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Fix typo
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@ -284,7 +284,7 @@ namespace osu.Game.Overlays
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if (currentChannel.Value != e.NewValue)
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return;
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// check once more to ensure the channel hasn't since been removed from the loaded channels like (may have been left by some automated means).
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// check once more to ensure the channel hasn't since been removed from the loaded channels list (may have been left by some automated means).
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if (loadedChannels.Contains(loaded))
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return;
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