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osu-lazer/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Utils;
using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
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using osu.Game.Scoring;
using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.SongSelect
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{
[TestFixture]
public class TestScenePlaySongSelect : ScreenTestScene
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{
private BeatmapManager manager;
private RulesetStore rulesets;
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private MusicController music;
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private WorkingBeatmap defaultBeatmap;
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private TestSongSelect songSelect;
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[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
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{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(music = new MusicController());
// required to get bindables attached
Add(music);
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Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
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}
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private OsuConfigManager config;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("delete all beatmaps", () =>
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
manager?.Delete(manager.GetAllUsableBeatmapSets());
Beatmap.SetDefault();
});
}
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[Test]
public void TestSingleFilterOnEnter()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
createSongSelect();
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
}
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[Test]
public void TestChangeBeatmapBeforeEnter()
{
addRulesetImportStep(0);
createSongSelect();
waitForInitialSelection();
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WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
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InputManager.Key(Key.Down);
InputManager.Key(Key.Enter);
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});
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddAssert("ensure selection changed", () => selected != Beatmap.Value);
}
[Test]
public void TestChangeBeatmapAfterEnter()
{
addRulesetImportStep(0);
createSongSelect();
waitForInitialSelection();
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WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
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InputManager.Key(Key.Enter);
InputManager.Key(Key.Down);
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});
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
}
[Test]
public void TestChangeBeatmapViaMouseBeforeEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
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WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
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InputManager.Click(MouseButton.Left);
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InputManager.Key(Key.Enter);
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});
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddAssert("ensure selection changed", () => selected != Beatmap.Value);
}
[Test]
public void TestChangeBeatmapViaMouseAfterEnter()
{
addRulesetImportStep(0);
createSongSelect();
waitForInitialSelection();
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WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
InputManager.PressButton(MouseButton.Left);
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InputManager.Key(Key.Enter);
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InputManager.ReleaseButton(MouseButton.Left);
});
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
}
[Test]
public void TestNoFilterOnSimpleResume()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
}
[Test]
public void TestFilterOnResumeAfterChange()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 2", () => songSelect.FilterCount == 2);
}
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[Test]
public void TestAudioResuming()
{
createSongSelect();
addRulesetImportStep(0);
addRulesetImportStep(0);
checkMusicPlaying(true);
AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First()));
checkMusicPlaying(true);
AddStep("manual pause", () => music.TogglePause());
checkMusicPlaying(false);
AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false));
checkMusicPlaying(false);
AddStep("select next set", () => songSelect.Carousel.SelectNext());
checkMusicPlaying(true);
}
[TestCase(false)]
[TestCase(true)]
public void TestAudioRemainsCorrectOnRulesetChange(bool rulesetsInSameBeatmap)
{
createSongSelect();
// start with non-osu! to avoid convert confusion
changeRuleset(1);
if (rulesetsInSameBeatmap)
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{
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AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
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manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
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});
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}
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else
{
addRulesetImportStep(1);
addRulesetImportStep(0);
}
checkMusicPlaying(true);
AddStep("manual pause", () => music.TogglePause());
checkMusicPlaying(false);
changeRuleset(0);
checkMusicPlaying(!rulesetsInSameBeatmap);
}
[Test]
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public void TestDummy()
{
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createSongSelect();
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AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
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AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
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addManyTestMaps();
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AddWaitStep("wait for select", 3);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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}
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[Test]
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public void TestSorting()
{
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createSongSelect();
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addManyTestMaps();
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AddWaitStep("wait for add", 3);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
AddStep(@"Sort by Title", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title));
AddStep(@"Sort by Author", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Author));
AddStep(@"Sort by DateAdded", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.DateAdded));
AddStep(@"Sort by BPM", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.BPM));
AddStep(@"Sort by Length", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Length));
AddStep(@"Sort by Difficulty", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Difficulty));
AddStep(@"Sort by Source", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Source));
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}
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[Test]
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public void TestImportUnderDifferentRuleset()
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{
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createSongSelect();
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addRulesetImportStep(2);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
}
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[Test]
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public void TestImportUnderCurrentRuleset()
{
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createSongSelect();
changeRuleset(2);
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addRulesetImportStep(2);
addRulesetImportStep(1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
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changeRuleset(1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1);
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changeRuleset(0);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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}
[Test]
public void TestPresentNewRulesetNewBeatmap()
{
createSongSelect();
