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Commit Graph

37696 Commits

Author SHA1 Message Date
Salman Ahmed
449e5fa6f8 Rename one more left-over skinnable naming 2023-02-17 22:09:55 +03:00
cdwcgt
dbb366e279 CompletionText can be a LocalisableString
I can't find a reason for not doing this, probably this was forgotten in https://github.com/ppy/osu/pull/15440
2023-02-17 22:32:03 +09:00
Andrei Zavatski
51940133df Adjust width and add comment 2023-02-17 15:18:45 +03:00
Andrei Zavatski
0838fa636f Make triangles slower 2023-02-17 15:16:00 +03:00
Andrei Zavatski
fa300b5ba0 Merge branch 'master' into mod-overlay-triangles 2023-02-17 15:13:51 +03:00
Dean Herbert
0a018514e1 Make skin editor focus only one layer at a time 2023-02-17 19:27:16 +09:00
Dean Herbert
00fcee0c5a Add per-ruleset component toolbox and placement support 2023-02-17 19:27:16 +09:00
Dean Herbert
ba5a87ca04 Add basic target layer selection in skin editor 2023-02-17 19:27:16 +09:00
Dean Herbert
c03b6cec23 Add IEquatable and ToString support to SkinComponentsContainerLookup 2023-02-17 19:27:16 +09:00
Dean Herbert
a01c3090e4 Fix tests which rely on HUDOverlay's DrawableRuleset being nullable 2023-02-17 19:27:09 +09:00
Dean Herbert
5ed038fbb3 Improve the feel of hovering toolbox component items 2023-02-17 19:26:03 +09:00
Dean Herbert
814080d982 Only show blueprint labels when hovering or selected 2023-02-17 19:23:52 +09:00
Dean Herbert
19d5293ad1 Change early return to also find the earliest nested object 2023-02-17 18:59:31 +09:00
Dean Herbert
209d41ee9d Use RulesetInfo instead of Ruleset in skin components lookup 2023-02-17 18:24:05 +09:00
Dean Herbert
675e5b81f3 Fix SkinnableLighting showing up as a user placeable component 2023-02-17 18:24:05 +09:00
Dean Herbert
2267aa1ac2 Add ability to retrieve serialisable drawables for specific rulesets 2023-02-17 18:24:05 +09:00
Dean Herbert
ffb99364b9 Ensure skin default component layouts only apply to global layout for now 2023-02-17 18:24:05 +09:00
Dean Herbert
6c61c5f4a8 Fix selection on the edge of blueprints (in the new inflation area) failing 2023-02-17 18:19:46 +09:00
Dean Herbert
16d94b4ea2 Improve visuals of skin blueprint 2023-02-17 18:19:46 +09:00
Dean Herbert
9793774377 Update SkinDeserialisationTest to work with new serialisation structure 2023-02-17 16:22:48 +09:00
Dean Herbert
6b3652f567 Change serialisation format of skin layouts to allow more flexibility
Also adds per-ruleset storage for each container type.
2023-02-17 14:19:19 +09:00
Dean Herbert
9685fb2114 Always return a non-null container for SkinComponentsContainerLookups 2023-02-17 14:19:19 +09:00
Dean Herbert
4cc6664dc7 Add optional ruleset identifier to SkinComponentsContainerLookup 2023-02-17 14:19:19 +09:00
Dean Herbert
1a63ca9ece Add xmldoc around SkinComponentsContainerLookup 2023-02-17 14:18:05 +09:00
Andrei Zavatski
a84f20bf32 Add triangles to ModSelectColumn 2023-02-17 03:09:32 +03:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield 2023-02-16 21:54:29 +01:00
Bartłomiej Dach
66e9bb2581
Merge branch 'master' into hide-resume-overlay 2023-02-16 21:33:23 +01:00
Bartłomiej Dach
b8084a15eb
Revert ResumeOverlay setter accessibility change 2023-02-16 21:26:01 +01:00
Bartłomiej Dach
0186062246
Merge branch 'master' into adjust-song-select-background-dim 2023-02-16 20:52:36 +01:00
Bartłomiej Dach
ad5132ed41
Remove redundant conditional access qualifier
It is impossible for the callback passed to `ApplyToBackground()` to
receive a null reference. See `OsuScreen.ApplyToBackground()` - if the
background to call the callback on were `null`, then an
`InvalidOperationException` would be thrown instead.
