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mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00

Merge branch 'master' into hold-to-press-setting

This commit is contained in:
Dean Herbert 2019-09-19 20:05:14 +09:00
commit ead3ee3b41
24 changed files with 396 additions and 41 deletions

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@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
public bool AllowFail => false;
public bool RestartOnFail => false;
private OsuInputManager inputManager;

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@ -17,7 +17,9 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable), typeof(OsuModSpinIn) };
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
public override Type[] IncompatibleMods => new[] { typeof(OsuModeObjectScaleTween), typeof(OsuModHidden) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModeObjectScaleTween), typeof(OsuModHidden), typeof(OsuModTraceable) };
private const int rotate_offset = 360;
private const float rotate_starting_width = 2;

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@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModTraceable : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
{
public override string Name => "Traceable";
public override string Acronym => "TC";
public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost;
public override ModType Type => ModType.Fun;
public override string Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModeObjectScaleTween) };
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
drawable.ApplyCustomUpdateState += ApplyTraceableState;
}
protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject drawableOsu))
return;
var h = drawableOsu.HitObject;
switch (drawable)
{
case DrawableHitCircle circle:
// we only want to see the approach circle
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
circle.CirclePiece.Hide();
break;
case DrawableSlider slider:
slider.AccentColour.BindValueChanged(_ =>
{
//will trigger on skin change.
slider.Body.AccentColour = slider.AccentColour.Value.Opacity(0);
slider.Body.BorderColour = slider.AccentColour.Value;
}, true);
break;
case DrawableSpinner spinner:
spinner.Disc.Hide();
spinner.Background.Hide();
break;
}
}
}
}

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
public void ReadFromConfig(OsuConfigManager config)
{

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public ApproachCircle ApproachCircle;
public ApproachCircle ApproachCircle { get; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly HitArea hitArea;
private readonly SkinnableDrawable mainContent;
public SkinnableDrawable CirclePiece { get; }
public DrawableHitCircle(HitCircle h)
: base(h)
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateInitialTransforms();
mainContent.FadeInFromZero(HitObject.TimeFadeIn);
CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);

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@ -1,22 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement
{
private SkinnableSprite lighting;
private Bindable<Color4> lightingColour;
public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
: base(result, judgedObject)
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
if (config.Get<bool>(OsuSetting.HitLighting) && Result.Type != HitResult.Miss)
{
AddInternal(lighting = new SkinnableSprite("lighting")
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = float.MaxValue
});
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => lighting.Colour = colour.NewValue, true);
}
else
{
lighting.Colour = Color4.White;
}
}
}
protected override double FadeOutDelay => lighting == null ? base.FadeOutDelay : 1400;
protected override void ApplyHitAnimations()
{
if (lighting != null)
{
JudgementBody.Delay(FadeInDuration).FadeOut(400);
lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
}
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
}

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@ -139,6 +139,7 @@ namespace osu.Game.Rulesets.Osu
new OsuModSpinIn(),
new MultiMod(new OsuModGrow(), new OsuModDeflate()),
new MultiMod(new ModWindUp(), new ModWindDown()),
new OsuModTraceable(),
};
case ModType.System:

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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f)
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale)
};
judgementLayer.Add(explosion);

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@ -6,8 +6,6 @@ using System.Linq;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
@ -17,9 +15,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Array.Empty<Mod>();
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new FailPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
return new FailPlayer();
}
protected override void AddCheckSteps()
@ -29,16 +25,12 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
}
private class FailPlayer : ReplayPlayer
private class FailPlayer : TestPlayer
{
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public FailPlayer(Score score)
: base(score, false, false)
public FailPlayer()
: base(false, false)
{
}

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@ -26,12 +26,14 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public new bool AllowFail => base.AllowFail;
protected override bool PauseOnFocusLost => false;

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@ -301,6 +301,7 @@ namespace osu.Game.Beatmaps
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.Ruleset = ruleset;
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
beatmap.BeatmapInfo.Length = calculateLength(beatmap);

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@ -81,6 +81,8 @@ namespace osu.Game.Configuration
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.HitLighting, true);
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.KeyOverlay, false);
@ -183,6 +185,7 @@ namespace osu.Game.Configuration
ScalingSizeY,
UIScale,
IntroSequence,
UIHoldActivationDelay
UIHoldActivationDelay,
HitLighting
}
}

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@ -26,6 +26,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
LabelText = "Video",
Bindable = config.GetBindable<bool>(OsuSetting.ShowVideoBackground)
},
new SettingsCheckbox
{
LabelText = "Hit Lighting",
Bindable = config.GetBindable<bool>(OsuSetting.HitLighting)
},
new SettingsEnumDropdown<ScreenshotFormat>
{
LabelText = "Screenshot format",

