IEnumerable
Player.Score
protected
GameplayState.Score
Apparently I wrote the BDL system and don't know how this works. I believe you need `CancellationToken?` or CanBeNull=true, however that doesn't actually play well when actually using the token in code...
Add `ILive<T>` and use as return type of `Import` methods
Rename last remaining `BeatmapInfo Beatmap` usage
BeatmapInfo Beatmap
Show login failure messages on login form
Rename `BeatmapInfo` variables which were named `beatmap` for clarity
FodyWeavers
IPresentImports
IHasGuidPrimaryKey
Split importer interface out of `IModelManager`
Message
Hint
Ensure a `DrawableChannel` is not attempted to be added after disposal
Replace `GameplayBeatmap` with `GameplayState`
Ensure realm blocks until all threaded usages are completed
IAPIProvider
AuthenticateWithLogin
bool
DrawableChannel
Guard against exception in skin deserialisation
Add alternate Torus font
Fix slider head hit circle numbers not being proxied correctly