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Ensure a DrawableChannel
is not attempted to be added after disposal
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parent
3d71576fbe
commit
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@ -284,6 +284,10 @@ namespace osu.Game.Overlays
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if (currentChannel.Value != e.NewValue)
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return;
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// check once more to ensure the channel hasn't since been removed from the loaded channels like (may have been left by some automated means).
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if (loadedChannels.Contains(loaded))
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return;
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loading.Hide();
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currentChannelContainer.Clear(false);
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@ -426,7 +430,7 @@ namespace osu.Game.Overlays
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base.PopOut();
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}
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private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args) => Schedule(() =>
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{
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switch (args.Action)
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{
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@ -444,10 +448,9 @@ namespace osu.Game.Overlays
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if (loaded != null)
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{
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loadedChannels.Remove(loaded);
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// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
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// to ensure that the previous channel doesn't get updated after it's disposed
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loadedChannels.Remove(loaded);
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currentChannelContainer.Remove(loaded);
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loaded.Dispose();
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}
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@ -455,7 +458,7 @@ namespace osu.Game.Overlays
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break;
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}
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}
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});
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private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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{
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