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Commit Graph

312 Commits

Author SHA1 Message Date
Salman Ahmed
0b74bde653 Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
smoogipoo
c9e76783e6 Fix taiko HD not calculating pre-empt correctly 2021-09-17 17:24:03 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
b907c2f4f6 Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Salman Ahmed
cea632463e Remove empty newline 2021-08-26 22:30:20 +03:00
Dean Herbert
90e81a595d Move DrumSampleTriggerSource into its own class to avoid nested references 2021-08-26 17:19:46 +09:00
Dean Herbert
8e0a04c4e5 Update taiko InputDrum to use new trigger logic 2021-08-25 16:56:44 +09:00
Dean Herbert
6bbc23c831
Merge pull request #14106 from smoogipoo/taiko-classic-mod
Make taiko classic mod emulate the classic "4:3" scroll speed
2021-08-02 22:22:26 +09:00
smoogipoo
9327bc169b Make TaikoModClassic use classic-like scroll speed 2021-08-02 20:01:46 +09:00
smoogipoo
c023ce78d7 Match osu!stable taiko playfield size at 16:9 2021-08-02 18:48:32 +09:00
Dan Balasescu
791855dfa0
Merge branch 'master' into legacy-skin-default-fallback 2021-06-08 16:54:26 +09:00
Dean Herbert
273d66a0e0 Fix TaikoMascot texture animation lookups 2021-06-08 00:42:34 +09:00
ekrctb
2c9e5b6c7e Replace EntryCrossedBoundary with more useful RemoveRewoundEntry property
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
smoogipoo
0c3c8141da Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
Bartłomiej Dach
72c18fbdfe Restructure explosion animation to avoid resetting transforms on free 2021-03-15 21:21:52 +01:00
Bartłomiej Dach
58220481db Rename I{-> Animatable}HitExplosion 2021-03-15 20:39:02 +01:00
Bartłomiej Dach
8b74666cc3 Add support for pooling explosions in taiko 2021-03-14 16:15:33 +01:00
Bartłomiej Dach
8f4dadb06a Enable pooling for taiko judgements 2021-03-06 17:38:04 +01:00
Bartłomiej Dach
b24fc1922e Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
Bartłomiej Dach
5d575d2a9b Accept proxied content via OnNewDrawableHitObject
In the non-pooled case, `OnNewDrawableHitObject()` will be called
automatically on each new DHO via `Playfield.Add(DrawableHitObject)`.

In the pooled case, it will be called via `Playfield`'s implementation
of `GetPooledDrawableRepresentation(HitObject, DrawableHitObject)`.
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
62da4eff37 Route new result callback via playfield
Follows route taken by osu! and catch (and required for proper pooling
support).
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
ae6dedacaf Implement nested strong hit application 2020-12-20 16:26:39 +01:00
Dean Herbert
88b3bf06e8 Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
Bartłomiej Dach
5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Bartłomiej Dach
7ba04a2cc3 Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 21:44:50 +01:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
Bartłomiej Dach
ea09cbddc6 Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
a8e86a20e1 Unify bar line types & prepare for pooling 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
beee9b89d5 Change bar line SHOC to nested playfield 2020-12-13 22:12:26 +01:00
Bartłomiej Dach
f74567e8eb Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Dean Herbert
f29aa9c4fc Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object 2020-11-27 14:35:12 +09:00
Dean Herbert
dc38aeac43 Remove unnecessary local definition of colour logic from taiko judgement 2020-11-16 17:23:02 +09:00
Bartłomiej Dach
891218ec6b Inline empty explosion in legacy transformer 2020-11-11 09:11:33 +01:00
Bartłomiej Dach
be4735cd2b Explicitly set lifetime to ensure empty drawables are cleaned up 2020-11-10 14:57:51 +01:00
Bartłomiej Dach
ed01d37966 Reintroduce KiaiHitExplosion as skinnable 2020-11-10 14:08:10 +01:00
Bartłomiej Dach
f245696947 Move {-> Default}KiaiHitExplosion 2020-11-10 13:24:32 +01:00
Dean Herbert
3ea27e23e8 Update namespace references 2020-10-29 15:20:10 +09:00
Dean Herbert
2a46f905ff Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
smoogipoo
cb6b35116a Merge branch 'master' into scoring-standardisation 2020-10-01 12:28:51 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
smoogipoo
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
smoogipoo
c45b5690cf Use new hit results in taiko 2020-09-29 16:33:38 +09:00
Bartłomiej Dach
eb62ad4e55 Look up both sprites for legacy explosions 2020-09-27 16:06:59 +02:00
Bartłomiej Dach
deb207001a Remove schedule causing default skin explosion regression 2020-09-27 15:23:34 +02:00