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
public class DrawableJudgement : CompositeDrawable
{
private const float judgement_size = 80;
private const float judgement_size = 128;
private OsuColour colours;
@ -34,10 +34,14 @@ namespace osu.Game.Rulesets.Judgements
/// <summary>
/// Duration of initial fade in.
/// Default fade out will start immediately after this duration.
/// </summary>
protected virtual double FadeInDuration => 100;
/// <summary>
/// Duration to wait until fade out begins. Defaults to <see cref="FadeInDuration"/>.
/// </summary>
protected virtual double FadeOutDelay => FadeInDuration;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
@ -64,10 +68,10 @@ namespace osu.Game.Rulesets.Judgements
Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(Result.Type), _ => JudgementText = new OsuSpriteText
{
Text = Result.Type.GetDescription().ToUpperInvariant(),
Font = OsuFont.Numeric.With(size: 12),
Font = OsuFont.Numeric.With(size: 20),
Colour = judgementColour(Result.Type),
Scale = new Vector2(0.85f, 1),
})
}, confineMode: ConfineMode.NoScaling)
};
}
@ -76,7 +80,7 @@ namespace osu.Game.Rulesets.Judgements
JudgementBody.ScaleTo(0.9f);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(FadeInDuration).FadeOut(400);
this.Delay(FadeOutDelay).FadeOut(400);
}
protected override void LoadComplete()

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@ -12,5 +12,10 @@ namespace osu.Game.Rulesets.Mods
/// Whether we should allow failing at the current point in time.
/// </summary>
bool AllowFail { get; }
/// <summary>
/// Whether we want to restart on fail. Only used if <see cref="AllowFail"/> is true.
/// </summary>
bool RestartOnFail { get; }
}
}

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@ -26,7 +26,10 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.Automation;
public override string Description => "Watch a perfect automated play through the song.";
public override double ScoreMultiplier => 1;
public bool AllowFail => false;
public bool RestartOnFail => false;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;

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@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
public bool AllowFail => false;
public bool RestartOnFail => false;
public void ReadFromConfig(OsuConfigManager config)
{
showHealthBar = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail);

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@ -10,7 +10,7 @@ using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModSuddenDeath : Mod, IApplicableToScoreProcessor
public abstract class ModSuddenDeath : Mod, IApplicableToScoreProcessor, IApplicableFailOverride
{
public override string Name => "Sudden Death";
public override string Acronym => "SD";
@ -21,6 +21,9 @@ namespace osu.Game.Rulesets.Mods
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
public bool AllowFail => true;
public bool RestartOnFail => true;
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
scoreProcessor.FailConditions += FailCondition;

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@ -86,6 +86,12 @@ namespace osu.Game.Screens.Play
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
/// <summary>
/// Whether failing should be allowed.
/// By default, this checks whether all selected mods allow failing.
/// </summary>
protected virtual bool AllowFail => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.AllowFail);
private readonly bool allowPause;
private readonly bool showResults;
@ -360,7 +366,7 @@ namespace osu.Game.Screens.Play
private bool onFail()
{
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
if (!AllowFail)
return false;
HasFailed = true;
@ -372,6 +378,10 @@ namespace osu.Game.Screens.Play
PauseOverlay.Hide();
failAnimation.Start();
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
Restart();
return true;
}

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@ -9,6 +9,9 @@ namespace osu.Game.Screens.Play
{
private readonly Score score;
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool AllowFail => false;
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)
{

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@ -24,12 +24,26 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Filter(criteria);
bool match = criteria.Ruleset == null || Beatmap.RulesetID == criteria.Ruleset.ID || (Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
bool match =
criteria.Ruleset == null ||
Beatmap.RulesetID == criteria.Ruleset.ID ||
(Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
foreach (var criteriaTerm in criteria.SearchTerms)
match &=
Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
Beatmap.Version.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0;
match &= criteria.StarDifficulty.IsInRange(Beatmap.StarDifficulty);
match &= criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate);
match &= criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate);
match &= criteria.CircleSize.IsInRange(Beatmap.BaseDifficulty.CircleSize);
match &= criteria.Length.IsInRange(Beatmap.Length);
match &= criteria.BPM.IsInRange(Beatmap.BPM);
match &= criteria.BeatDivisor.IsInRange(Beatmap.BeatDivisor);
match &= criteria.OnlineStatus.IsInRange(Beatmap.Status);
if (match)
foreach (var criteriaTerm in criteria.SearchTerms)
match &=
Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
Beatmap.Version.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0;
Filtered.Value = !match;
}

