Dean Herbert
c1f23ef211
Add beat snap grid for osu!catch editor
...
As discussed in https://github.com/ppy/osu/discussions/23462 .
2023-06-06 17:52:29 +09:00
ekrctb
812a4b412a
Move judgement result revert logic to Playfield
...
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
ekrctb
b88091262d
Remove #nullable disable from Catch.UI
2023-01-15 17:29:35 +09:00
Dean Herbert
775952380f
Remove unused using statements
2022-12-13 18:57:17 +09:00
Dylan Nantz
0dd4e0cf94
hide cursor in catch
2022-12-12 21:18:01 -05:00
Bartłomiej Dach
7f68fe429f
Remove unused using directive
2022-11-30 20:01:59 +01:00
Bartłomiej Dach
285248d554
Fix potential null dereference in CatchPlayfield
2022-11-30 20:01:11 +01:00
Dean Herbert
5ce2d6f54a
Hide the game mouse cursor when playing osu!catch with relax mod
2022-11-30 18:13:53 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
ekrctb
e8cd9a5d11
Allow arbitrary height catch editor
...
Useful because can see more notes at once.
2022-10-06 17:26:03 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
ekrctb
da69867fd4
Move catcher trail generation logic to CatcherArea
2021-07-27 19:07:37 +09:00
ekrctb
bb046fa3b8
Move catcher trail generation logic to Catcher
...
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
ekrctb
94678064ff
Rename CatcherArea.MovableCatcher
to Catcher
2021-07-21 16:28:31 +09:00
ekrctb
81d0a9bd9c
Fix item ordering
2021-07-19 21:05:36 +09:00
ekrctb
7201cfe0b4
Move child drawable creation of CatchPlayfield
from constructor to load
.
2021-07-19 20:18:17 +09:00
ekrctb
879467961f
Fix catcher trails displayed in wrong place
2021-07-19 20:13:31 +09:00
ekrctb
b88ee3c1a1
Pass DroppedObjectContainer
via constructor instead of DI
...
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e
.
2021-07-19 20:11:49 +09:00
ekrctb
50f9e5f362
Replace usage of CatcherArea.MovableCatcher
with Catcher
2021-07-19 19:52:40 +09:00
ekrctb
97059a9f50
Create Catcher
in CatchPlayfield
2021-07-19 19:44:40 +09:00
ekrctb
ae09c23e4e
Resolve DroppedObjectContainer
via DI
2021-06-24 16:09:13 +09:00
ekrctb
16d5893535
Add DroppedObjectContainer
class
2021-06-24 15:51:54 +09:00
ekrctb
b54e82eb99
Remove unused argument from CatchPlayfield
2021-06-22 15:23:50 +09:00
ekrctb
6d0dc62502
Make sure latest catcher position is used for catching logic
...
A replay frame processed in CatchInputManager is applied to catcher in `CatcherArea`.
The catcher position is then used for the catching logic for each hit object under `HitObjectContainer`.
Thus, if `HitObjectContainer` came before `CatcherArea`, the replay input is delayed one frame.
That was one reason why the catch autoplay misses hit objects (especially when fast-forwarded).
2021-04-09 16:04:45 +09:00
ekrctb
ccca7e0b25
more specific type droppedObjectContainer
2020-12-09 10:35:01 +09:00
ekrctb
0213f77b4b
Move catcher state changing logic to OnNewResult method
2020-12-08 14:28:30 +09:00
ekrctb
e82ca66d3e
Fix depth of dropped objects
2020-12-04 10:21:54 +09:00
ekrctb
2eb2c934cc
Refactor fruit dropping code
...
- The repeated `Remove` call was quadratic complexity.
Now it is linear time.
2020-12-03 16:44:36 +09:00
ekrctb
e8842eed81
Use bigger initial capacity for catch hit object pool
2020-12-01 14:50:42 +09:00
ekrctb
70628235e3
Use hit object pooling for BananaShower
.
2020-11-30 19:22:40 +09:00
ekrctb
9611aaf09e
Use hit object pooling for JuiceStream
.
...
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
ekrctb
b76ae525b2
Use hit object pooling for Fruit
and Banana
.
2020-11-30 19:07:50 +09:00
ekrctb
94fd607a7c
Use hit object pooling for Droplet
and TinyDroplet
.
2020-11-30 19:04:09 +09:00
ekrctb
05aaa377e7
Don't use CreateDrawableRepresentation in CatcherArea
2020-11-30 19:02:49 +09:00
Dean Herbert
9fbfb1aa9f
Add comment explaining requirement
2020-11-30 15:22:55 +09:00
Dean Herbert
73990a6674
Fix osu!catch combo counter not showing after 1 combo
2020-11-30 15:20:52 +09:00
ekrctb
c506b438bf
Remove more code and make some methods private
2020-11-22 18:51:16 +09:00
ekrctb
4345d8dcb6
Event -> virtual method
2020-11-21 15:20:33 +09:00
ekrctb
82aefa3868
Rework and rename to OnNewDrawableHitObject.
...
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
ekrctb
468b2a97cb
Use events instead of overriding Add (catch)
2020-11-20 17:56:47 +09:00
Bartłomiej Dach
fcf3a1d13c
Encapsulate combo display better
2020-09-12 22:40:34 +02:00
Salman Ahmed
ba8a4eb6f0
Move osu!catch combo counter display to inside CatcherArea
2020-09-01 20:17:21 +03:00
Salman Ahmed
4dbf695bca
Fix wrong ordering
2020-08-04 00:04:00 +03:00
Salman Ahmed
f37ba49f7f
Add catch-specific combo counter with its legacy design
2020-08-03 22:13:02 +03:00
Dean Herbert
c42b315abb
Expose via CreateProxiedContent method
2020-07-16 15:35:19 +09:00
Dean Herbert
3666599053
Remove space
2020-07-15 22:00:48 +09:00
Dean Herbert
72789dc0aa
Remove redundant array spec
2020-07-15 21:52:37 +09:00
Dean Herbert
2624862e32
Fix osu!catch dropping fruit appearing above the plate instead of behind
2020-07-15 20:58:09 +09:00
ekrctb
3278a1d7d8
Standardize osu!catch coordinate system
...
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)
This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00