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f
},
keyIcon = new Container
{
Name = "Key icon",
Size = new Vector2(key_icon_size),
Origin = Anchor.Centre,
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
BorderColour = Color4.White, // Not true
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
};
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = column.AccentColour.Opacity(0.5f),
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
keyIcon.Anchor = Anchor.BottomCentre;
keyIcon.Y = -20;
directionContainer.Anchor = directionContainer.Origin = Anchor.TopLeft;
gradient.Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0));
}
else
{
keyIcon.Anchor = Anchor.TopCentre;
keyIcon.Y = 20;
directionContainer.Anchor = directionContainer.Origin = Anchor.BottomLeft;
gradient.Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black);
}
}
public bool OnPressed(ManiaAction action)
{
if (action == column.Action.Value)
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
return false;
}
public void OnReleased(ManiaAction action)
{
if (action == column.Action.Value)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
}
}
}

View File

@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class DefaultStageBackground : CompositeDrawable
{
public DefaultStageBackground()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
};
}
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class HitObjectArea : SkinReloadableDrawable
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
public HitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChildren = new[]
{
hitObjectContainer,
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(onDirectionChanged, true);
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
UpdateHitPosition();
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
UpdateHitPosition();
}
protected virtual void UpdateHitPosition()
{
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? Stage.HIT_TARGET_POSITION;
Padding = Direction.Value == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
}
}

View File

@ -1,28 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
public class DefaultHitExplosion : CompositeDrawable
{
public override bool RemoveWhenNotAlive => true;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly CircularContainer largeFaint;
private readonly CircularContainer mainGlow1;
public HitExplosion(Color4 objectColour, bool isSmall = false)
public DefaultHitExplosion(Color4 objectColour, bool isSmall = false)
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
Height = NotePiece.NOTE_HEIGHT;
Height = DefaultNotePiece.NOTE_HEIGHT;
// scale roughly in-line with visual appearance of notes
Scale = new Vector2(1f, 0.6f);
@ -109,6 +116,13 @@ namespace osu.Game.Rulesets.Mania.UI
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
protected override void LoadComplete()
{
const double duration = 200;
@ -122,7 +136,20 @@ namespace osu.Game.Rulesets.Mania.UI
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.Out);
Expire(true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
Anchor = Anchor.TopCentre;
Y = DefaultNotePiece.NOTE_HEIGHT / 2;
}
else
{
Anchor = Anchor.BottomCentre;
Y = -DefaultNotePiece.NOTE_HEIGHT / 2;
}
}
}
}

View File

@ -5,8 +5,10 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -25,6 +27,16 @@ namespace osu.Game.Rulesets.Mania.UI
{
public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{
/// <summary>
/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
/// </summary>
public const double MIN_TIME_RANGE = 150;
/// <summary>
/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
/// </summary>
public const double MAX_TIME_RANGE = 6000;
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
@ -46,6 +58,19 @@ namespace osu.Game.Rulesets.Mania.UI
[BackgroundDependencyLoader]
private void load()
{
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
foreach (var p in ControlPoints)
{
// Mania doesn't care about global velocity
p.Velocity = 1;
p.BaseBeatLength *= Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
// For non-mania beatmap, speed changes should only happen through timing points
if (!isForCurrentRuleset)
p.DifficultyPoint = new DifficultyControlPoint();
}
BarLines.ForEach(Playfield.Add);
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
@ -54,6 +79,17 @@ namespace osu.Game.Rulesets.Mania.UI
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
}
protected override void AdjustScrollSpeed(int amount)
{
this.TransformTo(nameof(relativeTimeRange), relativeTimeRange + amount, 200, Easing.OutQuint);
}
private double relativeTimeRange
{
get => MAX_TIME_RANGE / TimeRange.Value;
set => TimeRange.Value = MAX_TIME_RANGE / value;
}
/// <summary>
/// Retrieves the column that intersects a screen-space position.
/// </summary>

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield
{
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private readonly List<Stage> stages = new List<Stage>();
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
var newStage = new Stage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
playfieldGrid.Content[0][i] = newStage;
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// </summary>
public int TotalColumns => stages.Sum(s => s.Columns.Count);
private ManiaStage getStageByColumn(int column)
private Stage getStageByColumn(int column)
{
int sum = 0;

View File

@ -3,7 +3,6 @@
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
@ -13,8 +12,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(1, 0.8f);
}
}
}

