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osu-lazer/osu.Game/Skinning/LegacySkin.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Diagnostics;
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using System.IO;
using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
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using osu.Game.Audio;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Skinning
{
public class LegacySkin : Skin
{
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[CanBeNull]
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protected TextureStore Textures;
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[CanBeNull]
protected IResourceStore<SampleChannel> Samples;
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/// <summary>
/// Whether texture for the keys exists.
/// Used to determine if the mania ruleset is skinned.
/// </summary>
private readonly Lazy<bool> hasKeyTexture;
protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
/// <summary>
/// Whether this skin can use samples with a custom bank (custom sample set in stable terminology).
/// Added in order to match sample lookup logic from stable (in stable, only the beatmap skin could use samples with a custom sample bank).
/// </summary>
protected virtual bool UseCustomSampleBanks => false;
public new LegacySkinConfiguration Configuration
{
get => base.Configuration as LegacySkinConfiguration;
set => base.Configuration = value;
}
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private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
{
}
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
: base(skin)
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{
using (var stream = storage?.GetStream(filename))
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{
if (stream != null)
{
using (LineBufferedReader reader = new LineBufferedReader(stream, true))
Configuration = new LegacySkinDecoder().Decode(reader);
stream.Seek(0, SeekOrigin.Begin);
using (LineBufferedReader reader = new LineBufferedReader(stream))
{
var maniaList = new LegacyManiaSkinDecoder().Decode(reader);
foreach (var config in maniaList)
maniaConfigurations[config.Keys] = config;
}
}
else
Configuration = new LegacySkinConfiguration();
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}
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if (storage != null)
{
var samples = audioManager?.GetSampleStore(storage);
if (samples != null)
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
Samples = samples;
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Textures = new TextureStore(new TextureLoaderStore(storage));
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
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}
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true,
true) != null);
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}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Textures?.Dispose();
Samples?.Dispose();
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case GlobalSkinColours colour:
switch (colour)
{
case GlobalSkinColours.ComboColours:
var comboColours = Configuration.ComboColours;
if (comboColours != null)
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
break;
default:
return SkinUtils.As<TValue>(getCustomColour(Configuration, colour.ToString()));
}
break;
case SkinCustomColourLookup customColour:
return SkinUtils.As<TValue>(getCustomColour(Configuration, customColour.Lookup.ToString()));
case LegacyManiaSkinConfigurationLookup maniaLookup:
if (!AllowManiaSkin)
return null;
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var result = lookupForMania<TValue>(maniaLookup);
if (result != null)
return result;
break;
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case LegacySkinConfiguration.LegacySetting legacy:
return legacySettingLookup<TValue>(legacy);
default:
return genericLookup<TLookup, TValue>(lookup);
}
return null;
}
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private IBindable<TValue> lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
{
if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value]));
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.TargetColumn.Value]));
case LegacyManiaSkinConfigurationLookups.HitPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
case LegacyManiaSkinConfigurationLookups.LightPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));
case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
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case LegacyManiaSkinConfigurationLookups.ExplosionImage:
return SkinUtils.As<TValue>(getManiaImage(existing, "LightingN"));
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case LegacyManiaSkinConfigurationLookups.ExplosionScale:
