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Add basic test scene

This commit is contained in:
Dean Herbert 2021-10-05 16:48:54 +09:00
parent 565e888f58
commit eeb5f3d519

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePerformancePointsCounter : OsuTestScene
{
[Cached]
private GameplayState gameplayState;
[Cached]
private ScoreProcessor scoreProcessor;
private int iteration;
public TestScenePerformancePointsCounter()
{
var ruleset = CreateRuleset();
Debug.Assert(ruleset != null);
var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo)
.GetPlayableBeatmap(ruleset.RulesetInfo);
gameplayState = new GameplayState(beatmap, ruleset);
scoreProcessor = new ScoreProcessor();
}
protected override Ruleset CreateRuleset() => new OsuRuleset();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create counter", () =>
{
Child = new PerformancePointsCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(5),
};
});
AddRepeatStep("Add judgement", () =>
{
var scoreInfo = gameplayState.Score.ScoreInfo;
scoreInfo.MaxCombo = iteration * 1000;
scoreInfo.Accuracy = 1;
scoreInfo.Statistics[HitResult.Great] = iteration * 1000;
scoreProcessor.ApplyResult(new OsuJudgementResult(new HitObject
{
StartTime = iteration * 10000,
}, new OsuJudgement())
{
Type = HitResult.Perfect,
});
iteration++;
}, 10);
AddStep("Revert judgement", () =>
{
scoreProcessor.RevertResult(new JudgementResult(new HitObject(), new OsuJudgement()));
});
}
}
}