2023-02-16 20:47:51 +01:00
Dean Herbert
cb7df7282b Apply NRT to SerialisedDrawableInfo 2023-02-16 20:01:59 +09:00
Dean Herbert
394d368f16 Fix song select potentially updating background parameters when not the current screen 2023-02-16 18:45:22 +09:00
Dean Herbert
affa9507a1 Fix GameplaySampleTriggerSource not considering nested objects when determining the best sample to play 2023-02-16 18:21:33 +09:00
Dean Herbert
ce9ef3bc3c Always create ResumeOverlay, with UseResumeOverlay flag only affecting whether it is displayed or not 2023-02-16 15:47:20 +09:00
Dean Herbert
7afdcb9383 Merge branch 'master' into hide-resume-overlay 2023-02-16 15:42:14 +09:00
Dean Herbert
81dcc105a9 Rename left-over skinnable naming in SerialisedDrawableExtensions 2023-02-16 15:34:41 +09:00
Dean Herbert
76f7accd13 Standardise all local SkinComponentsContainerLookup variables to containerLookup 2023-02-16 15:33:56 +09:00
Dean Herbert
eea0cd3cf8 Reword xmldoc on ISerialisableDrawable to make less skin-centric 2023-02-16 15:31:35 +09:00
Dean Herbert
0b25f7baeb
Reword and fix typos in some new xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-02-16 15:27:30 +09:00
Bartłomiej Dach
c315113fde
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-16 00:15:51 +01:00
Bartłomiej Dach
768eea1ea8
Merge branch 'master' into skinnable-clean-up-documentation 2023-02-15 21:26:11 +01:00
Bartłomiej Dach
1d5d34ba0e
Merge pull request #22647 from peppy/remove-target-component-container
Simplify and rename `SkinnableTargetComponentsContainer`
2023-02-15 21:25:49 +01:00
Dean Herbert
925deb7ca5 Make skin editor clipboard shared between screens and skins to allow moving elements over 2023-02-15 19:35:37 +09:00
Dean Herbert
bc83b0c264 Fix clipboard changes not batching as undo steps 2023-02-15 19:35:22 +09:00
Dean Herbert
bcf2555545 Fix components having incorrect default positions 2023-02-15 19:34:42 +09:00
Dean Herbert
d653335b6f Add basic skin editor clipboard implementation 2023-02-15 19:28:42 +09:00
Dean Herbert
08ed174f61 Change GameplaySkinComponentLookup's generic to always be an enum
And document the class better.
2023-02-15 18:48:14 +09:00
Dean Herbert
a92e42bb84 Rename SkinnableTargetContainer to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
Dean Herbert
b1cf6d83d8 Move extension methods closer to serialisation classes 2023-02-15 18:37:41 +09:00
Dean Herbert
e61d2d571c Move the lookup type out of ISserialisableDrawableContainer 2023-02-15 18:37:41 +09:00
Dean Herbert
a7b47f6503 Rename ISkinnableTarget to ISerialisableDrawableContainer 2023-02-15 18:37:41 +09:00
Dean Herbert
d159d6b970 Rename ISkinnableDrawable to ISerialisableDrawable 2023-02-15 18:37:41 +09:00
Dean Herbert
8cb5a51aa7 Add further documentation to skin classes 2023-02-15 18:23:19 +09:00
Dean Herbert
856efd9fd9 Rename SkinnableDrawableInfo to SerialisedDrawableInfo 2023-02-15 18:23:19 +09:00
Dean Herbert
9e651a7ca2 Rename SkinnableInfo to SkinnableDrawableInfo 2023-02-15 18:23:17 +09:00
Dean Herbert
6010dde86e Move SkinnableInfo to better namespace 2023-02-15 18:23:10 +09:00
Dean Herbert
8bbd00822c Simplify and rename SkinnableTargetComponentsContainer 2023-02-15 17:30:21 +09:00
Dean Herbert
e71dfd7555 Fix skin export failing if a directory exists with the proposed filename 2023-02-15 16:11:16 +09:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Dean Herbert
9ed068c1e6 Only apply dim changes when background blur is disabled 2023-02-15 14:16:34 +09:00
Dean Herbert
19e3c5d33c Adjust song select background dimming to be more evenly applied 2023-02-15 13:59:24 +09:00
Bartłomiej Dach
99b78c63a0
Merge branch 'master' into fix-mania-long-note-regression 2023-02-14 21:25:31 +01:00
Dean Herbert
5ec5222d8a Expose and consume OsuInputManager explicitly 2023-02-14 17:36:07 +09:00
Dean Herbert
b42b5f97cf Use Overlays container rather than KeyBindingInputManager for flashlight 2023-02-14 17:36:07 +09:00