Debug.Assert(maniaLookup.TargetColumn != null);
if (GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
return SkinUtils.As<TValue>(new Bindable<float>(1));
if (existing.ExplosionWidth[maniaLookup.TargetColumn.Value] != 0)
return SkinUtils.As<TValue>(new Bindable<float>(existing.ExplosionWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
case LegacyManiaSkinConfigurationLookups.ColumnLineColour:
return SkinUtils.As<TValue>(getCustomColour(existing, "ColourColumnLine"));
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case LegacyManiaSkinConfigurationLookups.JudgementLineColour:
return SkinUtils.As<TValue>(getCustomColour(existing, "ColourJudgementLine"));
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getCustomColour(existing, $"Colour{maniaLookup.TargetColumn + 1}"));
case LegacyManiaSkinConfigurationLookups.ColumnLightColour:
Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getCustomColour(existing, $"ColourLight{maniaLookup.TargetColumn + 1}"));
case LegacyManiaSkinConfigurationLookups.MinimumColumnWidth:
return SkinUtils.As<TValue>(new Bindable<float>(existing.MinimumColumnWidth));
case LegacyManiaSkinConfigurationLookups.NoteImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}"));
case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}H"));
case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}T"));
case LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}L"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteLightImage:
return SkinUtils.As<TValue>(getManiaImage(existing, "LightingL"));
case LegacyManiaSkinConfigurationLookups.HoldNoteLightScale:
Debug.Assert(maniaLookup.TargetColumn != null);
if (GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
return SkinUtils.As<TValue>(new Bindable<float>(1));
if (existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] != 0)
return SkinUtils.As<TValue>(new Bindable<float>(existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
case LegacyManiaSkinConfigurationLookups.KeyImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}"));
case LegacyManiaSkinConfigurationLookups.KeyImageDown:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}D"));
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case LegacyManiaSkinConfigurationLookups.LeftStageImage:
return SkinUtils.As<TValue>(getManiaImage(existing, "StageLeft"));
case LegacyManiaSkinConfigurationLookups.RightStageImage:
return SkinUtils.As<TValue>(getManiaImage(existing, "StageRight"));
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case LegacyManiaSkinConfigurationLookups.BottomStageImage:
return SkinUtils.As<TValue>(getManiaImage(existing, "StageBottom"));
case LegacyManiaSkinConfigurationLookups.LightImage:
return SkinUtils.As<TValue>(getManiaImage(existing, "StageLight"));
case LegacyManiaSkinConfigurationLookups.HitTargetImage:
return SkinUtils.As<TValue>(getManiaImage(existing, "StageHint"));
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case LegacyManiaSkinConfigurationLookups.LeftLineWidth:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value]));
case LegacyManiaSkinConfigurationLookups.RightLineWidth:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value + 1]));
case LegacyManiaSkinConfigurationLookups.Hit0:
case LegacyManiaSkinConfigurationLookups.Hit50:
case LegacyManiaSkinConfigurationLookups.Hit100:
case LegacyManiaSkinConfigurationLookups.Hit200:
case LegacyManiaSkinConfigurationLookups.Hit300:
case LegacyManiaSkinConfigurationLookups.Hit300g:
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return SkinUtils.As<TValue>(getManiaImage(existing, maniaLookup.Lookup.ToString()));
case LegacyManiaSkinConfigurationLookups.KeysUnderNotes:
return SkinUtils.As<TValue>(new Bindable<bool>(existing.KeysUnderNotes));
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}
return null;
}
private IBindable<Color4> getCustomColour(IHasCustomColours source, string lookup)
=> source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
private IBindable<string> getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
=> source.ImageLookups.TryGetValue(lookup, out var image) ? new Bindable<string>(image) : null;
[CanBeNull]
private IBindable<TValue> legacySettingLookup<TValue>(LegacySkinConfiguration.LegacySetting legacySetting)
{
switch (legacySetting)
{
case LegacySkinConfiguration.LegacySetting.Version:
return SkinUtils.As<TValue>(new Bindable<decimal>(Configuration.LegacyVersion ?? LegacySkinConfiguration.LATEST_VERSION));
default:
return genericLookup<LegacySkinConfiguration.LegacySetting, TValue>(legacySetting);
}
}
[CanBeNull]
private IBindable<TValue> genericLookup<TLookup, TValue>(TLookup lookup)
{
try
{
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
{
// special case for handling skins which use 1 or 0 to signify a boolean state.
