mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 04:32:57 +08:00
Fix catcher not moving when fully hidden in "No Scope" mod
This commit is contained in:
parent
53cc71c2fe
commit
efbd9ba4b9
@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
var catchPlayfield = (CatchPlayfield)playfield;
|
||||
bool shouldAlwaysShowCatcher = IsBreakTime.Value;
|
||||
float targetAlpha = shouldAlwaysShowCatcher ? 1 : ComboBasedAlpha;
|
||||
|
||||
// AlwaysPresent required for catcher to still act on input when fully hidden.
|
||||
catchPlayfield.CatcherArea.AlwaysPresent = true;
|
||||
catchPlayfield.CatcherArea.Alpha = (float)Interpolation.Lerp(catchPlayfield.CatcherArea.Alpha, targetAlpha, Math.Clamp(catchPlayfield.Time.Elapsed / TRANSITION_DURATION, 0, 1));
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user