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Rename ISkinnableTarget to ISerialisableDrawableContainer

This commit is contained in:
Dean Herbert 2023-02-15 16:28:42 +09:00
parent d159d6b970
commit a7b47f6503
6 changed files with 16 additions and 15 deletions

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@ -45,7 +45,7 @@ namespace osu.Game.Overlays.SkinEditor
SelectedItems.BindTo(editor.SelectedComponents);
// track each target container on the current screen.
var targetContainers = target.ChildrenOfType<ISkinnableTarget>().ToArray();
var targetContainers = target.ChildrenOfType<ISerialisableDrawableContainer>().ToArray();
if (targetContainers.Length == 0)
{

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@ -339,18 +339,18 @@ namespace osu.Game.Overlays.SkinEditor
settingsSidebar.Add(new SkinSettingsToolbox(component));
}
private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
private IEnumerable<ISerialisableDrawableContainer> availableTargets => targetScreen.ChildrenOfType<ISerialisableDrawableContainer>();
private ISkinnableTarget? getFirstTarget() => availableTargets.FirstOrDefault();
private ISerialisableDrawableContainer? getFirstTarget() => availableTargets.FirstOrDefault();
private ISkinnableTarget? getTarget(GlobalSkinComponentLookup.LookupType target)
private ISerialisableDrawableContainer? getTarget(GlobalSkinComponentLookup.LookupType target)
{
return availableTargets.FirstOrDefault(c => c.Target == target);
}
private void revert()
{
ISkinnableTarget[] targetContainers = availableTargets.ToArray();
ISerialisableDrawableContainer[] targetContainers = availableTargets.ToArray();
foreach (var t in targetContainers)
{
@ -370,7 +370,7 @@ namespace osu.Game.Overlays.SkinEditor
if (!hasBegunMutating)
return;
ISkinnableTarget[] targetContainers = availableTargets.ToArray();
ISerialisableDrawableContainer[] targetContainers = availableTargets.ToArray();
foreach (var t in targetContainers)
currentSkin.Value.UpdateDrawableTarget(t);

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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinEditorChangeHandler : EditorChangeHandler
{
private readonly ISkinnableTarget? firstTarget;
private readonly ISerialisableDrawableContainer? firstTarget;
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable
private readonly BindableList<ISerialisableDrawable>? components;
@ -28,7 +28,7 @@ namespace osu.Game.Overlays.SkinEditor
// In the future we'll want this to cover all changes, even to skin's `InstantiationInfo`.
// We'll also need to consider cases where multiple targets are on screen at the same time.
firstTarget = targetScreen.ChildrenOfType<ISkinnableTarget>().FirstOrDefault();
firstTarget = targetScreen.ChildrenOfType<ISerialisableDrawableContainer>().FirstOrDefault();
if (firstTarget == null)
return;

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@ -10,9 +10,10 @@ using osu.Game.Extensions;
namespace osu.Game.Skinning
{
/// <summary>
/// Denotes a container which can house <see cref="ISerialisableDrawable"/>s.
/// A container which can house <see cref="ISerialisableDrawable"/>s.
/// Contains functionality for new drawables to be added, removed, and reloaded from provided <see cref="SerialisedDrawableInfo"/>.
/// </summary>
public interface ISkinnableTarget : IDrawable
public interface ISerialisableDrawableContainer : IDrawable
{
/// <summary>
/// The definition of this target.

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@ -143,7 +143,7 @@ namespace osu.Game.Skinning
/// Remove all stored customisations for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to reset.</param>
public void ResetDrawableTarget(ISkinnableTarget targetContainer)
public void ResetDrawableTarget(ISerialisableDrawableContainer targetContainer)
{
DrawableComponentInfo.Remove(targetContainer.Target);
}
@ -152,7 +152,7 @@ namespace osu.Game.Skinning
/// Update serialised information for the provided target.
/// </summary>
/// <param name="targetContainer">The target container to serialise to this skin.</param>
public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
public void UpdateDrawableTarget(ISerialisableDrawableContainer targetContainer)
{
DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSerialisedInfo().ToArray();
}

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@ -12,7 +12,7 @@ using osu.Game.Skinning.Serialisation;
namespace osu.Game.Skinning
{
public partial class SkinnableTargetContainer : SkinReloadableDrawable, ISkinnableTarget
public partial class SkinnableTargetContainer : SkinReloadableDrawable, ISerialisableDrawableContainer
{
private Container? content;
@ -76,7 +76,7 @@ namespace osu.Game.Skinning
ComponentsLoaded = true;
}
/// <inheritdoc cref="ISkinnableTarget"/>
/// <inheritdoc cref="ISerialisableDrawableContainer"/>
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
public void Add(ISerialisableDrawable component)
@ -91,7 +91,7 @@ namespace osu.Game.Skinning
components.Add(component);
}
/// <inheritdoc cref="ISkinnableTarget"/>
/// <inheritdoc cref="ISerialisableDrawableContainer"/>
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
public void Remove(ISerialisableDrawable component)