if (typeof(TValue) == typeof(bool))
val = val == "1" ? "true" : "false";
var bindable = new Bindable<TValue>();
if (val != null)
bindable.Parse(val);
return bindable;
}
}
catch
{
}
return null;
}
private string scorePrefix => GetConfig<LegacySkinConfiguration.LegacySetting, string>(LegacySkinConfiguration.LegacySetting.ScorePrefix)?.Value ?? "score";
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private string comboPrefix => GetConfig<LegacySkinConfiguration.LegacySetting, string>(LegacySkinConfiguration.LegacySetting.ComboPrefix)?.Value ?? "score";
private bool hasScoreFont => this.HasFont(scorePrefix);
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
case HUDSkinComponent hudComponent:
{
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if (!hasScoreFont)
return null;
switch (hudComponent.Component)
{
case HUDSkinComponents.ComboCounter:
return new LegacyComboCounter();
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case HUDSkinComponents.ScoreCounter:
return new LegacyScoreCounter(this);
case HUDSkinComponents.AccuracyCounter:
return new LegacyAccuracyCounter(this);
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case HUDSkinComponents.HealthDisplay:
return new LegacyHealthDisplay(this);
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case HUDSkinComponents.ComboText:
return new LegacySpriteText(this, comboPrefix)
{
Spacing = new Vector2(-(GetConfig<LegacySkinConfiguration.LegacySetting, int>(LegacySkinConfiguration.LegacySetting.ComboOverlap)?.Value ?? -2), 0)
};
case HUDSkinComponents.ScoreText:
return new LegacySpriteText(this, scorePrefix)
{
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Spacing = new Vector2(-(GetConfig<LegacySkinConfiguration.LegacySetting, int>(LegacySkinConfiguration.LegacySetting.ScoreOverlap)?.Value ?? -2), 0)
};
}
return null;
}
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case GameplaySkinComponent<HitResult> resultComponent:
Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component);
// kind of wasteful that we throw this away, but should do for now.
if (createDrawable() != null)
{
if (Configuration.LegacyVersion > 1)
return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, getParticleTexture(resultComponent.Component));
else
return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable);
}
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break;
}
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return this.GetAnimation(component.LookupName, false, false);
}
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private Texture getParticleTexture(HitResult result)
{
switch (result)
{
case HitResult.Meh:
return GetTexture("particle50");
case HitResult.Ok:
return GetTexture("particle100");
case HitResult.Great:
return GetTexture("particle300");
}
return null;
}
private Drawable getJudgementAnimation(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return this.GetAnimation("hit0", true, false);
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case HitResult.Meh:
return this.GetAnimation("hit50", true, false);
case HitResult.Ok:
return this.GetAnimation("hit100", true, false);
case HitResult.Great:
return this.GetAnimation("hit300", true, false);
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}
return null;
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}
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public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
foreach (var name in getFallbackNames(componentName))
{
float ratio = 2;
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var texture = Textures?.Get($"{name}@2x", wrapModeS, wrapModeT);
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if (texture == null)
{
ratio = 1;
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texture = Textures?.Get(name, wrapModeS, wrapModeT);
}
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if (texture == null)
continue;
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texture.ScaleAdjust = ratio;
return texture;
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}
return null;
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}
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
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IEnumerable<string> lookupNames;
if (sampleInfo is HitSampleInfo hitSample)
lookupNames = getLegacyLookupNames(hitSample);
else
{
lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackNames);
}
foreach (var lookup in lookupNames)
{
var sample = Samples?.Get(lookup);
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if (sample != null)
return sample;
}
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return null;
}
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private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
{
var lookupNames = hitSample.LookupNames.SelectMany(getFallbackNames);
if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
{
// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
// using .EndsWith() is intentional as it ensures parity in all edge cases
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
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lookupNames = lookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal));
}
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foreach (var l in lookupNames)
yield return l;
// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
// which is why this is done locally here.
yield return hitSample.Name;
}
private IEnumerable<string> getFallbackNames(string componentName)
{
// May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin.
yield return componentName;
// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
string lastPiece = componentName.Split('/').Last();
yield return componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal) ? "taiko-" + lastPiece : lastPiece;
}
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}
}