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CodeWalker
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435
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755477590d910d307c3837d7664571fcaad28811
Commit Graph
36 Commits
Cutscene viewer using znear/zfar when animating camera
dexy
·
2019-11-28 16:36:32 +11:00
ac4d1a4b19
Cutscene viewer now puts camera in correct place when not playing
dexy
·
2019-11-28 16:02:13 +11:00
9ba2e288ed
Cutscene viewer hide models partially working
dexy
·
2019-11-27 20:24:02 +11:00
2f12402a03
Peds and weapons rendering support for multiple skeleton instances
dexy
·
2019-11-27 15:01:43 +11:00
783248aeab
Cutscene viewer displaying weapons
dexy
·
2019-11-27 13:32:07 +11:00
0823702527
Cutscene viewer enable/disable models
dexy
·
2019-11-26 23:35:08 +11:00
57d5a2758e
Cutscene viewer vehicles
dexy
·
2019-11-26 20:47:47 +11:00
59a457cff8
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
dexy
·
2019-11-26 17:00:41 +11:00
91873ea87a
Cutscene viewer ped variations
dexy
·
2019-11-26 13:14:46 +11:00
17dcdd88a1
Cutscene viewer props using bone animations
dexy
·
2019-11-26 04:57:21 +11:00
96d34ec154
Cutscene viewer loading and animating props
dexy
·
2019-11-26 03:10:48 +11:00
7e240682d0
Cutscene viewer playback improvements
dexy
·
2019-11-26 02:50:30 +11:00
f67731ddd4
Cutscene viewer rendering peds
dexy
·
2019-11-26 01:26:28 +11:00
6467797c3d
Cutscene viewer looping playback
dexy
·
2019-11-25 22:00:01 +11:00
319214fd7c
Cutscene viewer showing subtitles on WorldForm
dexy
·
2019-11-25 21:35:15 +11:00
866cc9ab57
Cutscene viewer progress, Hash updates
dexy
·
2019-11-25 20:44:16 +11:00
5a869fa836
Reorganised some files
dexy
·
2019-11-23 14:34:39 +11:00
dfa62a9803
Snap to ground and grid options
dexyfex
·
2018-02-25 23:30:29 +11:00
a590df5035
Moved all GameFiles to CodeWalker.Core
dexyfex
·
2018-02-25 00:59:00 +11:00
cbd242b8cc
Created CodeWalker.Core
dexyfex
·
2018-02-24 22:52:58 +11:00
709bf125ce
Adding interiors into space grid for later collisions use.
dexyfex
·
2018-01-04 04:10:29 +11:00
54acb80033
Hide GTAV map project option now hides collision meshes, Occlusion ymaps added to main grid
dexyfex
·
2018-01-02 08:26:56 +11:00
0d0a3d19d1
Refactored rendering and input code, added show skeletons option to WorldForm
dexyfex
·
2018-01-02 07:52:54 +11:00
77e9c0566f
Relocated RPF binary search to BinarySearchForm. Added undo operations for audio placements. Removed RPF Browser tools menu entry (it's now obsolete). Renamed MainForm to MenuForm.
dexyfex
·
2017-12-24 22:49:04 +11:00
ad46bc816c
Adding audio strings from nametables to JenkIndex
dexyfex
·
2017-12-23 07:56:39 +11:00
2a72aec735
Render and select sphere audio zones and static emitters
dexyfex
·
2017-12-22 11:25:19 +11:00
9fd0a7d7a9
Render and select audio zones (box shapes only, no spheres yet)
dexyfex
·
2017-12-22 07:26:04 +11:00
d8fd82c350
R28_dev1 - Turkish weather bug fix, .rel progress
dexyfex
·
2017-12-20 10:52:50 +11:00
470f71d6ca
Moved DX-dependent vertex types stuff to Rendering namespace
dexyfex
·
2017-12-14 22:45:43 +11:00
96638b8317
RenderableCache performance improvement, Unknown scenario class types included, Multi-export XML fix
dexyfex
·
2017-11-25 16:01:56 +11:00
d9247de1c4
Selected scenario vehicle nodes display car model
dexyfex
·
2017-10-02 01:06:12 +11:00
eab1526df5
Import scenario chain CSV, PathBVH overflow bug fix.
dexyfex
·
2017-09-30 23:58:00 +10:00
33880bf8f6
Menyoo import to ymap, Scenario accel grid ExtendedRange bits
dexyfex
·
2017-09-25 03:45:30 +10:00
1a2af6af9e
Show skeletons in model viewer, Clips progress update
dexyfex
·
2017-09-24 20:14:41 +10:00
dc9084fc30
R26_dev8 - PopZone display, Project manifest XML
dexyfex
·
2017-09-22 17:50:26 +10:00
2b48336e47
R26_dev8 - First public commit
dexyfex
·
2017-09-21 20:33:05 +10:00
a8243c3e0e