Because the flashlight is made to be scaled by playfield, there are
constant scale factors applied somewhere in the
`PlayfieldAdjustmentContainer` which needs to be reflected in the
flashlight size to keep the size the same.
The factor is specifically 1.6x, computed in {Osu,Catch}PlayfieldAdjustmentContainer.ScalingContainer`.
More generally, I've deduced these factors by logging the difference
between the `flashlightSize` before and after b78abe2f.
Avoids things like touch screen inputs also being flipped.
Note that these adjustments can't be applied directly to the playfield
due to how playfields are used in various rulesets (basically relying on
the `PlayfieldAdjustContainer` to get things in the right place).
Closes#24000.