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo target = null;
AddStep("select beatmap/ruleset externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
}
[Test]
public void TestPresentNewBeatmapNewRuleset()
{
createSongSelect();
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo target = null;
AddStep("select beatmap/ruleset externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
Beatmap.Value = manager.GetWorkingBeatmap(target);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
}
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[Test]
public void TestRulesetChangeResetsMods()
{
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createSongSelect();
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changeRuleset(0);
changeMods(new OsuModHardRock());
int actionIndex = 0;
int modChangeIndex = 0;
int rulesetChangeIndex = 0;
AddStep("change ruleset", () =>
{
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SelectedMods.ValueChanged += onModChange;
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songSelect.Ruleset.ValueChanged += onRulesetChange;
Ruleset.Value = new TaikoRuleset().RulesetInfo;
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SelectedMods.ValueChanged -= onModChange;
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songSelect.Ruleset.ValueChanged -= onRulesetChange;
});
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
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AddAssert("empty mods", () => !SelectedMods.Value.Any());
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void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex++;
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}
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[Test]
public void TestModsRetainedBetweenSongSelect()
{
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AddAssert("empty mods", () => !SelectedMods.Value.Any());
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createSongSelect();
addRulesetImportStep(0);
changeMods(new OsuModHardRock());
createSongSelect();
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AddAssert("mods retained", () => SelectedMods.Value.Any());
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}
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[Test]
public void TestStartAfterUnMatchingFilterDoesNotStart()
{
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createSongSelect();
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addManyTestMaps();
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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bool startRequested = false;
AddStep("set filter and finalize", () =>
{
songSelect.StartRequested = () => startRequested = true;
songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
songSelect.FinaliseSelection();
songSelect.StartRequested = null;
});
AddAssert("start not requested", () => !startRequested);
}
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[TestCase(false)]
[TestCase(true)]
public void TestExternalBeatmapChangeWhileFiltered(bool differentRuleset)
{
createSongSelect();
addManyTestMaps();
changeRuleset(0);
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// used for filter check below
AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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BeatmapInfo target = null;
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int targetRuleset = differentRuleset ? 1 : 0;
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AddStep("select beatmap externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Where(b => b.Beatmaps.Any(bi => bi.RulesetID == targetRuleset))
.ElementAt(5).Beatmaps.First(bi => bi.RulesetID == targetRuleset);
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Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddAssert("selected only shows expected ruleset (plus converts)", () =>
{
var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
// special case for converts checked here.
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
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i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0);
});
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
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AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmap.OnlineBeatmapID == target.OnlineBeatmapID);
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}
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[Test]
public void TestExternalBeatmapChangeWhileFilteredThenRefilter()
{
createSongSelect();
addManyTestMaps();
changeRuleset(0);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null);
BeatmapInfo target = null;
AddStep("select beatmap externally", () =>
{
target = manager.GetAllUsableBeatmapSets().Where(b => b.Beatmaps.Any(bi => bi.RulesetID == 1))
.ElementAt(5).Beatmaps.First();
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap);
AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmap == null);
}
[Test]
public void TestAutoplayViaCtrlEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddStep("press ctrl+enter", () =>
{
InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.Enter);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
AddAssert("autoplay enabled", () => songSelect.Mods.Value.FirstOrDefault() is ModAutoplay);
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
AddAssert("mod disabled", () => songSelect.Mods.Value.Count == 0);
}
[Test]
public void TestHideSetSelectsCorrectBeatmap()
{
int? previousID = null;
createSongSelect();
addRulesetImportStep(0);
AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
}
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[Test]
public void TestDifficultyIconSelecting()
{
addRulesetImportStep(0);
createSongSelect();
DrawableCarouselBeatmapSet set = null;
AddStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
});
FilterableDifficultyIcon difficultyIcon = null;
AddStep("Find an icon", () =>
{
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
});
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AddStep("Click on a difficulty", () =>
{
InputManager.MoveMouseTo(difficultyIcon);
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InputManager.Click(MouseButton.Left);
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});
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
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double? maxBPM = null;
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AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria
{
BPM = new FilterCriteria.OptionalRange<double>
{
Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM,
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IsLowerInclusive = true
}
}));
BeatmapInfo filteredBeatmap = null;
FilterableDifficultyIcon filteredIcon = null;
AddStep("Get filtered icon", () =>
{
filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First(b => b.BPM < maxBPM);
int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
});
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AddStep("Click on a filtered difficulty", () =>
{
InputManager.MoveMouseTo(filteredIcon);
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InputManager.Click(MouseButton.Left);
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});
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
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}
[Test]
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public void TestChangingRulesetOnMultiRulesetBeatmap()
{
int changeCount = 0;
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
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AddStep("bind beatmap changed", () =>
{
Beatmap.ValueChanged += onChange;
changeCount = 0;
});
changeRuleset(0);
createSongSelect();
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
});
int previousSetID = 0;
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID);
AddAssert("selection changed once", () => changeCount == 1);
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
changeRuleset(3);
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddUntilStep("selection changed", () => changeCount > 1);
AddAssert("Selected beatmap still same set", () => Beatmap.Value.BeatmapSetInfo.ID == previousSetID);
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3);
AddAssert("selection changed only fired twice", () => changeCount == 2);
AddStep("unbind beatmap changed", () => Beatmap.ValueChanged -= onChange);
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
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// ReSharper disable once AccessToModifiedClosure
