2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2021-11-10 21:03:29 +08:00
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using System;
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2022-02-25 04:11:49 +08:00
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using System.Diagnostics;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Allocation;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Graphics;
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2022-02-23 21:06:22 +08:00
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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2022-06-27 17:41:27 +08:00
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using osu.Framework.Logging;
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2019-03-02 12:11:34 +08:00
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using osu.Framework.Platform;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Screens;
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2021-03-03 13:06:39 +08:00
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using osu.Game.Beatmaps;
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2019-09-19 15:26:22 +08:00
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using osu.Game.Configuration;
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2018-09-21 02:13:15 +08:00
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using osu.Game.Graphics;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Graphics.Containers;
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2022-02-23 21:06:22 +08:00
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using osu.Game.Input.Bindings;
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2020-07-06 21:03:09 +08:00
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using osu.Game.IO;
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2019-09-08 13:36:58 +08:00
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using osu.Game.Online.API;
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2019-05-15 11:08:23 +08:00
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using osu.Game.Overlays;
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2021-03-03 13:06:39 +08:00
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using osu.Game.Rulesets;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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2020-12-25 23:50:00 +08:00
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Playlists;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Screens.Select;
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2021-05-19 15:27:38 +08:00
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using osuTK;
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using osuTK.Graphics;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Screens.Menu
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{
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2022-11-24 13:32:20 +08:00
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public partial class MainMenu : OsuScreen, IHandlePresentBeatmap, IKeyBindingHandler<GlobalAction>
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2018-04-13 17:19:50 +08:00
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{
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2019-07-05 12:08:45 +08:00
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public const float FADE_IN_DURATION = 300;
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public const float FADE_OUT_DURATION = 400;
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2018-04-13 17:19:50 +08:00
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2022-04-19 14:46:03 +08:00
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public override bool HideOverlaysOnEnter => Buttons == null || Buttons.State == ButtonSystemState.Initial;
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2018-04-13 17:19:50 +08:00
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2019-06-25 17:38:14 +08:00
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public override bool AllowBackButton => false;
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2018-05-15 03:09:09 +08:00
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2018-11-29 16:18:59 +08:00
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public override bool AllowExternalScreenChange => true;
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2018-04-13 17:19:50 +08:00
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private Screen songSelect;
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2019-02-26 08:54:42 +08:00
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private MenuSideFlashes sideFlashes;
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2018-04-13 17:19:50 +08:00
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2022-04-19 14:46:03 +08:00
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protected ButtonSystem Buttons;
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2019-07-05 12:08:45 +08:00
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2019-02-25 09:42:36 +08:00
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[Resolved]
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private GameHost host { get; set; }
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2018-04-13 17:19:50 +08:00
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2023-06-21 18:06:47 +08:00
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[Resolved]
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private INotificationOverlay notifications { get; set; }
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2020-08-11 11:40:58 +08:00
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[Resolved]
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2020-08-16 22:04:49 +08:00
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private MusicController musicController { get; set; }
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2019-07-09 17:32:49 +08:00
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2019-09-08 13:36:58 +08:00
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[Resolved]
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private IAPIProvider api { get; set; }
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2023-06-23 14:19:47 +08:00
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[Resolved]
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private Storage storage { get; set; }
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[Resolved(canBeNull: true)]
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private LoginOverlay login { get; set; }
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2019-09-19 16:40:46 +08:00
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[Resolved(canBeNull: true)]
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2022-04-18 17:09:14 +08:00
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private IDialogOverlay dialogOverlay { get; set; }
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2019-09-19 15:26:22 +08:00
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2022-07-08 01:00:02 +08:00
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
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2018-04-13 17:19:50 +08:00
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2022-06-15 12:04:08 +08:00
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protected override bool PlayExitSound => false;
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2022-03-04 11:21:05 +08:00
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private Bindable<double> holdDelay;
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2019-09-25 20:56:47 +08:00
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private Bindable<bool> loginDisplayed;
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2019-09-19 15:26:22 +08:00
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2023-06-23 13:46:38 +08:00
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private HoldToExitGameOverlay holdToExitGameOverlay;
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2019-09-19 19:17:58 +08:00
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2023-06-21 18:06:47 +08:00
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private bool exitConfirmedViaDialog;
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private bool exitConfirmedViaHoldOrClick;
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2020-01-11 12:08:00 +08:00
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private ParallaxContainer buttonsContainer;
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2020-01-11 12:17:13 +08:00
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private SongTicker songTicker;
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2020-01-11 12:08:00 +08:00
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2019-02-26 08:54:42 +08:00
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[BackgroundDependencyLoader(true)]
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2022-01-15 08:06:39 +08:00
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private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
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2018-04-13 17:19:50 +08:00
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{
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2022-03-04 11:21:05 +08:00
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holdDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
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2019-09-28 20:21:51 +08:00
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loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