View File

@ -1,20 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -23,30 +24,33 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// A collection of <see cref="Column"/>s.
/// </summary>
public class ManiaStage : ScrollingPlayfield
public class Stage : ScrollingPlayfield
{
public const float COLUMN_SPACING = 1;
public const float HIT_TARGET_POSITION = 50;
public const float HIT_TARGET_POSITION = 110;
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
private readonly Container barLineContainer;
public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
private readonly Drawable barLineContainer;
private readonly Container topLevelContainer;
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
{
{ ColumnType.Even, new Color4(6, 84, 0, 255) },
{ ColumnType.Odd, new Color4(94, 0, 57, 255) },
{ ColumnType.Special, new Color4(0, 48, 63, 255) }
};
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
private readonly int firstColumnIndex;
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{
this.firstColumnIndex = firstColumnIndex;
@ -67,31 +71,17 @@ namespace osu.Game.Rulesets.Mania.UI
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Container
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
{
Name = "Columns mask",
RelativeSizeAxes = Axes.Both
},
columnFlow = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
CornerRadius = 5,
Children = new Drawable[]
{
new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
columnFlow = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
Spacing = new Vector2(COLUMN_SPACING, 0)
},
}
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
},
new Container
{
@ -102,15 +92,18 @@ namespace osu.Game.Rulesets.Mania.UI
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = barLineContainer = new Container
Child = barLineContainer = new HitObjectArea(HitObjectContainer)
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Child = HitObjectContainer
}
},
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
{
RelativeSizeAxes = Axes.Both
},
judgements = new JudgementContainer<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,
@ -125,24 +118,52 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++)
{
var isSpecial = definition.IsSpecialColumn(i);
var columnType = definition.GetTypeOfColumn(i);
var column = new Column(firstColumnIndex + i)
{
IsSpecial = isSpecial,
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
ColumnType = columnType,
AccentColour = columnColours[columnType],
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
};
AddColumn(column);
}
}
Direction.BindValueChanged(dir =>
private ISkin currentSkin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
currentSkin = skin;
skin.SourceChanged += onSkinChanged;
onSkinChanged();
}
private void onSkinChanged()
{
foreach (var col in columnFlow)
{
barLineContainer.Padding = new MarginPadding
if (col.Index > 0)
{
Top = dir.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
Bottom = dir.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
};
}, true);
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
?.Value ?? COLUMN_SPACING;
col.Margin = new MarginPadding { Left = spacing };
}
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
?.Value;
if (width == null)
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
col.Width = col.IsSpecial ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
else
col.Width = width.Value;
}
}
public void AddColumn(Column c)
@ -195,38 +216,6 @@ namespace osu.Game.Rulesets.Mania.UI
});
}
[BackgroundDependencyLoader]
private void load()
{
normalColumnColours = new List<Color4>
{
new Color4(94, 0, 57, 255),
new Color4(6, 84, 0, 255)
};
specialColumnColour = new Color4(0, 48, 63, 255);
// Set the special column + colour + key
foreach (var column in Columns)
{
if (!column.IsSpecial)
continue;
column.AccentColour = specialColumnColour;
}
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
// We'll set the colours of the non-special columns in a separate loop, because the non-special
// column colours are mirrored across their centre and special styles mess with this
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
{
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
nonSpecialColumns[i].AccentColour = colour;
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
}
}
protected override void Update()
{
// Due to masking differences, it is not possible to get the width of the columns container automatically

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public abstract class OsuSkinnableTestScene : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuRuleset),
typeof(OsuLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
}
}

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@ -10,17 +10,16 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : SkinnableTestScene
public class TestSceneDrawableJudgement : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DrawableJudgement),
typeof(DrawableOsuJudgement)
};
}).ToList();
public TestSceneDrawableJudgement()
{

View File

@ -3,26 +3,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing.Input;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneGameplayCursor : SkinnableTestScene
public class TestSceneGameplayCursor : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(GameplayCursorContainer),
typeof(OsuCursorContainer),
typeof(OsuCursor),
typeof(LegacyCursor),
typeof(LegacyCursorTrail),
typeof(CursorTrail)
};
}).ToList();
[Cached]
private GameplayBeatmap gameplayBeatmap;

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@ -14,12 +14,11 @@ using osu.Game.Rulesets.Mods;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneHitCircle : SkinnableTestScene
public class TestSceneHitCircle : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

View File

@ -22,12 +22,11 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSlider : SkinnableTestScene
public class TestSceneSlider : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

