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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-06-02 06:09:55 +08:00
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30,180
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4
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800
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02871c960ba37153075a2781f94de943e49b5ac0
Commit Graph
254 Commits
Improve quality of taiko hit target
smoogipoo
·
2020-06-29 14:42:20 +09:00
5db103dc61
Update naming
Dean Herbert
·
2020-06-23 21:27:01 +09:00
14ad3835ff
Also support taiko drum
Dean Herbert
·
2020-05-21 11:08:06 +09:00
c0e68f9854
Merge branch 'master' into reposition-taiko-playfield
Dan Balasescu
·
2020-05-14 19:37:05 +09:00
f761c5e119
Merge branch 'master' into fix-taiko-scroller-time-control
smoogipoo
·
2020-05-14 17:04:09 +09:00
4bf5477252
Rename enum members (no idea what a TaikoDon is)
Dean Herbert
·
2020-05-14 10:02:47 +09:00
134a94e86d
Fix mascot getting stuck in clear state on rewind
Dean Herbert
·
2020-05-14 09:44:21 +09:00
9ba1a8af88
Simplify mascot scaling
Bartłomiej Dach
·
2020-05-13 18:53:47 +02:00
0933217389
Improve mascot scaling
Bartłomiej Dach
·
2020-05-12 20:26:11 +02:00
942cc48e99
Reposition taiko playfield to be closer to the top of the screen
Dean Herbert
·
2020-05-12 15:51:59 +09:00
c04f2b0840
Rework scroller to support backwards playback
Dean Herbert
·
2020-05-12 15:23:47 +09:00
949e17cc0e
Integrate GameplayBeatmap changes
Bartłomiej Dach
·
2020-05-11 22:53:05 +02:00
e5821ff2b2
Merge branch 'master' into taiko-don
Dan Balasescu
·
2020-05-11 13:24:27 +09:00
d697de29a6
Merge branch 'master' into taiko-don
Dean Herbert
·
2020-05-10 22:34:47 +09:00
8243dc239a
Move to playfield
Dean Herbert
·
2020-05-01 19:48:31 +09:00
afcb45f28b
Add basic taiko scroller implementation
Dean Herbert
·
2020-05-01 17:56:09 +09:00
8955b98cbb
Reword comment
Bartłomiej Dach
·
2020-05-01 00:29:03 +02:00
d021e213b2
Adjust mascot positioning in playfield layout
Bartłomiej Dach
·
2020-05-01 00:19:12 +02:00
1e7b10320f
Add comment about animation presence
Bartłomiej Dach
·
2020-04-30 22:51:22 +02:00
f5526890cc
Fix transition out of clear state
Bartłomiej Dach
·
2020-04-30 22:16:25 +02:00
db4c8b2ba5
Ensure correct initial state
Bartłomiej Dach
·
2020-04-30 22:03:39 +02:00
5cfc05e12a
Implement partial clear transition logic
Bartłomiej Dach
·
2020-04-30 21:58:05 +02:00
22fde8d2a0
Move to non-legacy class
Dean Herbert
·
2020-04-30 09:57:14 +09:00
49a98fde73
Move taiko additive blending locally to avoid applying to legacy skins
Dean Herbert
·
2020-04-30 09:41:56 +09:00
783dc58ef0
Implement transitions into and from clear state
Bartłomiej Dach
·
2020-04-30 00:14:27 +02:00
b0e97793b6
Ensure correct behaviour for clear animation
Bartłomiej Dach
·
2020-04-29 21:52:09 +02:00
0d917ca339
Scope up parameter
Bartłomiej Dach
·
2020-04-29 21:30:13 +02:00
9d6720e7e6
Refactor mascot animations to split logic paths
Bartłomiej Dach
·
2020-04-29 21:27:02 +02:00
e81d33dcec
Refactor mascot to only contain state transitions
Bartłomiej Dach
·
2020-04-29 20:28:46 +02:00
6e2ed0c4f3
Change taiko hit explosion animation to match stable for skins
Dean Herbert
·
2020-04-29 17:53:37 +09:00
48733a7e2f
Merge branch 'master' into taiko-don
Bartłomiej Dach
·
2020-04-28 23:46:42 +02:00
5f0a4103c2
Adjust exceptions and fix capitalisation
Dean Herbert
·
2020-04-28 11:08:19 +09:00
84641765c5
Merge branch 'taiko-don' of
https://github.com/Craftplacer/osu
into taiko-don
Craftplacer
·
2020-04-27 23:19:22 +02:00
6de6f068fd
Change state variables
Craftplacer
·
2020-04-27 23:19:18 +02:00
74d36cad78
Flip frame count check
Craftplacer
·
2020-04-27 23:18:40 +02:00
96660b2cca
Reduce duplicate texture retrieval code
Craftplacer
·
2020-04-27 23:18:26 +02:00
834eeb6d98
Remove unused bindables
Craftplacer
·
2020-04-27 23:17:52 +02:00
9b3c1e4126
Update osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs
Co-Authored-By: Bartłomiej Dach <
dach.bartlomiej@gmail.com
>
Craftplacer
·
2020-04-27 22:27:03 +02:00
5caa4dedc2
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <
dach.bartlomiej@gmail.com
>
Craftplacer
·
2020-04-27 22:23:04 +02:00
c049302650
Add taiko hit explosion skinning support
Dean Herbert
·
2020-04-27 22:36:27 +09:00
be59ee945a
Merge remote-tracking branch 'upstream/master' into taiko-don
Craftplacer
·
2020-04-27 12:43:51 +02:00
e8a0b77729
Fix hit type not being provided and hit time offset not being considered
Dean Herbert
·
2020-04-27 16:48:27 +09:00
52cf1e1859
Combine hit types and remove old drumroll hits using a more efficient method
Dean Herbert
·
2020-04-27 16:13:28 +09:00
b9f28c8373
Fix typos in comment
Dean Herbert
·
2020-04-27 14:41:19 +09:00
ff736a22dd
Break instead of return for consistency
smoogipoo
·
2020-04-27 12:27:43 +09:00
2630fc1405
Add support for hit explosions
smoogipoo
·
2020-04-27 12:23:53 +09:00
7dc090cc24
Refactor
smoogipoo
·
2020-04-27 12:01:31 +09:00
dd36b839b9
Merge remote-tracking branch 'upstream/master' into taiko-don
Craftplacer
·
2020-04-27 02:13:09 +02:00
e830c7d833
Rework special case for strong hits
Craftplacer
·
2020-04-27 02:10:12 +02:00
d46643ec52
Various code changes, fixes
Craftplacer
·
2020-04-27 01:40:57 +02:00
dc6acf6ec9
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