Dean Herbert
0859c336de
Also dim counter during initial calculation phase
2021-10-05 17:24:36 +09:00
Dean Herbert
f64226ded6
Fix display not displaying correctly after initial load
2021-10-05 17:10:32 +09:00
Dean Herbert
04538a69e4
Add assert tests
2021-10-05 17:10:24 +09:00
Dean Herbert
599d82e383
Avoid returning a live IEnumerable
2021-10-05 17:01:07 +09:00
Dean Herbert
fa7f11d906
Add easing to rolling counter value
2021-10-05 16:51:49 +09:00
Dean Herbert
eeb5f3d519
Add basic test scene
2021-10-05 16:51:43 +09:00
Dean Herbert
565e888f58
Tidy up attribute retrieval code
2021-10-05 16:40:07 +09:00
smoogipoo
45b63cbad9
Remove unnecessary dependency
2021-10-05 16:03:25 +09:00
Dean Herbert
676df55a0e
Fade display out during rewind (as the value displayed is no longer valid)
2021-10-05 15:39:29 +09:00
Dean Herbert
81a13566bc
Adjust default location slightly, fix alignment of "pp" subtext
2021-10-05 15:28:03 +09:00
Dean Herbert
b6af93d434
Apply some code quality refactoring
2021-10-05 15:14:49 +09:00
Dean Herbert
7176dc95e5
Revert Player.Score
to protected
2021-10-05 14:55:40 +09:00
Dean Herbert
e19be8ebe4
Make GameplayState.Score
immutable
2021-10-05 14:55:40 +09:00
smoogipoo
5624dd9af6
Fix incorrect CancellationToken usage
...
Apparently I wrote the BDL system and don't know how this works. I
believe you need `CancellationToken?` or CanBeNull=true, however that doesn't actually
play well when actually using the token in code...
2021-10-05 12:07:41 +09:00
smoogipoo
593da79bbc
Further asyncify load process
2021-10-05 11:26:13 +09:00
smoogipoo
86df4919f7
Fix skin fallbacks test
2021-10-05 11:06:26 +09:00
smoogipoo
d120678e30
Fix redundant default value
2021-10-04 21:13:14 +09:00
smoogipoo
d1e7191f94
Pass score into GameplayState
2021-10-04 20:59:51 +09:00
smoogipoo
0b0316e27e
Fix missing CanBeNull
2021-10-04 20:59:31 +09:00
smoogipoo
1837e1bf3c
Share rounding with PerformanceStatistic
2021-10-04 20:35:53 +09:00
smoogipoo
fb63e5ed87
Add todo
2021-10-04 20:35:26 +09:00
smoogipoo
221cc1747c
Drop "default" prefix
2021-10-04 20:34:28 +09:00
smoogipoo
5aae673240
Use GameplayState
2021-10-04 20:33:54 +09:00
smoogipoo
2e3450b3f5
Make Mods readonly
2021-10-04 20:20:24 +09:00
smoogipoo
031c5a441e
Merge branch 'master' into realtime-pp-display
2021-10-04 20:19:37 +09:00
Dan Balasescu
4bd1083388
Merge pull request #14903 from peppy/importer-returns-live
...
Add `ILive<T>` and use as return type of `Import` methods
2021-10-04 20:16:32 +09:00
Dan Balasescu
1935c9e93d
Merge pull request #14950 from peppy/rename-score-beatmap
...
Rename last remaining `BeatmapInfo Beatmap` usage
2021-10-04 19:45:08 +09:00
smoogipoo
4871db2f86
Merge branch 'master' into importer-returns-live
2021-10-04 19:42:36 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
Dan Balasescu
5937a93e2d
Merge pull request #14949 from peppy/login-error-display
...
Show login failure messages on login form
2021-10-04 17:23:11 +09:00
Dan Balasescu
c1540c137a
Merge pull request #14932 from peppy/rename-beatmap-info-beatmap-fields
...
Rename `BeatmapInfo` variables which were named `beatmap` for clarity
2021-10-04 17:22:06 +09:00
Dean Herbert
63f0b0c932
Rename out of place interface name
2021-10-04 16:35:55 +09:00
Dean Herbert
e631653f4b
Remove incorrectly committed FodyWeavers
file
2021-10-04 16:30:12 +09:00
Dean Herbert
857000b756
Mark IPresentImports
as covariant
2021-10-04 16:29:46 +09:00
Dean Herbert
3c15ef720f
Remove setter from IHasGuidPrimaryKey
interface
2021-10-04 16:26:28 +09:00
Dean Herbert
916342c837
Merge branch 'master' into importer-returns-live
2021-10-04 16:24:26 +09:00
Dan Balasescu
aca2f0c12d
Merge pull request #14901 from peppy/model-importer-split
...
Split importer interface out of `IModelManager`
2021-10-04 16:22:29 +09:00
Dean Herbert
3a0b7ba8ff
Add fallback to use Message
when Hint
is not available
2021-10-04 16:18:55 +09:00
smoogipoo
69c2b7dc59
Merge branch 'master' into rename-beatmap-info-beatmap-fields
2021-10-04 16:03:22 +09:00
Dan Balasescu
fd002da469
Merge pull request #14948 from peppy/fix-drawable-channel-ci-failures
...
Ensure a `DrawableChannel` is not attempted to be added after disposal
2021-10-04 16:03:13 +09:00
smoogipoo
4e1322effa
Fix typo
2021-10-04 16:02:45 +09:00
Dan Balasescu
aa1bfc16d2
Merge pull request #14929 from peppy/gameplay-state
...
Replace `GameplayBeatmap` with `GameplayState`
2021-10-04 15:56:44 +09:00
Dan Balasescu
d82829fad3
Merge pull request #14909 from peppy/realm-context-factory-safer-blocking
...
Ensure realm blocks until all threaded usages are completed
2021-10-04 15:52:45 +09:00
Dean Herbert
266b4c7124
Expose login errors from IAPIProvider
and show on the login form
2021-10-04 15:40:24 +09:00
Dean Herbert
5aaafce597
Make AuthenticateWithLogin
throw instead of return a bool
success status
2021-10-04 15:40:00 +09:00
smoogipoo
bc984dff4f
Fix typo
2021-10-04 15:35:28 +09:00
Dean Herbert
c19c2335ec
Remove added schedule due to changing flow
2021-10-04 14:58:54 +09:00
Dean Herbert
c6aba3e78b
Ensure a DrawableChannel
is not attempted to be added after disposal
2021-10-04 14:44:16 +09:00
Dean Herbert
537b29654e
Fix stream being held open causing windows CI failures
2021-10-04 14:30:22 +09:00
Dean Herbert
3d71576fbe
Merge pull request #14920 from smoogipoo/guard-skin-exception
...
Guard against exception in skin deserialisation
2021-10-04 14:07:49 +09:00