Adonais Romero González
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2954c19345
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Misc. fixes
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2016-10-09 15:19:35 -05:00 |
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Adonais Romero González
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4d0c8ed441
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StarAnimationEasing
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2016-10-09 14:55:50 -05:00 |
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Adonais Romero González
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fd1cbfd8fa
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Hide VisibleCount from transformStar
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2016-10-09 14:53:06 -05:00 |
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Adonais Romero González
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01da3ca474
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More line wrapping
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2016-10-09 14:48:24 -05:00 |
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Adonais Romero González
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841707b61f
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Not animate stars over MaxStars
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2016-10-09 14:09:07 -05:00 |
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Adonais Romero González
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707effb591
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Completed StarCounter
More complex than the other counters, but hopefully functional.
I subestimated you and your silly bouncing animations.
>.>
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2016-10-09 14:02:44 -05:00 |
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Thomas Müller
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dd04b33232
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Use AddInternal instead of AddTopLevel.
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2016-10-09 20:06:23 +09:00 |
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Adonais Romero González
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67d3d772f6
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Minor fix with StarCounter width
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2016-10-08 22:15:25 -05:00 |
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Adonais Romero González
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37115c8c9f
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Merge branch 'master' into counters
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2016-10-08 22:02:43 -05:00 |
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Adonais Romero González
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accf365fd1
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More styling.
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2016-10-08 21:58:53 -05:00 |
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Adonais Romero González
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0d18680eeb
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StarCounter styling using absolute positioning.
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2016-10-08 21:45:01 -05:00 |
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Adonais Romero González
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5ebb2fc289
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Refactor + Stars Counter (initial)
Moved a few things to allow using common transforms
for a star counter. This implementation is basic and
hacky, but good enough as proof of concept.
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2016-10-08 19:11:01 -05:00 |
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Dean Herbert
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5ff9d828eb
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Add KeyCounter to Player for fun.
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2016-10-08 15:53:59 +09:00 |
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Adonais Romero González
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a3b4a34a1a
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TestCase buttons + minor fixes
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2016-10-07 17:15:36 -05:00 |
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Adonais Romero González
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7277cf5af1
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Reflection to simplify transforms + some refactoring
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2016-10-07 16:59:52 -05:00 |
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Adonais Romero González
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965e542eaf
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Line wrapping
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2016-10-07 16:14:35 -05:00 |
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Adonais Romero González
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35325fab95
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Licence added
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2016-10-07 02:24:46 -05:00 |
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Adonais Romero González
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00cfc51004
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Rolling counters (initial)
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2016-10-07 02:05:02 -05:00 |
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Dean Herbert
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c0f25a2683
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Improve white-boxed game modes.
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2016-10-05 20:08:58 +09:00 |
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Dean Herbert
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03aea04a00
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Add BackgroundMode stack.
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2016-10-05 20:06:55 +09:00 |
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Dean Herbert
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ac16bffe49
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Bring framework and resources up-to-date.
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2016-10-01 19:05:26 +09:00 |
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Dean Herbert
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f0681f35c4
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Merge remote-tracking branch 'refs/remotes/upstream/master' into game-modes-layout
# Conflicts:
# osu.Game/OsuGame.cs
# osu.Game/OsuGameBase.cs
# osu.Game/osu.Game.csproj
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2016-10-01 17:10:27 +09:00 |
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Dean Herbert
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5afb038025
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Use explicit cast to OsuGame rather than in-between derived classes.
# Conflicts:
# osu.Game/GameModes/Menu/MainMenu.cs
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2016-10-01 17:02:57 +09:00 |
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Dean Herbert
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0178e23b73
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Ensure we always remain fully visible on any aspect ratio (including very tall ones).
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2016-09-30 18:46:34 +09:00 |
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Dean Herbert
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cc14aeb802
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Add basic background display system.
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2016-09-30 18:45:55 +09:00 |
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Dean Herbert
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357c94ed8a
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Add OsuGameMode. Standardise naming of classes.
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2016-09-30 13:30:55 +09:00 |
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Dean Herbert
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643ae0cefe
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Merge remote-tracking branch 'upstream/master' into beatmap_framework
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2016-09-30 00:13:08 +09:00 |
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Dean Herbert
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2db962dc33
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Add basic tweening mouse cursor.
# Conflicts:
# osu-framework
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2016-09-29 23:46:33 +09:00 |
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Dean Herbert
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ae6fb0553d
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Add contains override to allow correct rendering by CursorContainer on window bounds.
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2016-09-29 23:46:30 +09:00 |
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Dean Herbert
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7dcf2c6269
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Add TestCase for main menu ButtonSystem.
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2016-09-29 23:46:24 +09:00 |
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Dean Herbert
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eaab1b718e
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Merge branch 'refs/heads/master' into beatmap_framework
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
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2016-09-28 16:09:26 +09:00 |
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Huo Yaoyuan
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25fecfca06
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Relative size and position for text layer.
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2016-09-26 16:56:39 +08:00 |
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Huo Yaoyuan
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bb13da2b32
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Add ResetCount method for Counter.
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2016-09-26 14:23:22 +08:00 |
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Huo Yaoyuan
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b4bb3d6317
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Update private methods implementation.
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2016-09-26 14:21:40 +08:00 |
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Huo Yaoyuan
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756e7a6a67
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Add missing lincense header, remove unnecessary comment and field.
