smoogipoo
|
a276643a4b
|
Reorder health display and score elements
|
2019-12-16 18:41:14 +09:00 |
|
smoogipoo
|
83f77d9c35
|
Make the layout faster
|
2019-12-16 18:41:02 +09:00 |
|
Dean Herbert
|
94f3dbb2f6
|
Adjust transitions slightly
|
2019-12-12 16:09:50 +09:00 |
|
Dean Herbert
|
3ccfee64f6
|
Add HUDOverlay tests
|
2019-12-12 16:09:42 +09:00 |
|
Dean Herbert
|
ffb5cdc6ae
|
Hide settings overlay along with other HUD-hidden content
|
2019-12-12 15:20:42 +09:00 |
|
Dean Herbert
|
ad2528d4d2
|
Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
|
2019-12-12 15:19:45 +09:00 |
|
Dean Herbert
|
158737e001
|
Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
|
2019-09-12 14:27:29 +09:00 |
|
Dean Herbert
|
4cad55cee6
|
Move hit windows lookup to DrawableRuleset
|
2019-09-03 13:05:03 +09:00 |
|
smoogipoo
|
0a89603e79
|
Fix hit error potentially not displaying with null hitwindows
|
2019-09-02 16:07:16 +09:00 |
|
Dean Herbert
|
f1db6c7039
|
Fix likely nullref
|
2019-08-30 20:18:21 +09:00 |
|
Dean Herbert
|
665fc95d49
|
Handle no hitobjects / no hitwindows (osu!catch)
|
2019-08-30 19:37:20 +09:00 |
|
Dean Herbert
|
8fc177b743
|
Fix namespacing and hitwindow source
|
2019-08-30 18:46:42 +09:00 |
|
Dean Herbert
|
bdbfa7bd2f
|
Fix class naming
|
2019-08-30 15:32:47 +09:00 |
|
Andrei Zavatski
|
9f64e09625
|
Move HitErrorDisplayOverlay back to the HUD
|
2019-08-20 08:45:51 +03:00 |
|
Andrei Zavatski
|
1bff103d32
|
CI fixes
|
2019-08-19 21:25:14 +03:00 |
|
Andrei Zavatski
|
70084b5553
|
Move HitErrorDisplay outside of the HUD
|
2019-08-19 20:28:03 +03:00 |
|
Andrei Zavatski
|
4c817b18b7
|
Use direct cast
|
2019-08-18 17:03:11 +03:00 |
|
Andrei Zavatski
|
dd6351b8ca
|
Apply suggested changes
|
2019-08-18 16:51:16 +03:00 |
|
Andrei Zavatski
|
8740ebd13f
|
Simplify layout
|
2019-08-18 15:45:18 +03:00 |
|
Andrei Zavatski
|
177a317a48
|
rename AccuracyBar to HitErrorDisplay
|
2019-08-11 18:11:49 +03:00 |
|
Andrei Zavatski
|
2a35c3c3e2
|
Calculate real position for judgement lines
|
2019-08-11 18:04:54 +03:00 |
|
Andrei Zavatski
|
ed409d113b
|
Add judgement lines generator
|
2019-08-11 15:53:15 +03:00 |
|
Andrei Zavatski
|
fd334e0319
|
Implement basic layout for AccuracyBar
|
2019-08-11 14:57:21 +03:00 |
|
Dean Herbert
|
8f2ec73626
|
Move logic inside of HUDOverlay
Add vertical offset adjust.
|
2019-07-07 05:30:53 +09:00 |
|
Salman Ahmed
|
8b4ef52c13
|
Revert unnecessary changes
|
2019-07-03 07:27:24 +03:00 |
|
Salman Ahmed
|
6a79349f4a
|
Move health display out of the visibility container
|
2019-07-02 02:19:59 +03:00 |
|
smoogipoo
|
bde2d552b6
|
Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
# osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
|
2019-05-10 22:16:59 +09:00 |
|
smoogipoo
|
01eb1a34a9
|
Remove unused variable
|
2019-05-10 22:15:33 +09:00 |
|
smoogipoo
|
6a957ad27f
|
Fix pause triggered when already paused
|
2019-05-10 15:51:12 +09:00 |
|
smoogipoo
|
7c105fd99f
|
Fix testcase players pausing on window unfocus
|
2019-05-10 15:39:25 +09:00 |
|
Dean Herbert
|
9248e6290c
|
Use FrameStabilityClock to denote current position on song progress
|
2019-05-09 18:09:26 +09:00 |
|
Dean Herbert
|
9457a6128e
|
Fix game pausing when made inactive while watching a replay
|
2019-05-09 10:57:55 +09:00 |
|
smoogipoo
|
0222424aef
|
Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
|
2019-04-10 17:20:36 +09:00 |
|
smoogipoo
|
c584967eb1
|
Remove mods from workingbeatmap
|
2019-04-09 12:59:32 +09:00 |
|
Dean Herbert
|
8658de5108
|
Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
|
2019-03-26 13:52:48 +09:00 |
|
Dean Herbert
|
5f288650bf
|
Fix misses/typos
|
2019-03-20 14:49:33 +09:00 |
|
Dean Herbert
|
baea7230bc
|
Rename RulesetContainer to DrawableRuleset
|
2019-03-19 23:47:31 +09:00 |
|
Dean Herbert
|
68f28326a2
|
Refactor RulesetContainer for readability
|
2019-03-19 20:21:31 +09:00 |
|
Dean Herbert
|
58ef397f4f
|
Move all clock related gameplay logic inside GameplayClockContainer
|
2019-03-07 16:02:24 +09:00 |
|
Dean Herbert
|
01f1018d02
|
Tidy up clock logic using DI and a GameplayClock
|
2019-03-05 13:37:51 +09:00 |
|
Dean Herbert
|
e2c6a8bc07
|
Use pattern matching wherever possible
|
2019-02-28 14:35:00 +09:00 |
|
Dean Herbert
|
3fe4b8fd1c
|
Update variable names
Also cleans up some weird code
|
2019-02-22 17:51:39 +09:00 |
|
smoogipoo
|
d8c55bc729
|
Adjust namespaces
|
2019-02-21 19:05:52 +09:00 |
|
smoogipoo
|
bca347427f
|
Update with framework bindable changes
|
2019-02-21 18:56:34 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
Dean Herbert
|
c18ce2c23a
|
Formatting fixes
|
2019-01-23 14:51:25 +09:00 |
|
chrisny286
|
12503b4d07
|
revert and make VisibilityContainer not AlwaysPresent
|
2019-01-23 02:37:17 +01:00 |
|
chrisny286
|
cabcfffdeb
|
Fix autoplay rewind/skip usable when UI hidden
|
2019-01-23 01:16:37 +01:00 |
|
Dean Herbert
|
b373d78143
|
Add slight easing
|
2019-01-22 09:47:51 +09:00 |
|
Dean Herbert
|
25b5bbcd8f
|
Merge branch 'master' into score-panel-layout
|
2019-01-22 09:43:37 +09:00 |
|