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Expose durations from MainMenu and reorder
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parent
be4e7d0f50
commit
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@ -48,8 +48,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("Exiting menu", () =>
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{
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buttons.State = ButtonSystemState.EnteringMode;
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buttons.FadeOut(400, Easing.InSine);
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buttons.MoveTo(new Vector2(-800, 0), 400, Easing.InSine);
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buttons.FadeOut(MainMenu.FADE_OUT_DURATION, Easing.InSine);
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buttons.MoveTo(new Vector2(-800, 0), MainMenu.FADE_OUT_DURATION, Easing.InSine);
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logo.FadeOut(300, Easing.InSine)
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.ScaleTo(0.2f, 300, Easing.InSine);
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});
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@ -57,8 +57,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("Entering menu", () =>
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{
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buttons.State = ButtonSystemState.Play;
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buttons.FadeIn(400, Easing.OutQuint);
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buttons.MoveTo(new Vector2(0), 400, Easing.OutQuint);
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buttons.FadeIn(MainMenu.FADE_IN_DURATION, Easing.OutQuint);
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buttons.MoveTo(new Vector2(0), MainMenu.FADE_IN_DURATION, Easing.OutQuint);
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logo.FadeColour(Color4.White, 100, Easing.OutQuint);
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logo.FadeIn(100, Easing.OutQuint);
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});
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@ -23,7 +23,9 @@ namespace osu.Game.Screens.Menu
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{
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public class MainMenu : OsuScreen
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{
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private ButtonSystem buttons;
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public const float FADE_IN_DURATION = 300;
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public const float FADE_OUT_DURATION = 400;
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public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial;
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@ -35,6 +37,8 @@ namespace osu.Game.Screens.Menu
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private MenuSideFlashes sideFlashes;
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private ButtonSystem buttons;
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[Resolved]
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private GameHost host { get; set; }
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@ -141,12 +145,10 @@ namespace osu.Game.Screens.Menu
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{
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buttons.State = ButtonSystemState.TopLevel;
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const float length = 300;
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this.FadeIn(FADE_IN_DURATION, Easing.OutQuint);
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this.MoveTo(new Vector2(0, 0), FADE_IN_DURATION, Easing.OutQuint);
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this.FadeIn(length, Easing.OutQuint);
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this.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
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sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
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sideFlashes.Delay(FADE_IN_DURATION).FadeIn(64, Easing.InQuint);
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}
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}
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@ -171,12 +173,10 @@ namespace osu.Game.Screens.Menu
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{
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base.OnSuspending(next);
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const float length = 400;
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buttons.State = ButtonSystemState.EnteringMode;
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this.FadeOut(length, Easing.InSine);
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this.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
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this.FadeOut(FADE_OUT_DURATION, Easing.InSine);
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this.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine);
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sideFlashes.FadeOut(64, Easing.OutQuint);
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}
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