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2016-09-26 14:21:25 +08:00 |
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Dean Herbert
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58ed5c00e4
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Merge remote-tracking branch 'refs/remotes/upstream/master' into beatmap_framework
# Conflicts:
# osu.Game/GameModes/Menu/ButtonSystem.cs
# osu.Game/OsuGame.cs
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2016-09-25 13:40:06 +09:00 |
|
Huo Yaoyuan
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63535df6dc
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Fix typo and missnaming.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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ec2bc4720d
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Comma seperator in numbers.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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ed4fae53cb
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Add FadeTime and allow setting custom styles directly from container.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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f4ac1f630d
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Adjust visual tree of counter.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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0da0d4f35e
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Avoid accessing container in each counter.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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c70bf53486
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Rename counter classes to avoid confusing.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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16f1dff849
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Make counter public.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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d8666deaa0
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IsLit Adjustment.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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ba19fe1b97
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Move IsCounting to KeyCounter.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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409bb0d068
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Counter animation.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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81f269ee69
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MouseCount and KeyBoardCount, input handling.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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e5ef3e1d02
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Adjust children position of Counter.
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2016-09-24 19:46:10 +08:00 |
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Huo Yaoyuan
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55a1a3827a
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Implement KeyCounter and base Count class.
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2016-09-24 19:46:10 +08:00 |
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Dean Herbert
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7bdb2fcfc7
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Add basic implementation of VisualTest framework for osu! project.
Comes with one complimentary test.
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2016-09-24 15:47:17 +09:00 |
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Dean Herbert
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f936618156
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Add back TextAwesome and osu!font.
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2016-09-24 00:05:09 +09:00 |
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Dean Herbert
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e0c06a4f19
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Merge branch 'refs/heads/general-fixes' into beatmap_framework
# Conflicts:
# osu-framework
# osu.Game/GameModes/FieldTest.cs
# osu.Game/GameModes/FontTest.cs
# osu.Game/GameModes/Menu/ButtonSystem.cs
# osu.Game/Graphics/UserInterface/TextBox.cs
# osu.Game/OsuGame.cs
# osu.Game/osu.Game.csproj
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2016-09-20 16:36:42 +09:00 |
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Remie Richards
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f2fa9f611a
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Replaced osu.Game.Graphics.Cursor.CursorContainer.cs with osu.Framework.Graphics.Cursor.CursorContainer.cs
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2016-09-17 22:11:27 +01:00 |
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Remie Richards
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4754c0e2d1
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Clears out old tests (use the framework tests!), Replaces osu.Game.Graphics.UserInterface references with osu.Framework.Graphics.UserInterface
|
2016-09-17 21:54:52 +01:00 |
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Remie Richards
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1a5c2b5221
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Updates to latest osu-framework, Updates existing Load() methods to use Children = new Drawable[]{} syntax
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2016-09-17 21:33:46 +01:00 |
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Dean Herbert
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375406bc97
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Bring framework up-to-date.
|
2016-09-11 17:23:43 +09:00 |
|
Dean Herbert
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4a85d8627d
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Update to latest framework version.
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2016-09-11 03:04:47 +09:00 |
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Dean Herbert
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b6bbea392b
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Merge branch 'general-fixes' into beatmap_framework
Conflicts:
osu-framework
|
2016-09-11 02:24:15 +09:00 |
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Dean Herbert
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842fb1892f
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Update to latest framework version.
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2016-09-11 02:23:26 +09:00 |
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Dean Herbert
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3098204dda
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Add basic class structure for Beatmap/HitObject/SampleInfo/User.
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2016-09-06 21:41:16 +09:00 |
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Dean Herbert
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23111821f5
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Update naming conventions.
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2016-09-04 18:31:58 +09:00 |
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smoogipooo
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dde748b8c1
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Fix loaded not being set on textbox Load.
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2016-09-03 21:18:07 +09:30 |
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Dean Herbert
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7d9cb85289
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Hook up new TextInputSource to TextBox.
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2016-09-02 14:41:42 +09:00 |
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Dean Herbert
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49a4d64fad
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Fix TextBox always taking keyboard focus.
|
2016-09-01 22:55:02 +09:00 |
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Dean Herbert
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600223a65c
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Add proper keyboard sound effects back.
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2016-09-01 22:51:45 +09:00 |
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Dean Herbert
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923fc228e9
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Fix cursor horizontal position.
|
2016-09-01 22:51:03 +09:00 |
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Dean Herbert
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a2fc339a45
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Update Transforms to new style.
|
2016-09-01 22:51:03 +09:00 |
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Dean Herbert
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41c03ab255
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Move ctor content to Load(). Schedule some prop updates.
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2016-09-01 22:51:03 +09:00 |
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Dean Herbert
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7f0212f93f
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TextSize -> SpaceWidth (temporary).
|
2016-09-01 22:51:03 +09:00 |
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Dean Herbert
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b3e2339175
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Make TextBox rendering work again.
|
2016-09-01 22:51:03 +09:00 |
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Dean Herbert
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81f9ce657f
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License -> Licence.
|
2016-08-26 17:27:49 +09:00 |
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Dean Herbert
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6cbbeaaac0
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Initial commit.
|
2016-08-26 14:41:47 +09:00 |
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