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@ -16,6 +16,8 @@ using Container = osu.Framework.Graphics.Containers.Container;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using System.Text.RegularExpressions;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select
{
@ -33,14 +35,24 @@ namespace osu.Game.Screens.Select
private Bindable<GroupMode> groupMode;
public FilterCriteria CreateCriteria() => new FilterCriteria
public FilterCriteria CreateCriteria()
{
Group = groupMode.Value,
Sort = sortMode.Value,
SearchText = searchTextBox.Text,
AllowConvertedBeatmaps = showConverted.Value,
Ruleset = ruleset.Value
};
var query = searchTextBox.Text;
var criteria = new FilterCriteria
{
Group = groupMode.Value,
Sort = sortMode.Value,
AllowConvertedBeatmaps = showConverted.Value,
Ruleset = ruleset.Value
};
applyQueries(criteria, ref query);
criteria.SearchText = query;
return criteria;
}
public Action Exit;
@ -169,5 +181,129 @@ namespace osu.Game.Screens.Select
}
private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria());
private static readonly Regex query_syntax_regex = new Regex(
@"\b(?<key>stars|ar|dr|cs|divisor|length|objects|bpm|status)(?<op>[=:><]+)(?<value>\S*)",
RegexOptions.Compiled | RegexOptions.IgnoreCase);
private void applyQueries(FilterCriteria criteria, ref string query)
{
foreach (Match match in query_syntax_regex.Matches(query))
{
var key = match.Groups["key"].Value.ToLower();
var op = match.Groups["op"].Value;
var value = match.Groups["value"].Value;
switch (key)
{
case "stars" when float.TryParse(value, out var stars):
updateCriteriaRange(ref criteria.StarDifficulty, op, stars);
break;
case "ar" when float.TryParse(value, out var ar):
updateCriteriaRange(ref criteria.ApproachRate, op, ar);
break;
case "dr" when float.TryParse(value, out var dr):
updateCriteriaRange(ref criteria.DrainRate, op, dr);
break;
case "cs" when float.TryParse(value, out var cs):
updateCriteriaRange(ref criteria.CircleSize, op, cs);
break;
case "bpm" when double.TryParse(value, out var bpm):
updateCriteriaRange(ref criteria.BPM, op, bpm);
break;
case "length" when double.TryParse(value.TrimEnd('m', 's', 'h'), out var length):
var scale =
value.EndsWith("ms") ? 1 :
value.EndsWith("s") ? 1000 :
value.EndsWith("m") ? 60000 :
value.EndsWith("h") ? 3600000 : 1000;
updateCriteriaRange(ref criteria.Length, op, length * scale, scale / 2.0);
break;
case "divisor" when int.TryParse(value, out var divisor):
updateCriteriaRange(ref criteria.BeatDivisor, op, divisor);
break;
case "status" when Enum.TryParse<BeatmapSetOnlineStatus>(value, true, out var statusValue):
updateCriteriaRange(ref criteria.OnlineStatus, op, statusValue);
break;
}
query = query.Replace(match.ToString(), "");
}
}
private void updateCriteriaRange(ref FilterCriteria.OptionalRange<float> range, string op, float value, float tolerance = 0.05f)
{
updateCriteriaRange(ref range, op, value);
switch (op)
{
case "=":
case ":":
range.Min = value - tolerance;
range.Max = value + tolerance;
break;
}
}
private void updateCriteriaRange(ref FilterCriteria.OptionalRange<double> range, string op, double value, double tolerance = 0.05)
{
updateCriteriaRange(ref range, op, value);
switch (op)
{
case "=":
case ":":
range.Min = value - tolerance;
range.Max = value + tolerance;
break;
}
}
private void updateCriteriaRange<T>(ref FilterCriteria.OptionalRange<T> range, string op, T value)
where T : struct, IComparable
{
switch (op)
{
default:
return;
case "=":
case ":":
range.IsInclusive = true;
range.Min = value;
range.Max = value;
break;
case ">":
range.IsInclusive = false;
range.Min = value;
break;
case ">=":
case ">:":
range.IsInclusive = true;
range.Min = value;
break;
case "<":
range.IsInclusive = false;
range.Max = value;
break;
case "<=":
case "<:":
range.IsInclusive = true;
range.Max = value;
break;
}
}
}
}

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@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Select.Filter;
@ -13,6 +15,15 @@ namespace osu.Game.Screens.Select
public GroupMode Group;
public SortMode Sort;
public OptionalRange<double> StarDifficulty;
public OptionalRange<float> ApproachRate;
public OptionalRange<float> DrainRate;
public OptionalRange<float> CircleSize;
public OptionalRange<double> Length;
public OptionalRange<double> BPM;
public OptionalRange<int> BeatDivisor;
public OptionalRange<BeatmapSetOnlineStatus> OnlineStatus;
public string[] SearchTerms = Array.Empty<string>();
public RulesetInfo Ruleset;
@ -26,8 +37,48 @@ namespace osu.Game.Screens.Select
set
{
searchText = value;
SearchTerms = searchText.Split(',', ' ', '!').Where(s => !string.IsNullOrEmpty(s)).ToArray();
SearchTerms = searchText.Split(new[] { ',', ' ', '!' }, StringSplitOptions.RemoveEmptyEntries).ToArray();
}
}
public struct OptionalRange<T> : IEquatable<OptionalRange<T>>
where T : struct, IComparable
{
public bool IsInRange(T value)
{
if (Min != null)
{
int comparison = Comparer<T>.Default.Compare(value, Min.Value);
if (comparison < 0)
return false;
if (comparison == 0 && !IsInclusive)
return false;
}
if (Max != null)
{
int comparison = Comparer<T>.Default.Compare(value, Max.Value);
if (comparison > 0)
return false;
if (comparison == 0 && !IsInclusive)
return false;
}
return true;
}
public T? Min;
public T? Max;
public bool IsInclusive;
public bool Equals(OptionalRange<T> other)
=> Min.Equals(other.Min)
&& Max.Equals(other.Max)
&& IsInclusive.Equals(other.IsInclusive);
}
}
}