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2019-09-19 15:26:22 +08:00
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2020-01-24 15:34:13 +08:00
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if (host.CanExit)
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{
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2023-06-23 13:46:38 +08:00
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AddInternal(holdToExitGameOverlay = new HoldToExitGameOverlay
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2020-01-24 15:34:13 +08:00
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{
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Action = () =>
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{
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2023-06-21 18:06:47 +08:00
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exitConfirmedViaHoldOrClick = holdDelay.Value > 0;
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this.Exit();
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2020-01-24 15:34:13 +08:00
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}
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});
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}
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AddRangeInternal(new[]
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2018-04-13 17:19:50 +08:00
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{
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2020-01-11 12:08:00 +08:00
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buttonsContainer = new ParallaxContainer
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2018-04-13 17:19:50 +08:00
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{
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ParallaxAmount = 0.01f,
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Children = new Drawable[]
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{
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2022-04-19 14:46:03 +08:00
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Buttons = new ButtonSystem
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2018-04-13 17:19:50 +08:00
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{
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2020-08-24 18:38:05 +08:00
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OnEdit = delegate
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{
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Beatmap.SetDefault();
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2021-09-05 22:59:28 +08:00
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this.Push(new EditorLoader());
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2020-08-24 18:38:05 +08:00
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},
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2021-03-03 13:06:39 +08:00
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OnSolo = loadSoloSongSelect,
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2020-12-25 12:38:11 +08:00
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OnMultiplayer = () => this.Push(new Multiplayer()),
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2020-12-25 22:45:44 +08:00
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OnPlaylists = () => this.Push(new Playlists()),
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2023-06-21 18:06:47 +08:00
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OnExit = () =>
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{
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exitConfirmedViaHoldOrClick = true;
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this.Exit();
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}
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2018-04-13 17:19:50 +08:00
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}
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}
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},
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sideFlashes = new MenuSideFlashes(),
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2020-01-24 15:23:41 +08:00
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songTicker = new SongTicker
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Right = 15, Top = 5 }
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2020-01-24 15:34:13 +08:00
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},
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2023-06-23 13:46:38 +08:00
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holdToExitGameOverlay?.CreateProxy() ?? Empty()
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2019-02-26 08:54:42 +08:00
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});
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2018-09-21 02:13:15 +08:00
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2022-04-19 14:46:03 +08:00
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Buttons.StateChanged += state =>
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2018-09-21 02:13:15 +08:00
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{
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switch (state)
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{
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case ButtonSystemState.Initial:
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case ButtonSystemState.Exit:
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2021-01-04 17:32:23 +08:00
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ApplyToBackground(b => b.FadeColour(Color4.White, 500, Easing.OutSine));
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2018-09-21 02:13:15 +08:00
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break;
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2019-04-01 11:44:46 +08:00
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2018-09-21 02:13:15 +08:00
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default:
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2021-01-04 17:32:23 +08:00
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine));
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2018-09-21 02:13:15 +08:00
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break;
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}
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};
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2018-04-13 17:19:50 +08:00
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2022-04-19 14:46:03 +08:00
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Buttons.OnSettings = () => settings?.ToggleVisibility();
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Buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
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2018-04-13 17:19:50 +08:00
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preloadSongSelect();
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}
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2022-05-19 15:42:43 +08:00
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public void ReturnToOsuLogo() => Buttons.State = ButtonSystemState.Initial;
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2018-04-13 17:19:50 +08:00
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private void preloadSongSelect()
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{
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if (songSelect == null)
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LoadComponentAsync(songSelect = new PlaySongSelect());
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}
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2021-03-03 13:06:39 +08:00
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private void loadSoloSongSelect() => this.Push(consumeSongSelect());
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2018-07-11 00:32:10 +08:00
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2018-04-13 17:19:50 +08:00
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private Screen consumeSongSelect()
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{
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var s = songSelect;
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songSelect = null;
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return s;
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}
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2022-04-21 23:52:44 +08:00
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public override void OnEntering(ScreenTransitionEvent e)
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2018-04-13 17:19:50 +08:00
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{
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2022-04-21 23:52:44 +08:00
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base.OnEntering(e);
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2022-04-19 14:46:03 +08:00
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Buttons.FadeInFromZero(500);
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2018-04-13 17:19:50 +08:00
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2022-04-21 23:52:44 +08:00
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if (e.Last is IntroScreen && musicController.TrackLoaded)
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2018-04-13 17:19:50 +08:00
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{
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2021-02-18 14:01:11 +08:00
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var track = musicController.CurrentTrack;
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// presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now.