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void onChange(ValueChangedEvent<WorkingBeatmap> valueChangedEvent) => changeCount++;
}
[Test]
public void TestDifficultyIconSelectingForDifferentRuleset()
{
changeRuleset(0);
createSongSelect();
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
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manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
});
DrawableCarouselBeatmapSet set = null;
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
return set != null;
});
FilterableDifficultyIcon difficultyIcon = null;
AddStep("Find an icon for different ruleset", () =>
{
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
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.First(icon => icon.Item.Beatmap.Ruleset.ID == 3);
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
int previousSetID = 0;
AddStep("record set ID", () => previousSetID = Beatmap.Value.BeatmapSetInfo.ID);
AddStep("Click on a difficulty", () =>
{
InputManager.MoveMouseTo(difficultyIcon);
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InputManager.Click(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmap.BeatmapSet.ID == previousSetID);
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3);
}
[Test]
public void TestGroupedDifficultyIconSelecting()
{
changeRuleset(0);
createSongSelect();
BeatmapSetInfo imported = null;
AddStep("import huge difficulty count map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
imported = manager.Import(createTestBeatmapSet(usableRulesets, 50)).Result;
});
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));
DrawableCarouselBeatmapSet set = null;
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
return set != null;
});
FilterableGroupedDifficultyIcon groupIcon = null;
AddStep("Find group icon for different ruleset", () =>
{
groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
.First(icon => icon.Items.First().Beatmap.Ruleset.ID == 3);
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
AddStep("Click on group", () =>
{
InputManager.MoveMouseTo(groupIcon);
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InputManager.Click(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap);
}
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[Test]
public void TestChangeRulesetWhilePresentingScore()
{
BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0);
BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1);
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changeRuleset(0);
createSongSelect();
addRulesetImportStep(0);
addRulesetImportStep(1);
AddStep("present score", () =>
{
// this ruleset change should be overridden by the present.
Ruleset.Value = getSwitchBeatmap().Ruleset;
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songSelect.PresentScore(new ScoreInfo
{
User = new User { Username = "woo" },
Beatmap = getPresentBeatmap(),
Ruleset = getPresentBeatmap().Ruleset
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});
});
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
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AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
}
[Test]
public void TestChangeBeatmapWhilePresentingScore()
{
BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0);
BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1);
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changeRuleset(0);
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addRulesetImportStep(0);
addRulesetImportStep(1);
createSongSelect();
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AddStep("present score", () =>
{
// this beatmap change should be overridden by the present.
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
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songSelect.PresentScore(new ScoreInfo
{
User = new User { Username = "woo" },
Beatmap = getPresentBeatmap(),
Ruleset = getPresentBeatmap().Ruleset
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});
});
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
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AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
}
private void waitForInitialSelection()
{
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
}
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
{
return set.ChildrenOfType<FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
}
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
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private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
private static int importId;
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private int getImportId() => ++importId;
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private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
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private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
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private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
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private void createSongSelect()
{
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
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AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive);
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}
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private void addManyTestMaps()
{
AddStep("import test maps", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
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manager.Import(createTestBeatmapSet(usableRulesets)).Wait();
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});
}
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private BeatmapSetInfo createTestBeatmapSet(RulesetInfo[] rulesets, int countPerRuleset = 6)
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{
int j = 0;
RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length];
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int setId = getImportId();
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var beatmaps = new List<BeatmapInfo>();
for (int i = 0; i < countPerRuleset; i++)
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{
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int beatmapId = setId * 1000 + i;
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int length = RNG.Next(30000, 200000);
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double bpm = RNG.NextSingle(80, 200);
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beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
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OnlineBeatmapID = beatmapId,
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Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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Length = length,
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BPM = bpm,
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BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
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},
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});
}
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return new BeatmapSetInfo
{
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OnlineBeatmapSetID = setId,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = $"Some Song (set id {setId}, max bpm {beatmaps.Max(b => b.BPM):0.#})",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
},
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Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow,
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};
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
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private class TestSongSelect : PlaySongSelect
{
public Action StartRequested;
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
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public new FilterControl FilterControl => base.FilterControl;
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public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel;
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public new void PresentScore(ScoreInfo score) => base.PresentScore(score);
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protected override bool OnStart()
{
StartRequested?.Invoke();
return base.OnStart();
}
public int FilterCount;
protected override void ApplyFilterToCarousel(FilterCriteria criteria)
{
FilterCount++;
base.ApplyFilterToCarousel(criteria);
}
}
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}
}