Dean Herbert
970388d4e2 Move Overlays container to accept input and be frame-stable 2023-02-14 17:35:12 +09:00
Dean Herbert
e6f0a1dec9
Merge pull request #22632 from Joehuu/fix-beatmap-preview-progress
Fix beatmap card song preview progress sometimes showing past progress for one frame
2023-02-14 17:06:50 +09:00
Dean Herbert
0217875f3f
Merge branch 'master' into SkinSetOnNotificationClick 2023-02-14 16:04:03 +09:00
Dean Herbert
0ad245e9e0 Rewrite implementation to match other implementations 2023-02-14 16:00:23 +09:00
Dean Herbert
21429e164f Fix comment grammar 2023-02-14 15:55:32 +09:00
PC
ca2603324c Change present from skin selection tab to SkinCollection.First() 2023-02-14 09:43:40 +03:00
Joseph Madamba
ea624b8ad0 Reset preview track when stopping instead 2023-02-13 22:39:34 -08:00
Dean Herbert
63f3498762 Restructure UseResumeOverlay to correctly handle a value change before BDL load 2023-02-14 15:11:33 +09:00
Dean Herbert
9e04a36d86 Move test to a mod test and add more resilient test logic 2023-02-14 15:07:45 +09:00
PC
9064391226 Use ChildrenOfType instead of linq 2023-02-14 08:24:03 +03:00
Dean Herbert
51d4ae5241
Merge branch 'master' into footer_V2_implementation 2023-02-14 14:00:53 +09:00
Dean Herbert
f0ebb920b9 Make Actions nullable 2023-02-14 13:54:00 +09:00
Joseph Madamba
24a5a1061f Fix OsuClickableContainer sounds not being blocked by nested drawables 2023-02-13 15:36:17 -08:00
PC
f8f485e4c8 Move PresentSkinsImport to OsuGame. Replace switch with if statement 2023-02-14 02:29:50 +03:00
MK56
5006dbe3db
Update osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2023-02-14 00:07:02 +01:00
Bartłomiej Dach
939144fb6c
Merge pull request #22628 from EVAST9919/letterbox-no-containers
Remove unnecessary containers in `LetterboxOverlay`
2023-02-13 23:54:48 +01:00
Pasi4K5
e4b84ebd0b Add UseResumeOverlay and use it for hiding the ResumeOverlay 2023-02-13 23:51:39 +01:00
Joseph Madamba
7f7e72705f Fix beatmap card song preview progress sometimes showing past progress for one frame 2023-02-13 14:15:37 -08:00
mk56-spn
ae9a17d76b Add offset to FooterButtonV2.cs shadow 2023-02-13 22:20:41 +01:00
mk56-spn
be52d0a60c Add note explaining shadow opacity
pass ColourProvider in from test, instead of hard coding it in `FooterButtonV2.cs`
2023-02-13 22:18:34 +01:00
mk56-spn
61584ba63c Fix corner_radius missing in some parts of FooterButtonV2.cs.
Adjust shadow radius value to 5 to match figma.
2023-02-13 22:15:29 +01:00
mk56-spn
6e6421caea Change FooterV2.cs colour to use ColourProvider instead of OsuColour.
Remove unnecessary `FillFlowContainer`
2023-02-13 22:12:25 +01:00
PC
10ab228d76 Improve xml doc 2023-02-13 22:47:29 +03:00
PC
46b13f2565 Improve code quality 2023-02-13 22:44:11 +03:00
PC
637b07efe6 Remove Resolved attribute 2023-02-13 22:36:51 +03:00
PC
a22a36bfe0 Add navigation to skin settings on multiple import 2023-02-13 20:31:09 +03:00
Andrei Zavatski
2dee783401 Remove not needed containers 2023-02-13 15:14:25 +03:00
PC
35bc0a29d8 Add setting skin on notification click 2023-02-13 15:11:55 +03:00
Dean Herbert
679df9bf8b
Merge pull request #22604 from Joehuu/abort-dangerous-dialog-button-on-hover-lost
Add ability to abort dangerous dialog button on hover lost
2023-02-13 20:40:14 +09:00
Dean Herbert
55358d36c8 Change MinimumColumnWidth to remove setter 2023-02-13 17:50:32 +09:00
Dean Herbert
ca768ca446 Add comment regarding unused enum members in LegacyNoteBodyStyle 2023-02-13 17:43:52 +09:00
Joseph Madamba
cb51b9e350 Use existing ModdingBeatmap activity 2023-02-12 15:01:50 -08:00
Joseph Madamba
bbeef53569 Add TestingBeatmap activity 2023-02-12 13:11:42 -08:00
Joseph Madamba
afb66d8af4 Make user activity class names more specific 2023-02-12 12:32:17 -08:00
Dean Herbert
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
Joseph Madamba
8d9245c1d4 Make AbortConfirm() virtual and override with filter logic 2023-02-11 12:54:16 -08:00