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if (!track.IsRunning)
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2018-04-13 17:19:50 +08:00
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{
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2022-08-17 12:20:24 +08:00
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Beatmap.Value.PrepareTrackForPreview(false);
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2021-02-18 14:01:11 +08:00
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track.Restart();
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2018-04-13 17:19:50 +08:00
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}
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}
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2020-07-06 21:03:09 +08:00
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if (storage is OsuStorage osuStorage && osuStorage.Error != OsuStorageError.None)
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dialogOverlay?.Push(new StorageErrorDialog(osuStorage, osuStorage.Error));
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2018-04-13 17:19:50 +08:00
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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2022-04-19 14:46:03 +08:00
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Buttons.SetOsuLogo(logo);
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2018-04-13 17:19:50 +08:00
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logo.FadeColour(Color4.White, 100, Easing.OutQuint);
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logo.FadeIn(100, Easing.OutQuint);
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if (resuming)
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{
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2022-04-19 14:46:03 +08:00
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Buttons.State = ButtonSystemState.TopLevel;
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2018-04-13 17:19:50 +08:00
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2019-07-05 12:08:45 +08:00
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this.FadeIn(FADE_IN_DURATION, Easing.OutQuint);
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2020-01-11 12:08:00 +08:00
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buttonsContainer.MoveTo(new Vector2(0, 0), FADE_IN_DURATION, Easing.OutQuint);
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2018-04-13 17:19:50 +08:00
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2019-07-05 12:08:45 +08:00
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sideFlashes.Delay(FADE_IN_DURATION).FadeIn(64, Easing.InQuint);
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2018-04-13 17:19:50 +08:00
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}
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2019-09-10 00:12:30 +08:00
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else if (!api.IsLoggedIn)
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{
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2021-11-10 21:03:29 +08:00
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// copy out old action to avoid accidentally capturing logo.Action in closure, causing a self-reference loop.
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var previousAction = logo.Action;
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// we want to hook into logo.Action to display the login overlay, but also preserve the return value of the old action.
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// therefore pass the old action to displayLogin, so that it can return that value.
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// this ensures that the OsuLogo sample does not play when it is not desired.
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logo.Action = () => displayLogin(previousAction);
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2019-09-10 00:17:58 +08:00
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}
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2021-11-10 21:03:29 +08:00
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bool displayLogin(Func<bool> originalAction)
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2019-09-10 00:17:58 +08:00
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{
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2019-09-25 20:56:47 +08:00
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if (!loginDisplayed.Value)
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2019-09-10 00:12:30 +08:00
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{
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Scheduler.AddDelayed(() => login?.Show(), 500);
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2019-09-25 20:56:47 +08:00
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loginDisplayed.Value = true;
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2019-09-10 00:17:58 +08:00
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}
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2021-11-10 21:03:29 +08:00
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return originalAction.Invoke();
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2019-09-10 00:12:30 +08:00
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}
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2018-04-13 17:19:50 +08:00
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}
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protected override void LogoSuspending(OsuLogo logo)
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{
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2019-05-15 18:39:36 +08:00
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var seq = logo.FadeOut(300, Easing.InSine)
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.ScaleTo(0.2f, 300, Easing.InSine);
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2022-04-19 14:46:03 +08:00
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seq.OnComplete(_ => Buttons.SetOsuLogo(null));
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seq.OnAbort(_ => Buttons.SetOsuLogo(null));
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2018-04-13 17:19:50 +08:00
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}
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2022-04-21 23:52:44 +08:00
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public override void OnSuspending(ScreenTransitionEvent e)
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2018-04-13 17:19:50 +08:00
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{
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2022-04-21 23:52:44 +08:00
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base.OnSuspending(e);
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2018-04-13 17:19:50 +08:00
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2022-04-19 14:46:03 +08:00
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Buttons.State = ButtonSystemState.EnteringMode;
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2018-04-13 17:19:50 +08:00
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2019-07-05 12:08:45 +08:00
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this.FadeOut(FADE_OUT_DURATION, Easing.InSine);
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2020-01-11 12:08:00 +08:00
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buttonsContainer.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine);
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2018-04-13 17:19:50 +08:00
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sideFlashes.FadeOut(64, Easing.OutQuint);
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}
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2022-04-21 23:52:44 +08:00
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public override void OnResuming(ScreenTransitionEvent e)
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2018-04-13 17:19:50 +08:00
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{
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2022-04-21 23:52:44 +08:00
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base.OnResuming(e);
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2020-01-11 23:27:22 +08:00
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2021-01-04 17:32:23 +08:00
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ApplyToBackground(b => (b as BackgroundScreenDefault)?.Next());
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2018-04-13 17:19:50 +08:00
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2020-05-05 09:31:11 +08:00
|
|
|
// we may have consumed our preloaded instance, so let's make another.