View File

@ -0,0 +1,253 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Storyboards;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSliderSnaking : TestSceneOsuPlayer
{
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => autoplay;
private bool autoplay;
private readonly BindableBool snakingIn = new BindableBool();
private readonly BindableBool snakingOut = new BindableBool();
private const double duration_of_span = 3605;
private const double fade_in_modifier = -1200;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
{
var config = (OsuRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
}
private DrawableSlider slider;
[SetUpSteps]
public override void SetUpSteps() { }
[TestCase(0)]
[TestCase(1)]
[TestCase(2)]
public void TestSnakingEnabled(int sliderIndex)
{
AddStep("enable autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
setSnaking(true);
ensureSnakingIn(startTime + fade_in_modifier);
for (int i = 0; i < sliderIndex; i++)
{
// non-final repeats should not snake out
ensureNoSnakingOut(startTime, i);
}
// final repeat should snake out
ensureSnakingOut(startTime, sliderIndex);
}
[TestCase(0)]
[TestCase(1)]
[TestCase(2)]
public void TestSnakingDisabled(int sliderIndex)
{
AddStep("have autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
setSnaking(false);
ensureNoSnakingIn(startTime + fade_in_modifier);
for (int i = 0; i <= sliderIndex; i++)
{
// no snaking out ever, including final repeat
ensureNoSnakingOut(startTime, i);
}
}
[Test]
public void TestRepeatArrowDoesNotMoveWhenHit()
{
AddStep("enable autoplay", () => autoplay = true);
setSnaking(true);
base.SetUpSteps();
// repeat might have a chance to update its position depending on where in the frame its hit,
// so some leniency is allowed here instead of checking strict equality
checkPositionChange(16600, sliderRepeat, positionAlmostSame);
}
[Test]
public void TestRepeatArrowMovesWhenNotHit()
{
AddStep("disable autoplay", () => autoplay = false);
setSnaking(true);
base.SetUpSteps();
checkPositionChange(16600, sliderRepeat, positionDecreased);
}
private void retrieveDrawableSlider(int index) => AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
{
slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index);
});
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
private void ensureSnakingOut(double startTime, int repeatIndex)
{
var repeatTime = timeAtRepeat(startTime, repeatIndex);
if (repeatIndex % 2 == 0)
checkPositionChange(repeatTime, sliderStart, positionIncreased);
else
checkPositionChange(repeatTime, sliderEnd, positionDecreased);
}
private void ensureNoSnakingOut(double startTime, int repeatIndex) =>
checkPositionChange(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
private List<Vector2> sliderCurve => ((PlaySliderBody)slider.Body.Drawable).CurrentCurve;
private Vector2 sliderStart() => sliderCurve.First();
private Vector2 sliderEnd() => sliderCurve.Last();
private Vector2 sliderRepeat()
{
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(1);
var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
return repeat.Position;
}
private bool positionRemainsSame(Vector2 previous, Vector2 current) => previous == current;
private bool positionIncreased(Vector2 previous, Vector2 current) => current.X > previous.X && current.Y > previous.Y;
private bool positionDecreased(Vector2 previous, Vector2 current) => current.X < previous.X && current.Y < previous.Y;
private bool positionAlmostSame(Vector2 previous, Vector2 current) => Precision.AlmostEquals(previous, current, 1);
private void checkPositionChange(double startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion)
{
Vector2 previousPosition = Vector2.Zero;
string positionDescription = positionToCheck.Method.Name.Humanize(LetterCasing.LowerCase);
string assertionDescription = positionAssertion.Method.Name.Humanize(LetterCasing.LowerCase);
addSeekStep(startTime);
AddStep($"save {positionDescription} position", () => previousPosition = positionToCheck.Invoke());
addSeekStep(startTime + 100);
AddAssert($"{positionDescription} {assertionDescription}", () =>
{
var currentPosition = positionToCheck.Invoke();
return positionAssertion.Invoke(previousPosition, currentPosition);
});
}
private void setSnaking(bool value)
{
AddStep($"{(value ? "enable" : "disable")} snaking", () =>
{
snakingIn.Value = value;
snakingOut.Value = value;
});
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects = hitObjects
};
private readonly List<HitObject> hitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(300, 200)
}),
},
new Slider
{
StartTime = 13000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(300, 200)
}),
RepeatCount = 1,
},
new Slider
{
StartTime = 23000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(300, 200)
}),
RepeatCount = 2,
},
new HitCircle
{
StartTime = 199999,
}
};
}
}

