Dan Balasescu
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b64c0d011c
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Isolate client's Room from TestMultiplayerClient
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2022-07-01 19:23:25 +09:00 |
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Dan Balasescu
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0be858b5bf
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Rename APIRoom -> ClientAPIRoom, remove unused asserts
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2022-07-01 19:21:59 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Bartłomiej Dach
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76c63f1d0a
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Rename ModSelect{Screen -> Overlay} in place of removed old design
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2022-05-10 22:56:50 +02:00 |
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Bartłomiej Dach
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e7e7486a8e
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Merge branch 'mod-overlay/back-button' into mod-overlay/integration
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2022-05-07 10:59:30 +02:00 |
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Dean Herbert
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060461a431
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Add test coverage of multiplayer gameplay exit flow
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2022-05-06 15:22:22 +09:00 |
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Bartłomiej Dach
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199bdb8e7d
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Replace reference to old mod select in multiplayer test
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2022-05-05 22:16:56 +02:00 |
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Dean Herbert
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a3695c7e97
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Merge branch 'master' into fix-spectator-seeks
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2022-04-06 12:58:43 +09:00 |
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Dan Balasescu
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9138aaf780
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Split MultiplayerReadyButton
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2022-03-23 10:38:56 +09:00 |
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Dean Herbert
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2c4a6c2465
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Add missing async safeties to new tests
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2022-03-22 16:46:42 +09:00 |
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Dean Herbert
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b5ff9ed13a
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Add test coverage of multiplayer being paused when users are still loading
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2022-03-18 15:07:42 +09:00 |
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Dean Herbert
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631c23ea3a
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Merge branch 'master' into beatmap-decoder-ruleset-store
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2022-02-18 16:52:33 +09:00 |
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Dean Herbert
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0138f22c8d
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Update existing usages to point to RealmRulesetStore
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2022-02-16 17:13:54 +09:00 |
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Dean Herbert
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7e24b36f26
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Merge branch 'master' into remove-playlistitem-beatmap
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2022-02-16 14:24:57 +09:00 |
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Dean Herbert
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6a08fd57ef
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Rename "client" fields in tests to specify whether spectator or multiplayer
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2022-02-16 09:52:18 +09:00 |
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Dean Herbert
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187870b794
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Merge branch 'master' into fix-multi-cache-dependencies
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2022-02-16 09:44:37 +09:00 |
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Dan Balasescu
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ea5bb46fb8
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Merge branch 'master' into net6
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2022-02-16 00:40:04 +09:00 |
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Dan Balasescu
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bdc3b76df0
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Remove beatmap bindable from PlaylistItem
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2022-02-15 23:50:08 +09:00 |
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Dan Balasescu
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539cbe62c6
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Fix incorrect usages of user lookup cache in tests
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2022-02-15 21:23:24 +09:00 |
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Dan Balasescu
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efeba30b9f
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Remove ruleset and mod bindables from PlaylistItem
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2022-02-15 16:28:15 +09:00 |
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Dean Herbert
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6005daeba8
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Fix fire-and-forget async calls to use WaitSafely
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2022-02-11 16:02:42 +09:00 |
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Dan Balasescu
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b41655d5b9
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Fix crash when gameplay starts while in multi-spectator screen
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2022-02-04 17:47:41 +09:00 |
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Dan Balasescu
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d4ebff6ea1
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Add failing test
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2022-02-03 23:18:22 +09:00 |
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Dean Herbert
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5288eedd31
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Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID
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2022-01-27 15:38:03 +09:00 |
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Dean Herbert
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3e5c9e8436
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Fix cases of Access instead of Realm
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2022-01-25 12:58:15 +09:00 |
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Dean Herbert
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6eb2c28e41
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Rename RealmContextFactory to RealmAccess
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2022-01-24 20:38:07 +09:00 |
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Dean Herbert
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a59dcccab7
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Add local ContextFactory caching to all remaining test scenes that create local managers
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2022-01-14 19:59:21 +09:00 |
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Dean Herbert
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1f9318265e
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Update ToLive usages in line with recent changes
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2022-01-12 17:00:16 +09:00 |
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Dean Herbert
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31a3161189
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Make tests compile again
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2022-01-12 17:00:16 +09:00 |
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Dean Herbert
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00e3af3366
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Update model manager and many related classes to get things compiling again
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2022-01-12 17:00:00 +09:00 |
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Dan Balasescu
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af9fad00c3
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Merge branch 'master' into async-deadlock-safety
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2022-01-10 16:11:09 +09:00 |
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Bartłomiej Dach
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446962446e
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Add test coverage for correct revert of mods when play starts at song select
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2022-01-08 14:50:58 +01:00 |
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Bartłomiej Dach
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50077f05bd
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Add test coverage for correct revert of ruleset when play starts at song select
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2022-01-08 14:50:57 +01:00 |
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Dean Herbert
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031a40af6a
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Replace usages of Wait with WaitSafely
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2022-01-04 11:51:41 +09:00 |
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Dean Herbert
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bb3f375958
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Add note about local button clicking usage
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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9aff646ff4
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Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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ec0a6735eb
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Rename TestMultiplayerScreenStack to TestMultiplayerComponents
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2021-12-20 18:24:59 +09:00 |
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Dan Balasescu
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9316abc278
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Better fix for intermittent multiplayer tests
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2021-12-20 13:10:13 +09:00 |
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Dean Herbert
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9e82a3e79a
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Merge branch 'master' into forego-resetting-spectate-state
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2021-12-15 18:05:06 +09:00 |
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Dan Balasescu
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18d7b79207
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Don't reset spectating state if gameplay is finished
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2021-12-15 17:40:30 +09:00 |
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Dean Herbert
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39a0a21132
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Add test coverage of same scenario without deletion
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2021-12-15 17:30:09 +09:00 |
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Dan Balasescu
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d22e1b9001
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Add another until step to guard against async test issues
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2021-12-15 17:00:06 +09:00 |
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Dan Balasescu
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740a6f16c7
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Fix exception when updating the room's visual playlist
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2021-12-15 16:53:25 +09:00 |
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Dan Balasescu
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25b274c323
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Fix starting gameplay too early after import
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2021-12-11 22:47:50 +09:00 |
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Dan Balasescu
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6057037e35
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Move playlist item beatmap population to MatchSubScreen
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2021-12-10 20:08:59 +09:00 |
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Dan Balasescu
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671582a925
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Allow host to enqeue items and items to be edited
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2021-12-10 01:15:19 +09:00 |
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Dean Herbert
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0fa1a96e9d
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Wait for beatmap sets to finish loading to avoid test failures
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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2021-12-06 15:03:17 +09:00 |
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Dean Herbert
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a76cfbea21
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Add test coverage of incorrect beatmap being used in multiplayer when match started from song select
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2021-12-06 14:03:33 +09:00 |
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Dan Balasescu
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e9a19aacd7
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Fix tests by requiring host
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2021-11-26 17:23:50 +09:00 |
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Dan Balasescu
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09dd054283
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Fix SongSelect-related test failures
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2021-11-25 21:11:13 +09:00 |
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