|
2018-04-13 17:19:50 +08:00
|
|
|
preloadSongSelect();
|
2019-07-09 06:08:18 +08:00
|
|
|
|
2020-08-16 22:04:49 +08:00
|
|
|
musicController.EnsurePlayingSomething();
|
2018-04-13 17:19:50 +08:00
|
|
|
}
|
|
|
|
|
2022-04-21 23:52:44 +08:00
|
|
|
public override bool OnExiting(ScreenExitEvent e)
|
2018-04-13 17:19:50 +08:00
|
|
|
{
|
2023-06-21 18:06:47 +08:00
|
|
|
bool requiresConfirmation =
|
|
|
|
// we need to have a dialog overlay to confirm in the first place.
|
|
|
|
dialogOverlay != null
|
|
|
|
// if the dialog has already displayed and been accepted by the user, we are good.
|
|
|
|
&& !exitConfirmedViaDialog
|
|
|
|
// Only require confirmation if there is either an ongoing operation or the user exited via a non-hold escape press.
|
|
|
|
&& (notifications.HasOngoingOperations || !exitConfirmedViaHoldOrClick);
|
|
|
|
|
|
|
|
if (requiresConfirmation)
|
2019-09-19 15:26:22 +08:00
|
|
|
{
|
2019-12-22 21:39:25 +08:00
|
|
|
if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog)
|
2021-05-19 15:27:38 +08:00
|
|
|
exitDialog.PerformOkAction();
|
2019-12-22 21:39:25 +08:00
|
|
|
else
|
2023-06-21 18:06:47 +08:00
|
|
|
{
|
|
|
|
dialogOverlay.Push(new ConfirmExitDialog(() =>
|
|
|
|
{
|
|
|
|
exitConfirmedViaDialog = true;
|
|
|
|
this.Exit();
|
|
|
|
}, () =>
|
|
|
|
{
|
2023-06-23 13:46:38 +08:00
|
|
|
holdToExitGameOverlay.Abort();
|
2023-06-21 18:06:47 +08:00
|
|
|
}));
|
|
|
|
}
|
2021-05-19 15:27:38 +08:00
|
|
|
|
|
|
|
return true;
|
2019-12-22 20:52:00 +08:00
|
|
|
}
|
|
|
|
|
2022-04-19 14:46:03 +08:00
|
|
|
Buttons.State = ButtonSystemState.Exit;
|
2020-08-28 15:55:14 +08:00
|
|
|
OverlayActivationMode.Value = OverlayActivation.Disabled;
|
2020-01-24 15:23:41 +08:00
|
|
|
|
2020-01-11 12:17:13 +08:00
|
|
|
songTicker.Hide();
|
2020-01-24 15:23:41 +08:00
|
|
|
|
|
|
|
this.FadeOut(3000);
|
2022-04-21 23:52:44 +08:00
|
|
|
return base.OnExiting(e);
|
2018-04-13 17:19:50 +08:00
|
|
|
}
|
2021-03-03 13:06:39 +08:00
|
|
|
|
|
|
|
public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)
|
|
|
|
{
|
2022-06-27 17:41:27 +08:00
|
|
|
Logger.Log($"{nameof(MainMenu)} completing {nameof(PresentBeatmap)} with beatmap {beatmap} ruleset {ruleset}");
|
|
|
|
|
2021-03-03 13:06:39 +08:00
|
|
|
Beatmap.Value = beatmap;
|
|
|
|
Ruleset.Value = ruleset;
|
|
|
|
|
|
|
|
Schedule(loadSoloSongSelect);
|
|
|
|
}
|
2022-02-23 21:06:22 +08:00
|
|
|
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
|
|
|
{
|
|
|
|
if (e.Repeat)
|
|
|
|
return false;
|
|
|
|
|
2022-02-25 04:11:49 +08:00
|
|
|
switch (e.Action)
|
2022-02-23 21:06:22 +08:00
|
|
|
{
|
2022-02-25 04:11:49 +08:00
|
|
|
case GlobalAction.Back:
|
|
|
|
// In the case of a host being able to exit, the back action is handled by ExitConfirmOverlay.
|
|
|
|
Debug.Assert(!host.CanExit);
|
|
|
|
|
|
|
|
return host.SuspendToBackground();
|
2022-02-23 21:06:22 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
|
|
|
{
|
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
}
|
|
|
|
}
|