View File

@ -15,6 +15,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
using osuTK;
using osuTK.Input;
@ -34,6 +35,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
[Resolved(CanBeNull = true)]
private EditorBeatmap editorBeatmap { get; set; }
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
@ -162,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updatePath()
{
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
UpdateHitObject();
editorBeatmap?.UpdateHitObject(HitObject);
}
public override MenuItem[] ContextMenuItems => new MenuItem[]

View File

@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Mods
void handleHitCircle(DrawableHitCircle circle)
{
if (!circle.IsHovered)
if (!circle.HitArea.IsHovered)
return;
Debug.Assert(circle.HitObject.HitWindows != null);

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <summary>
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPoint : Container
public class FollowPoint : Container, IAnimationTimeReference
{
private const float width = 8;
@ -43,7 +43,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
Anchor = Anchor.Centre,
Alpha = 0.5f,
}
}, confineMode: ConfineMode.NoScaling);
});
}
public double AnimationStartTime { get; set; }
}
}

View File

@ -116,6 +116,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
int point = 0;
ClearInternal();
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
{
float fraction = (float)d / distance;
@ -126,13 +128,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
FollowPoint fp;
if (InternalChildren.Count > point)
{
fp = (FollowPoint)InternalChildren[point];
fp.ClearTransforms();
}
else
AddInternal(fp = new FollowPoint());
AddInternal(fp = new FollowPoint());
fp.Position = pointStartPosition;
fp.Rotation = rotation;
@ -142,6 +138,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
if (firstTransformStartTime == null)
firstTransformStartTime = fadeInTime;
fp.AnimationStartTime = fadeInTime;
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(osuEnd.TimeFadeIn);

View File

@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public readonly SkinnableDrawable CirclePiece;
private readonly Container scaleContainer;
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
public DrawableHitCircle(HitCircle h)
: base(h)
{
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()),
ApproachCircle = new ApproachCircle
{
Alpha = 0,

View File

@ -186,7 +186,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.ApplySkin(skin, allowFallback);
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

View File

@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
private readonly Slider slider;
public DrawableSliderHead(Slider slider, SliderHeadCircle h)

View File

@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Blending = BlendingParameters.Additive;
Origin = Anchor.Centre;
InternalChild = scaleContainer = new ReverseArrowPiece();
@ -87,6 +86,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
if (IsHit) return;
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;

View File

@ -8,11 +8,16 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Skinning;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class ReverseArrowPiece : BeatSyncedContainer
{
[Resolved]
private DrawableHitObject drawableRepeat { get; set; }
public ReverseArrowPiece()
{
Divisor = 2;
@ -21,13 +26,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(0.35f)
})
@ -37,7 +41,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) =>
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
if (!drawableRepeat.IsHit)
Child.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
}
}
}

View File

@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
this.drawableSlider = drawableSlider;
this.slider = slider;
Blending = BlendingParameters.Additive;
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -241,6 +240,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Scale = new Vector2(radius / OsuHitObject.OBJECT_RADIUS),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
BorderThickness = 10,
BorderColour = Color4.White,
Alpha = 1,

View File

@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Osu
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new OsuLegacySkinTransformer(source);
public int LegacyID => 0;

View File

@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu
ApproachCircle,
ReverseArrow,
HitCircleText,
SliderHeadHitCircle,
SliderFollowCircle,
SliderBall,
SliderBody,

View File

@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
@ -18,8 +19,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacyMainCirclePiece : CompositeDrawable
{
public LegacyMainCirclePiece()
private readonly string priorityLookup;
public LegacyMainCirclePiece(string priorityLookup = null)
{
this.priorityLookup = priorityLookup;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
}
@ -39,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
hitCircleSprite = new Sprite
{
Texture = skin.GetTexture("hitcircle"),
Texture = getTextureWithFallback(string.Empty),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -51,12 +56,17 @@ namespace osu.Game.Rulesets.Osu.Skinning
}, confineMode: ConfineMode.NoScaling),
new Sprite
{
Texture = skin.GetTexture("hitcircleoverlay"),
Texture = getTextureWithFallback("overlay"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
if (!overlayAboveNumber)
ChangeInternalChildDepth(hitCircleText, -float.MaxValue);
state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true);
@ -65,6 +75,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
Texture getTextureWithFallback(string name)
{
Texture tex = null;
if (!string.IsNullOrEmpty(priorityLookup))
tex = skin.GetTexture($"{priorityLookup}{name}");
return tex ?? skin.GetTexture($"hitcircle{name}");
}
}
private void updateState(ValueChangedEvent<ArmedState> state)

View File

@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
public LegacySliderBall(Drawable animationContent)
{
this.animationContent = animationContent;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]

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