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mirror of https://github.com/ppy/osu.git synced 2025-02-20 11:03:05 +08:00

Fix exit scenarios

This commit is contained in:
Dean Herbert 2019-09-19 20:17:58 +09:00
parent ead3ee3b41
commit 50d4206c45
5 changed files with 41 additions and 24 deletions

View File

@ -61,10 +61,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestHoldToConfirmOverlay : ExitConfirmOverlay
{
protected override bool AllowMultipleFires => true;
public void Begin() => BeginConfirm();
public void Abort() => AbortConfirm();
}
}
}

View File

@ -16,7 +16,11 @@ namespace osu.Game.Graphics.Containers
private const int fadeout_delay = 200;
private bool fired;
/// <summary>
/// Whether currently in a fired state (and the confirm <see cref="Action"/> has been sent).
/// </summary>
public bool Fired { get; private set; }
private bool confirming;
/// <summary>
@ -36,7 +40,7 @@ namespace osu.Game.Graphics.Containers
protected void BeginConfirm()
{
if (confirming || (!AllowMultipleFires && fired)) return;
if (confirming || (!AllowMultipleFires && Fired)) return;
confirming = true;
@ -46,14 +50,15 @@ namespace osu.Game.Graphics.Containers
protected virtual void Confirm()
{
Action?.Invoke();
fired = true;
Fired = true;
}
protected void AbortConfirm()
{
if (!AllowMultipleFires && fired) return;
if (!AllowMultipleFires && Fired) return;
confirming = false;
Fired = false;
this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out);
}

View File

@ -13,7 +13,8 @@ namespace osu.Game.Overlays
public class DialogOverlay : OsuFocusedOverlayContainer
{
private readonly Container dialogContainer;
private PopupDialog currentDialog;
public PopupDialog CurrentDialog { get; private set; }
public DialogOverlay()
{
@ -31,15 +32,15 @@ namespace osu.Game.Overlays
public void Push(PopupDialog dialog)
{
if (dialog == currentDialog) return;
if (dialog == CurrentDialog) return;
currentDialog?.Hide();
currentDialog = dialog;
CurrentDialog?.Hide();
CurrentDialog = dialog;
dialogContainer.Add(currentDialog);
dialogContainer.Add(CurrentDialog);
currentDialog.Show();
currentDialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
CurrentDialog.Show();
CurrentDialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
Show();
}
@ -52,8 +53,11 @@ namespace osu.Game.Overlays
//handle the dialog being dismissed.
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
if (dialog == currentDialog)
if (dialog == CurrentDialog)
{
Hide();
CurrentDialog = null;
}
}
protected override void PopIn()
@ -66,9 +70,9 @@ namespace osu.Game.Overlays
{
base.PopOut();
if (currentDialog?.State.Value == Visibility.Visible)
if (CurrentDialog?.State.Value == Visibility.Visible)
{
currentDialog.Hide();
CurrentDialog.Hide();
return;
}
@ -80,7 +84,7 @@ namespace osu.Game.Overlays
switch (action)
{
case GlobalAction.Select:
currentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
CurrentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true;
}

View File

@ -9,6 +9,10 @@ namespace osu.Game.Screens.Menu
{
public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
{
protected override bool AllowMultipleFires => true;
public void Abort() => AbortConfirm();
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
@ -24,7 +28,8 @@ namespace osu.Game.Screens.Menu
{
if (action == GlobalAction.Back)
{
AbortConfirm();
if (!Fired)
AbortConfirm();
return true;
}

View File

@ -64,11 +64,13 @@ namespace osu.Game.Screens.Menu
private Bindable<int> holdDelay;
private ExitConfirmOverlay exitConfirmOverlay;
[BackgroundDependencyLoader(true)]
private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config)
{
if (host.CanExit)
AddInternal(new ExitConfirmOverlay { Action = this.Exit });
AddInternal(exitConfirmOverlay = new ExitConfirmOverlay { Action = this.Exit });
holdDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay);
@ -237,12 +239,15 @@ namespace osu.Game.Screens.Menu
public override bool OnExiting(IScreen next)
{
if (holdDelay.Value == 0 && !exitConfirmed && dialogOverlay != null)
if (holdDelay.Value == 0 && !exitConfirmed && dialogOverlay != null && !(dialogOverlay.CurrentDialog is ConfirmExitDialog))
{
dialogOverlay.Push(new ConfirmExitDialog(() =>
{
exitConfirmed = true;
this.Exit();
}, () =>
{
exitConfirmOverlay.Abort();
}));
return true;
@ -253,9 +258,9 @@ namespace osu.Game.Screens.Menu
return base.OnExiting(next);
}
public class ConfirmExitDialog : PopupDialog
private class ConfirmExitDialog : PopupDialog
{
public ConfirmExitDialog(Action confirm)
public ConfirmExitDialog(Action confirm, Action cancel)
{
HeaderText = "Are you sure you want to exit?";
BodyText = "Last chance to back out.";
@ -271,7 +276,8 @@ namespace osu.Game.Screens.Menu
},
new PopupDialogCancelButton
{
Text = @"Just a little more"
Text = @"Just a little more",
Action = cancel
},
};
}